23 Commits

Author SHA1 Message Date
4e885847a8 Merge pull request 'Remove MOD from Plugin.cs which fixed networking' (#5) from slp-removal into master
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Reviewed-on: #5
2025-12-24 22:28:51 -07:00
0ca6b27a11 Remove MOD from Plugin.cs which fixed networking
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2025-12-24 22:27:43 -07:00
9b8900d7a7 Merge pull request 'ic10editor-update' (#4) from ic10editor-update into master
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Reviewed-on: #4
2025-12-24 12:41:00 -07:00
792bba4875 Removed unused macro imports as they are implicit
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2025-12-24 12:39:21 -07:00
1c39e146fb Clear editor selection for IC10 if no slang source maps to an IC10 source
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2025-12-24 12:36:33 -07:00
47bcd0be34 Cleaned up BepInEx logging
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2025-12-24 12:10:11 -07:00
445f731170 Fixed IC10 ouput window, refactored IC10 highlighting
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2025-12-24 12:08:17 -07:00
c7aa30581d Added logging around the creation of the IC10Editor tab
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2025-12-24 11:10:10 -07:00
42b0b0acf9 Working saving / loading from the IC10Editor mod. Removed all patches until they can be properly re-implemented
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2025-12-24 01:24:16 -07:00
5230c620e8 WIP -- before another refactor 2025-12-23 20:32:27 -07:00
06a0ec28eb Modify IC10 view logic to conform to the new IC10Editor update 2025-12-22 17:45:42 -07:00
73e08b9896 Merge pull request 'Fix for Gitea actions' (#3) from actions-fix into master
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Reviewed-on: #3
2025-12-21 16:42:59 -07:00
e83ff67af8 Fix for Gitea actions
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2025-12-21 16:42:29 -07:00
cacff4ff55 Merge pull request '35-accept-variables' (#2) from 35-accept-variables into master
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Reviewed-on: #2
2025-12-21 16:34:26 -07:00
7295b14f6a Update changelog, update workflow files
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2025-12-21 16:32:11 -07:00
93873dfa93 Accept expressions for the slotIndex in the slot logic syscalls 2025-12-21 15:59:40 -07:00
15752fde3d Merge pull request #34 from dbidwell94/inline-ic10
Inline ic10
2025-12-20 19:07:45 -07:00
badcdd3c31 Removed unneeded array sort 2025-12-20 17:47:35 -07:00
f0e7506905 Remove dead code and change some comments 2025-12-20 17:35:22 -07:00
0962b3a5e7 highlight background of IC10 for the current caret position of the Slang script 2025-12-20 17:32:20 -07:00
1439f9ee7e Remove conditional IC10 formatting 2025-12-19 21:58:47 -07:00
3f105ef35c update changelog and version bump 2025-12-19 21:08:19 -07:00
45a7a6b38b wip -- show ic10 alongside of Slang 2025-12-19 20:46:24 -07:00
20 changed files with 218 additions and 523 deletions

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@@ -4,6 +4,7 @@ name: CI/CD Pipeline
on:
push:
branches: ["master"]
tags: ["*.*.*"]
pull_request:
branches: ["master"]
@@ -57,6 +58,10 @@ jobs:
slang-builder \
./build.sh
- name: Zip Workshop Folder
run: |
zip -r release/workshop.zip release/workshop/
# 3. Fix Permissions
# Docker writes files as root. We need to own them to upload them.
- name: Fix Permissions
@@ -65,7 +70,36 @@ jobs:
# 4. Upload to GitHub
- name: Upload Release Artifacts
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: StationeersSlang-Release
path: release/
release:
needs: build
runs-on: self-hosted
# ONLY run this job if we pushed a tag (e.g., v1.0.1)
if: startsWith(github.ref, 'refs/tags/')
steps:
- uses: actions/checkout@v4
# We download the artifact from the previous 'build' job
- name: Download Build Artifacts
uses: actions/download-artifact@v3
with:
name: StationeersSlang-Release
path: ./release-files
- name: Create Gitea Release
uses: https://gitea.com/actions/gitea-release-action@v1
with:
files: |
./release-files/workshop.zip
./release-files/slang
./release-files/slang.exe
name: ${{ github.ref_name }}
tag_name: ${{ github.ref_name }}
draft: false
prerelease: false
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@@ -1,5 +1,36 @@
# Changelog
[0.4.3]
- Removed references to the `Mod` class from SLP. This was the root of the multiplayer
connectivity issues. Multiplayer should now work with Slang installed.
[0.4.2]
- Removed all harmony patches as most functionality as been added into the
`IC10 Editor` mod
- IC10 runtime errors will have been reverted back to showing as IC10 line
numbers instead of Slang line numbers.
- The IC10 line should be easily mapped to a Slang line via the side-by-side
IC10 compilation view.
[0.4.1]
- Update syscalls for `loadSlot` and `setSlot` to support expressions instead of
just variables for the slot index
- Moved the main repository from GitHub to a self-hosted Gitea
- Restructured workflow files to support this change
- GitHub will still remain as a mirrored repository of the new
Gitea instance.
- This is in response to the new upcoming changes to the pricing model
for self-hosted GitHub action runners.
[0.4.0]
- First pass getting compiled IC10 to output along side the Slang source code
- IC10 side is currently not scrollable, and text might be cut off from the bottom,
requiring newlines to be added to the bottom of the Slang source if needed
[0.3.4]
- Added support for `loadReagent`, which maps to the `lr` IC10 instruction

