wip -- show ic10 alongside of Slang
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@@ -5,13 +5,20 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using ImGuiNET;
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using StationeersIC10Editor;
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using StationeersIC10Editor.IC10;
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using UnityEngine;
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public class SlangFormatter : ICodeFormatter
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{
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private CancellationTokenSource? _lspCancellationToken;
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private object _tokenLock = new();
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private IC10CodeFormatter iC10CodeFormatter = new IC10CodeFormatter();
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private string ic10CompilationResult = "";
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private List<SourceMapEntry> ic10SourceMap = new();
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// VS Code Dark Theme Palette
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public static readonly uint ColorControl = ColorFromHTML("#C586C0"); // Pink (if, return, loop)
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public static readonly uint ColorDeclaration = ColorFromHTML("#569CD6"); // Blue (let, device, fn)
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@@ -33,6 +40,7 @@ public class SlangFormatter : ICodeFormatter
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: base()
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{
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OnCodeChanged += HandleCodeChanged;
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OnCaretMoved += UpdateIc10Formatter;
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}
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public static double MatchingScore(string input)
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@@ -70,6 +78,34 @@ public class SlangFormatter : ICodeFormatter
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return this.Lines.RawText;
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}
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public override void DrawLine(int lineIndex, TextRange selection, bool drawLineNumber = true)
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{
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Vector2 cursorPos = ImGui.GetCursorScreenPos();
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Vector2 space = ImGui.GetContentRegionAvail();
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base.DrawLine(lineIndex, selection, drawLineNumber);
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var charWidth = Settings.CharWidth;
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var width = Mathf.Max(Lines.Width + 10.0f + LineNumberOffset * charWidth, space.x / 2);
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ImGui
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.GetWindowDrawList()
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.AddLine(
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new Vector2(cursorPos.x + width + 4.5f * charWidth, cursorPos.y),
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new Vector2(
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cursorPos.x + width + 4.5f * charWidth,
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cursorPos.y + space.y + Settings.LineHeight
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),
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ColorLineNumber,
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1.0f
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);
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cursorPos.x += width;
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ImGui.SetCursorScreenPos(cursorPos);
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if (lineIndex < iC10CodeFormatter.Lines.Count)
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iC10CodeFormatter.DrawLine(lineIndex, new TextRange(), true);
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}
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public override StyledLine ParseLine(string line)
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{
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// We create the line first
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@@ -126,6 +162,17 @@ public class SlangFormatter : ICodeFormatter
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);
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ApplyDiagnostics(dict);
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// If we have valid code, update the IC10 output
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if (
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dict.Count < 1
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&& Marshal.CompileFromString(inputSrc, out var compiled, out var sourceMap)
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)
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{
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ic10CompilationResult = compiled;
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ic10SourceMap = sourceMap;
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UpdateIc10Formatter();
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}
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}
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catch (OperationCanceledException) { }
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catch (Exception ex)
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@@ -134,6 +181,40 @@ public class SlangFormatter : ICodeFormatter
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}
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}
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private void UpdateIc10Formatter()
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{
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iC10CodeFormatter.Editor = Editor;
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var caretPos = Editor.CaretPos.Line;
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// get the slang sourceMap at the current editor line
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var lines = ic10SourceMap.FindAll(entry =>
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entry.SlangSource.StartLine == caretPos || entry.SlangSource.EndLine == caretPos
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);
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// extract the current "context" of the ic10 compilation. The current Slang source line
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// should be directly next to the compiled IC10 source line, and we should highlight the
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// IC10 code that directly represents the Slang source
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iC10CodeFormatter.ResetCode(ic10CompilationResult);
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if (lines.Count < 1)
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{
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return;
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}
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iC10CodeFormatter.Lines = new StyledText();
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var minLine = lines.Min(map => map.Ic10Line);
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var maxLine = lines.Max(map => map.Ic10Line);
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foreach (var line in lines)
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{
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iC10CodeFormatter
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.Lines[(int)line.Ic10Line]
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.ForEach(token => token.Style.Color = ColorIdentifier);
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}
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}
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// This runs on the Main Thread
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private void ApplyDiagnostics(Dictionary<uint, IGrouping<uint, Diagnostic>> dict)
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{
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@@ -39,6 +39,10 @@
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<HintPath>./ref/Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="RG.ImGui">
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<HintPath>./ref/RG.ImGui.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="IC10Editor.dll">
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<HintPath>./ref/IC10Editor.dll</HintPath>
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