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stationeers_lang/csharp_mod/stationeersSlang.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net46</TargetFramework>
<Nullable>enable</Nullable>
<AssemblyName>StationeersSlang</AssemblyName>
<Description>Slang Compiler Bridge</Description>
<Version>0.1.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<GameDir>/home/dbidwell/.local/share/Steam/steamapps/common/Stationeers/</GameDir>
<ManagedDir>$(GameDir)/rocketstation_Data/Managed</ManagedDir>
<BepInExDir>$(GameDir)/BepInEx/core</BepInExDir>
</PropertyGroup>
<ItemGroup>
<Reference Include="netstandard">
<HintPath>$(ManagedDir)/netstandard.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(BepInExDir)/BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BepInExDir)/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(ManagedDir)/UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(ManagedDir)/UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(ManagedDir)/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(ManagedDir)/Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="IC10Editor.dll">
<HintPath>./ref/IC10Editor.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="../rust_compiler/target/x86_64-pc-windows-gnu/release/slang.dll">
<LogicalName>slang.compiler.dll</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Project>