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@@ -2,7 +2,7 @@
<ModMetadata xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Slang</Name>
<Author>JoeDiertay</Author>
<Version>0.3.4</Version>
<Version>0.4.3</Version>
<Description>
[h1]Slang: High-Level Programming for Stationeers[/h1]
@@ -23,6 +23,8 @@ Slang (Stationeers Language) brings modern programming to Stationeers. It allows
[*] [b]Optimizations:[/b] Features like Constant Folding calculate math at compile time to save instructions.
[*] [b]Device Aliasing:[/b] Simple mapping: device sensor = "d0".
[*] [b]Temperature Literals:[/b] Don't worry about converting Celsius to Kelvin anymore. Define your temperatures as whatever you want and append the proper suffix at the end (ex. 20c, 68f, 293.15k)
[*] [b]Side-by-side IC10 output:[/b] Preview the compiled IC10 alongside the Slang source code. What you see is what you get.
[*] [b]Compiler Optimizations:[/b] Slang now does its best to safely optimize the output IC10, removing labels, unnecessary moves, etc.
[/list]
[h2]Installation[/h2]
@@ -50,16 +52,12 @@ loop {
[h2]Known Issues (Beta)[/h2]
[list]
[*] [b]Code Size:[/b] Compiled output is currently more verbose than hand-optimized assembly. Optimization passes are planned.
[*] [b]Stack Access:[/b] Direct stack memory access is disabled to prevent conflicts with the compiler's internal memory management.
[*] [b]Stack Access:[/b] Direct stack memory access is disabled to prevent conflicts with the compiler's internal memory management. A workaround is being planned.
[*] [b]Documentation:[/b] In-game tooltips for syscalls (like load, set) are WIP. Check the "Slang" entry in the Stationpedia (F1) for help.
[*] [b]Debugging:[/b] Runtime errors currently point to the compiled IC10 line number, not your Slang source line. Source mapping is coming soon.
[/list]
[h2]Planned Features[/h2]
[list]
[*] Side-by-side view: Slang vs. Compiled IC10.
[*] Compiler optimizations (dead code elimination, smarter register allocation).
[*] Enhanced LSP features (Autocomplete, Go to Definition).
[*] Full feature parity with all IC10 instructions.
[*] Tutorials and beginner script examples.
@@ -88,7 +86,7 @@ A: Yes! Slang does not modify any existing IC10 code, it is only a compiler. As
<Tag>Quality of Life</Tag>
</Tags>
<DependsOn WorkshopHandle="3592775931" />
<OrderBefore WorkshopHandle="3592775931" />
<OrderAfter WorkshopHandle="3592775931" />
<InGameDescription><![CDATA[
<size=30><color=#ffff00>Slang - High Level Language Compiler</color></size>
A modern programming experience for Stationeers. Write C-style code that compiles to IC10 instantly.

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@@ -6,13 +6,20 @@ using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using StationeersIC10Editor;
using StationeersIC10Editor.IC10;
public class SlangFormatter : ICodeFormatter
{
public const string SLANG_SRC = "SLANG_SRC";
private CancellationTokenSource? _lspCancellationToken;
private object _tokenLock = new();
// VS Code Dark Theme Palette
protected Editor? Ic10Editor = null;
private IC10CodeFormatter iC10CodeFormatter = new IC10CodeFormatter();
private string ic10CompilationResult = "";
private List<SourceMapEntry> ic10SourceMap = new();
#region Colors
public static readonly uint ColorControl = ColorFromHTML("#C586C0"); // Pink (if, return, loop)
public static readonly uint ColorDeclaration = ColorFromHTML("#569CD6"); // Blue (let, device, fn)
public static readonly uint ColorFunction = ColorFromHTML("#DCDCAA"); // Yellow (syscalls)
@@ -21,10 +28,8 @@ public class SlangFormatter : ICodeFormatter
public static readonly uint ColorBoolean = ColorFromHTML("#569CD6"); // Blue (true/false)
public static readonly uint ColorIdentifier = ColorFromHTML("#9CDCFE"); // Light Blue (variables)
public static new readonly uint ColorDefault = ColorFromHTML("#D4D4D4"); // White (punctuation ; { } )
// Operators are often the same color as default text in VS Code Dark,
// but having a separate definition lets you tweak it (e.g. make them slightly darker or distinct)
public static readonly uint ColorOperator = ColorFromHTML("#D4D4D4");
#endregion
private HashSet<uint> _linesWithErrors = new();
private int _lastLineCount = -1;
@@ -33,6 +38,7 @@ public class SlangFormatter : ICodeFormatter
: base()
{
OnCodeChanged += HandleCodeChanged;
OnCaretMoved += UpdateIc10Formatter;
}
public static double MatchingScore(string input)
@@ -41,6 +47,11 @@ public class SlangFormatter : ICodeFormatter
if (string.IsNullOrWhiteSpace(input))
return 0d;
if (input.Contains(SLANG_SRC))
{
return 1.0;
}
// Run the compiler to get diagnostics
var diagnostics = Marshal.DiagnoseSource(input);
@@ -67,7 +78,28 @@ public class SlangFormatter : ICodeFormatter
public override string Compile()
{
return this.Lines.RawText;
if (!Marshal.CompileFromString(RawText, out var compilationResult, out var sourceMap))
{
return "Compilation Error";
}
return compilationResult + $"\n{EncodeSource(RawText, SLANG_SRC)}";
}
public override void ResetCode(string code)
{
// for compatibility, we need to check for GlobalCode.SLANG_SRC
// `#SLANG_SRC:<code>`
// and replace with `# SLANG_SRC: <code>`
if (code.Contains(GlobalCode.SLANG_SRC))
{
code = code.Replace(GlobalCode.SLANG_SRC, $"# {SLANG_SRC}: ");
}
if (code.Contains(SLANG_SRC))
{
code = ExtractEncodedSource(code, SLANG_SRC);
}
base.ResetCode(code);
}
public override StyledLine ParseLine(string line)
@@ -126,6 +158,32 @@ public class SlangFormatter : ICodeFormatter
);
ApplyDiagnostics(dict);
// If we have valid code, update the IC10 output
if (dict.Count > 0)
{
return;
}
var (compilationSuccess, compiled, sourceMap) = await Task.Run(
() =>
{
var successful = Marshal.CompileFromString(
inputSrc,
out var compiled,
out var sourceMap
);
return (successful, compiled, sourceMap);
},
cancellationToken
);
if (compilationSuccess)
{
ic10CompilationResult = compiled;
ic10SourceMap = sourceMap;
UpdateIc10Formatter();
}
}
catch (OperationCanceledException) { }
catch (Exception ex)
@@ -134,6 +192,59 @@ public class SlangFormatter : ICodeFormatter
}
}
private void UpdateIc10Formatter()
{
var tab = Editor.ParentTab;
if (Ic10Editor == null)
{
iC10CodeFormatter = new IC10CodeFormatter();
Ic10Editor = new Editor(Editor.KeyHandler);
Ic10Editor.IsReadOnly = true;
iC10CodeFormatter.Editor = Ic10Editor;
}
if (tab.Editors.Count < 2)
{
tab.AddEditor(Ic10Editor);
}
var caretPos = Editor.CaretPos.Line;
// get the slang sourceMap at the current editor line
var lines = ic10SourceMap.FindAll(entry =>
entry.SlangSource.StartLine == caretPos || entry.SlangSource.EndLine == caretPos
);
// extract the current "context" of the ic10 compilation. The current Slang source line
// should be directly next to the compiled IC10 source line, and we should highlight the
// IC10 code that directly represents the Slang source
Ic10Editor.ResetCode(ic10CompilationResult);
if (lines.Count() < 1)
{
Ic10Editor.Selection = new TextRange
{
End = new TextPosition { Col = 0, Line = 0 },
Start = new TextPosition { Col = 0, Line = 0 },
};
return;
}
// get the total range of the IC10 source for the selected Slang line
var max = lines.Max(line => line.Ic10Line);
var min = lines.Min(line => line.Ic10Line);
Ic10Editor.CaretPos = new TextPosition { Col = 0, Line = (int)max };
// highlight all the IC10 lines that are within the specified range
Ic10Editor.Selection.Start = new TextPosition { Col = 0, Line = (int)min };
Ic10Editor.Selection.End = new TextPosition
{
Col = Ic10Editor.Lines[(int)max].Text.Length,
Line = (int)max,
};
}
// This runs on the Main Thread
private void ApplyDiagnostics(Dictionary<uint, IGrouping<uint, Diagnostic>> dict)
{

View File

@@ -1,30 +1,24 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Text;
namespace Slang;
public static class GlobalCode
{
public const string SLANG_REF = "#SLANG_REF:";
/// <summary>
/// This is the OLD way of handling saving / loading. This has been replaced with a native
/// save / load from IC10 Editor. However; this needs to remain for compatibility with
/// previous versions of code not compiled with 0.4.2 or later.
/// </summary>
public const string SLANG_SRC = "#SLANG_SRC:";
// This is a Dictionary of ENCODED source code, compressed
// so that save file data is smaller
private static Dictionary<Guid, string> codeDict = new();
// This Dictionary stores the source maps for the given SLANG_REF, where
// the key is the IC10 line, and the value is a List of Slang ranges where that
// line would have come from
/// <summary>
/// This Dictionary stores the source maps for the given SLANG_REF, where
/// the key is the IC10 line, and the value is a List of Slang ranges where that
/// line would have come from
/// </summary>
private static Dictionary<Guid, Dictionary<uint, List<Range>>> sourceMaps = new();
public static void ClearCache()
{
codeDict.Clear();
}
public static void SetSourceMap(Guid reference, List<SourceMapEntry> sourceMapEntries)
{
var builtDictionary = new Dictionary<uint, List<Range>>();
@@ -72,81 +66,4 @@ public static class GlobalCode
slangSpan = foundRange[0];
return true;
}
public static string GetSource(Guid reference)
{
if (!codeDict.ContainsKey(reference))
{
return string.Empty;
}
return DecodeSource(codeDict[reference]);
}
public static void SetSource(Guid reference, string source)
{
codeDict[reference] = EncodeSource(source);
}
public static string? GetEncoded(Guid reference)
{
if (!codeDict.ContainsKey(reference))
return null;
return codeDict[reference];
}
public static void SetEncoded(Guid reference, string encodedSource)
{
if (codeDict.ContainsKey(reference))
{
codeDict[reference] = encodedSource;
}
else
{
codeDict.Add(reference, encodedSource);
}
}
private static string EncodeSource(string source)
{
if (string.IsNullOrEmpty(source))
{
return "";
}
byte[] bytes = Encoding.UTF8.GetBytes(source);
using (var memoryStream = new MemoryStream())
{
using (var gzipStream = new GZipStream(memoryStream, CompressionMode.Compress))
{
gzipStream.Write(bytes, 0, bytes.Length);
}
return Convert.ToBase64String(memoryStream.ToArray());
}
}
private static string DecodeSource(string source)
{
if (string.IsNullOrEmpty(source))
{
return "";
}
byte[] compressedBytes = Convert.FromBase64String(source);
using (var memoryStream = new MemoryStream(compressedBytes))
{
using (var gzipStream = new GZipStream(memoryStream, CompressionMode.Decompress))
{
using (var outputStream = new MemoryStream())
{
gzipStream.CopyTo(outputStream);
return Encoding.UTF8.GetString(outputStream.ToArray());
}
}
}
}
}

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@@ -1,362 +0,0 @@
namespace Slang;
using System;
using System.Runtime.CompilerServices;
using Assets.Scripts.Objects;
using Assets.Scripts.Objects.Electrical;
using Assets.Scripts.Objects.Motherboards;
using Assets.Scripts.UI;
using HarmonyLib;
class LineErrorData
{
public AsciiString SourceRef;
public uint IC10ErrorSource;
public string SlangErrorReference;
public Range SlangErrorSpan;
public LineErrorData(
AsciiString sourceRef,
uint ic10ErrorSource,
string slangErrorRef,
Range slangErrorSpan
)
{
this.SourceRef = sourceRef;
this.IC10ErrorSource = ic10ErrorSource;
this.SlangErrorReference = slangErrorRef;
this.SlangErrorSpan = slangErrorSpan;
}
}
[HarmonyPatch]
public static class SlangPatches
{
private static ProgrammableChipMotherboard? _currentlyEditingMotherboard;
private static AsciiString? _motherboardCachedCode;
private static Guid? _currentlyEditingGuid;
private static ConditionalWeakTable<ProgrammableChip, LineErrorData> _errorReferenceTable =
new();
[HarmonyPatch(
typeof(ProgrammableChipMotherboard),
nameof(ProgrammableChipMotherboard.InputFinished)
)]
[HarmonyPrefix]
public static void pgmb_InputFinished(ref string result)
{
_currentlyEditingMotherboard = null;
_motherboardCachedCode = null;
// guard to ensure we have valid IC10 before continuing
if (
!SlangPlugin.IsSlangSource(ref result)
|| !Marshal.CompileFromString(result, out var compiled, out var sourceMap)
|| string.IsNullOrEmpty(compiled)
)
{
return;
}
var thisRef = _currentlyEditingGuid ?? Guid.NewGuid();
// Ensure we cache this compiled code for later retreival.
GlobalCode.SetSource(thisRef, result);
GlobalCode.SetSourceMap(thisRef, sourceMap);
_currentlyEditingGuid = null;
// Append REF to the bottom
compiled += $"\n{GlobalCode.SLANG_REF}{thisRef}";
result = compiled;
}
[HarmonyPatch(typeof(ProgrammableChipMotherboard), nameof(ProgrammableChipMotherboard.OnEdit))]
[HarmonyPrefix]
public static void isc_OnEdit(ProgrammableChipMotherboard __instance)
{
_currentlyEditingMotherboard = __instance;
_motherboardCachedCode = __instance.GetSourceCode();
var sourceCode = System.Text.Encoding.UTF8.GetString(
System.Text.Encoding.ASCII.GetBytes(__instance.GetSourceCode())
);
if (string.IsNullOrEmpty(sourceCode))
{
return;
}
// Look for REF at the bottom
var tagIndex = sourceCode.LastIndexOf(GlobalCode.SLANG_REF);
if (tagIndex == -1)
{
// this is not slang managed code
return;
}
if (
!Guid.TryParse(
sourceCode.Substring(tagIndex + GlobalCode.SLANG_REF.Length).Trim(),
out Guid sourceRef
)
)
{
// not a valid Guid, not managed by slang
return;
}
_currentlyEditingGuid = sourceRef;
var slangSource = GlobalCode.GetSource(sourceRef);
if (string.IsNullOrEmpty(slangSource))
{
// Didn't find that source ref in the global code manager.
return;
}
__instance.SetSourceCode(slangSource);
}
private static void HandleSerialization(ref string sourceCode)
{
if (string.IsNullOrEmpty(sourceCode))
return;
// Check if the file ends with the Reference Tag
var tagIndex = sourceCode.LastIndexOf(GlobalCode.SLANG_REF);
if (tagIndex == -1)
return;
string guidString = sourceCode.Substring(tagIndex + GlobalCode.SLANG_REF.Length).Trim();
if (!Guid.TryParse(guidString, out Guid slangRefGuid))
{
L.Warning($"Found SLANG_REF but failed to parse GUID: {guidString}");
return;
}
var slangEncoded = GlobalCode.GetEncoded(slangRefGuid);
if (string.IsNullOrEmpty(slangEncoded))
{
L.Warning(
$"Could not find encoded source for ref {slangRefGuid}. Save will contain compiled IC10 only."
);
return;
}
// Extract the clean IC10 code (everything before the tag)
var cleanIc10 = sourceCode.Substring(0, tagIndex).TrimEnd();
// Append the encoded source tag to the bottom
sourceCode = $"{cleanIc10}\n{GlobalCode.SLANG_SRC}{slangEncoded}";
}
[HarmonyPatch(typeof(ProgrammableChip), nameof(ProgrammableChip.SerializeSave))]
[HarmonyPostfix]
public static void pgc_SerializeSave(ProgrammableChip __instance, ref ThingSaveData __result)
{
if (__result is not ProgrammableChipSaveData chipData)
return;
string code = chipData.SourceCode;
HandleSerialization(ref code);
chipData.SourceCode = code;
}
[HarmonyPatch(
typeof(ProgrammableChip),
nameof(ProgrammableChip.ErrorLineNumberString),
MethodType.Getter
)]
[HarmonyPostfix]
public static void pgc_ErrorLineNumberString(ProgrammableChip __instance, ref string __result)
{
if (
String.IsNullOrEmpty(__result)
|| !uint.TryParse(__result.Trim(), out var ic10ErrorLineNumber)
)
{
return;
}
var sourceAscii = __instance.GetSourceCode();
if (_errorReferenceTable.TryGetValue(__instance, out var cache))
{
if (cache.SourceRef.Equals(sourceAscii) && cache.IC10ErrorSource == ic10ErrorLineNumber)
{
__result = cache.SlangErrorReference;
return;
}
}
var source = System.Text.Encoding.UTF8.GetString(
System.Text.Encoding.ASCII.GetBytes(__instance.GetSourceCode())
);
var slangIndex = source.LastIndexOf(GlobalCode.SLANG_REF);
if (
slangIndex < 0
|| !Guid.TryParse(
source
.Substring(
source.LastIndexOf(GlobalCode.SLANG_REF) + GlobalCode.SLANG_REF.Length
)
.Trim(),
out var slangGuid
)
|| !GlobalCode.GetSlangErrorLineFromICError(
slangGuid,
ic10ErrorLineNumber,
out var slangErrorLineNumber,
out var slangSpan
)
)
{
return;
}
L.Warning($"IC error at: {__result} -- Slang source error line: {slangErrorLineNumber}");
__result = slangErrorLineNumber.ToString();
_errorReferenceTable.Remove(__instance);
_errorReferenceTable.Add(
__instance,
new LineErrorData(
sourceAscii,
ic10ErrorLineNumber,
slangErrorLineNumber.ToString(),
slangSpan
)
);
}
[HarmonyPatch(
typeof(ProgrammableChip),
nameof(ProgrammableChip.SetSourceCode),
new Type[] { typeof(string) }
)]
[HarmonyPostfix]
public static void pgc_SetSourceCode_string(ProgrammableChip __instance, string sourceCode)
{
_errorReferenceTable.Remove(__instance);
}
[HarmonyPatch(
typeof(ProgrammableChip),
nameof(ProgrammableChip.SetSourceCode),
new Type[] { typeof(string), typeof(ICircuitHolder) }
)]
[HarmonyPostfix]
public static void pgc_SetSourceCode_string_parent(
ProgrammableChip __instance,
string sourceCode,
ICircuitHolder parent
)
{
_errorReferenceTable.Remove(__instance);
}
[HarmonyPatch(
typeof(ProgrammableChipMotherboard),
nameof(ProgrammableChipMotherboard.SerializeSave)
)]
[HarmonyPostfix]
public static void pgmb_SerializeSave(
ProgrammableChipMotherboard __instance,
ref ThingSaveData __result
)
{
if (__result is not ProgrammableChipMotherboardSaveData chipData)
return;
string code = chipData.SourceCode;
HandleSerialization(ref code);
chipData.SourceCode = code;
}
private static void HandleDeserialization(ref string sourceCode)
{
// Safety check for null/empty code
if (string.IsNullOrEmpty(sourceCode))
return;
// Check for the #SLANG_SRC: footer
int tagIndex = sourceCode.LastIndexOf(GlobalCode.SLANG_SRC);
// If the tag is missing, this is just a normal IC10 script. Do nothing.
if (tagIndex == -1)
return;
// Extract the Encoded Source (Base64)
string encodedSource = sourceCode.Substring(tagIndex + GlobalCode.SLANG_SRC.Length).Trim();
// Extract the IC10 Code (strip off the tag and the newline before it)
string ic10Code = sourceCode.Substring(0, tagIndex).TrimEnd();
// Generate a new Runtime GUID for this session
Guid runtimeGuid = Guid.NewGuid();
// Hydrate the Cache
GlobalCode.SetEncoded(runtimeGuid, encodedSource);
// Rewrite the SourceCode to the "Runtime" format (REF at bottom)
sourceCode = $"{ic10Code}\n{GlobalCode.SLANG_REF}{runtimeGuid}";
}
[HarmonyPatch(typeof(ProgrammableChip), nameof(ProgrammableChip.DeserializeSave))]
[HarmonyPrefix]
public static void pgc_DeserializeSave(ref ThingSaveData savedData)
{
if (savedData is not ProgrammableChipSaveData pcSaveData)
return;
string code = pcSaveData.SourceCode;
HandleDeserialization(ref code);
pcSaveData.SourceCode = code;
}
[HarmonyPatch(
typeof(ProgrammableChipMotherboard),
nameof(ProgrammableChipMotherboard.DeserializeSave)
)]
[HarmonyPrefix]
public static void pgmb_DeserializeSave(ref ThingSaveData savedData)
{
if (savedData is not ProgrammableChipMotherboardSaveData pcSaveData)
return;
string code = pcSaveData.SourceCode;
HandleDeserialization(ref code);
pcSaveData.SourceCode = code;
}
[HarmonyPatch(typeof(InputSourceCode), nameof(InputSourceCode.ButtonInputCancel))]
[HarmonyPrefix]
public static void isc_ButtonInputCancel()
{
if (_currentlyEditingMotherboard is null || _motherboardCachedCode is null)
{
return;
}
_currentlyEditingMotherboard.SetSourceCode(_motherboardCachedCode);
_currentlyEditingMotherboard = null;
_motherboardCachedCode = null;
_currentlyEditingGuid = null;
}
[HarmonyPatch(typeof(Stationpedia), nameof(Stationpedia.Regenerate))]
[HarmonyPostfix]
public static void Stationpedia_Regenerate()
{
foreach (var page in Marshal.GetSlangDocs())
{
Stationpedia.Register(page);
}
}
}

View File

@@ -1,7 +1,6 @@
using System.Text.RegularExpressions;
using BepInEx;
using HarmonyLib;
using LaunchPadBooster;
namespace Slang
{
@@ -41,9 +40,7 @@ namespace Slang
{
public const string PluginGuid = "com.biddydev.slang";
public const string PluginName = "Slang";
public const string PluginVersion = "0.3.4";
public static Mod MOD = new Mod(PluginName, PluginVersion);
public const string PluginVersion = "0.4.3";
private Harmony? _harmony;

View File

@@ -5,7 +5,7 @@
<Nullable>enable</Nullable>
<AssemblyName>StationeersSlang</AssemblyName>
<Description>Slang Compiler Bridge</Description>
<Version>0.3.2</Version>
<Version>0.4.2</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
@@ -39,6 +39,10 @@
<HintPath>./ref/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RG.ImGui">
<HintPath>./ref/RG.ImGui.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="IC10Editor.dll">
<HintPath>./ref/IC10Editor.dll</HintPath>

View File

@@ -930,7 +930,7 @@ checksum = "e3a9fe34e3e7a50316060351f37187a3f546bce95496156754b601a5fa71b76e"
[[package]]
name = "slang"
version = "0.3.4"
version = "0.4.3"
dependencies = [
"anyhow",
"clap",

View File

@@ -1,6 +1,6 @@
[package]
name = "slang"
version = "0.3.4"
version = "0.4.3"
edition = "2021"
[workspace]

View File

@@ -1,4 +1,3 @@
use crate::compile;
use anyhow::Result;
use indoc::indoc;
use pretty_assertions::assert_eq;

View File

@@ -1,4 +1,3 @@
use crate::compile;
use indoc::indoc;
use pretty_assertions::assert_eq;

View File

@@ -1,4 +1,3 @@
use crate::compile;
use indoc::indoc;
use pretty_assertions::assert_eq;

View File

@@ -1,4 +1,3 @@
use crate::compile;
use indoc::indoc;
use pretty_assertions::assert_eq;

View File

@@ -1,4 +1,3 @@
use crate::compile;
use indoc::indoc;
use pretty_assertions::assert_eq;

View File

@@ -1,4 +1,3 @@
use crate::compile;
use anyhow::Result;
use indoc::indoc;
use pretty_assertions::assert_eq;

View File

@@ -1,4 +1,3 @@
use crate::compile;
use indoc::indoc;
use pretty_assertions::assert_eq;

View File

@@ -2233,10 +2233,7 @@ impl<'a> Compiler<'a> {
System::LoadSlot(dev_name, slot_index, logic_type) => {
let (dev_hash, hash_cleanup) =
self.compile_literal_or_variable(dev_name.node, scope)?;
let (slot_index, slot_cleanup) = self.compile_literal_or_variable(
LiteralOrVariable::Literal(slot_index.node),
scope,
)?;
let (slot_index, slot_cleanup) = self.compile_operand(*slot_index, scope)?;
let (logic_type, logic_cleanup) = self.compile_literal_or_variable(
LiteralOrVariable::Literal(logic_type.node),
scope,
@@ -2261,10 +2258,7 @@ impl<'a> Compiler<'a> {
System::SetSlot(dev_name, slot_index, logic_type, var) => {
let (dev_name, name_cleanup) =
self.compile_literal_or_variable(dev_name.node, scope)?;
let (slot_index, index_cleanup) = self.compile_literal_or_variable(
LiteralOrVariable::Literal(slot_index.node),
scope,
)?;
let (slot_index, index_cleanup) = self.compile_operand(*slot_index, scope)?;
let (logic_type, type_cleanup) = self.compile_literal_or_variable(
LiteralOrVariable::Literal(logic_type.node),
scope,

View File

@@ -1834,20 +1834,8 @@ impl<'a> Parser<'a> {
let mut args = args!(3);
let next = args.next();
let dev_name = literal_or_variable!(next);
let next = args.next();
let slot_index = get_arg!(Literal, literal_or_variable!(next));
if !matches!(
slot_index,
Spanned {
node: Literal::Number(_),
..
},
) {
return Err(Error::InvalidSyntax(
slot_index.span,
"Expected a number".to_string(),
));
}
let slot_index = args.next().ok_or(Error::UnexpectedEOF)?;
let next = args.next();
let slot_logic = get_arg!(Literal, literal_or_variable!(next));
if !matches!(
@@ -1864,27 +1852,17 @@ impl<'a> Parser<'a> {
}
Ok(SysCall::System(System::LoadSlot(
dev_name, slot_index, slot_logic,
dev_name,
boxed!(slot_index),
slot_logic,
)))
}
"setSlot" | "ss" => {
let mut args = args!(4);
let next = args.next();
let dev_name = literal_or_variable!(next);
let next = args.next();
let slot_index = get_arg!(Literal, literal_or_variable!(next));
if !matches!(
slot_index,
Spanned {
node: Literal::Number(_),
..
}
) {
return Err(Error::InvalidSyntax(
slot_index.span,
"Expected a number".into(),
));
}
let slot_index = args.next().ok_or(Error::UnexpectedEOF)?;
let next = args.next();
let slot_logic = get_arg!(Literal, literal_or_variable!(next));
if !matches!(
@@ -1904,9 +1882,9 @@ impl<'a> Parser<'a> {
Ok(SysCall::System(System::SetSlot(
dev_name,
slot_index,
boxed!(slot_index),
slot_logic,
Box::new(expr),
boxed!(expr),
)))
}
"loadReagent" | "lr" => {

View File

@@ -223,7 +223,7 @@ documented! {
/// `let isOccupied = ls(deviceHash, 2, "Occupied");`
LoadSlot(
Spanned<LiteralOrVariable<'a>>,
Spanned<Literal<'a>>,
Box<Spanned<Expression<'a>>>,
Spanned<Literal<'a>>
),
/// Stores a value of LogicType on a device by the index value
@@ -234,7 +234,7 @@ documented! {
/// `ss(deviceHash, 0, "Open", true);`
SetSlot(
Spanned<LiteralOrVariable<'a>>,
Spanned<Literal<'a>>,
Box<Spanned<Expression<'a>>>,
Spanned<Literal<'a>>,
Box<Spanned<Expression<'a>>>
),