Start bindings and interface implementation for the IC10Editor mod

This commit is contained in:
2025-11-28 01:14:54 -07:00
parent 2e7dc4fd91
commit 611f0f6f71
6 changed files with 79 additions and 15 deletions

1
.gitignore vendored
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@@ -3,3 +3,4 @@ target
release
bin
obj
ref

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@@ -1,3 +1,4 @@
using System;
using Assets.Scripts.Objects.Motherboards;
using HarmonyLib;
@@ -29,6 +30,10 @@ namespace Slang
return;
}
var newUuid = Guid.NewGuid().ToString();
SlangPlugin.CopySourceToFile(result);
// Set the result to be the compiled source so the rest of the function can continue as normal
result = compiled;
}

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@@ -0,0 +1,12 @@
using StationeersIC10Editor;
namespace Slang
{
public class SlangFormatter : ICodeFormatter
{
public override Line ParseLine(string line)
{
throw new System.NotImplementedException();
}
}
}

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@@ -2,6 +2,7 @@ using System;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using BepInEx;
using HarmonyLib;
@@ -9,7 +10,7 @@ namespace Slang
{
class L
{
private static BepInEx.Logging.ManualLogSource _logger;
private static BepInEx.Logging.ManualLogSource? _logger;
public static void SetLogger(BepInEx.Logging.ManualLogSource logger)
{
@@ -18,34 +19,32 @@ namespace Slang
public static void Debug(string message)
{
_logger.LogDebug(message);
_logger?.LogDebug(message);
}
public static void Info(string message)
{
_logger.LogInfo(message);
_logger?.LogInfo(message);
}
public static void Error(string message)
{
_logger.LogError(message);
_logger?.LogError(message);
}
public static void Warning(string message)
{
_logger.LogWarning(message);
_logger?.LogWarning(message);
}
}
[BepInPlugin(PluginGuid, PluginName, "0.1.0")]
public class SlangPlugin : BaseUnityPlugin
{
public const string PluginGuid = "com.dbidwell94.slang";
public const string PluginGuid = "com.biddydev.slang";
public const string PluginName = "Slang";
const string RUST_DLL_NAME = "slang.dll";
private readonly string[] SLANG_KEYWORDS = { "let ", "fn " };
const string RUST_DLL_NAME = "slang.compiler.dll";
/// <summary>Takes raw `Slang` source code and compiles it into IC10</summary>
[DllImport(RUST_DLL_NAME, CallingConvention = CallingConvention.Cdecl)]
@@ -55,6 +54,21 @@ namespace Slang
[DllImport(RUST_DLL_NAME, CallingConvention = CallingConvention.Cdecl)]
private static extern void free_slang_string(IntPtr ptr);
private static Regex? _slangSourceCheck = null;
private static Regex SlangSourceCheck
{
get
{
if (_slangSourceCheck is null)
{
_slangSourceCheck = new Regex(@"[;{}()]|\b(let|fn|device)\b|\/\/");
}
return _slangSourceCheck;
}
}
public static string Compile(string source)
{
if (string.IsNullOrEmpty(source))
@@ -71,11 +85,19 @@ namespace Slang
}
}
public static bool IsSlangSource(ref string input)
/// <summary>Take original slang source code and copies it to a file
/// for use in restoring later.
/// </summary>
public static bool CopySourceToFile(string source)
{
return true;
}
public static bool IsSlangSource(ref string input)
{
return SlangSourceCheck.IsMatch(input);
}
private void Awake()
{
L.SetLogger(Logger);
@@ -94,7 +116,7 @@ namespace Slang
{
if (stream == null)
{
Logger.LogError(
L.Error(
$"{RUST_DLL_NAME} compiler not found. This means it was not embedded in the mod. Please contact the mod author!"
);
return;
@@ -109,9 +131,7 @@ namespace Slang
}
catch (IOException e)
{
Logger.LogWarning(
$"Could not overwrite {fileName} (it might be in use): {e.Message}"
);
L.Warning($"Could not overwrite {fileName} (it might be in use): {e.Message}");
}
}
}

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@@ -0,0 +1,22 @@
using Assets.Scripts.UI;
namespace Slang
{
public static class SlangDocs
{
public static StationpediaPage[] Pages
{
get
{
return
[
new StationpediaPage(
"slang-init",
"Slang",
"Slang is a new high level language built specifically for Stationeers"
),
];
}
}
}
}

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@@ -46,11 +46,15 @@
<HintPath>$(ManagedDir)/Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="IC10Editor.dll">
<HintPath>./ref/IC10Editor.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="../rust_compiler/target/x86_64-pc-windows-gnu/release/slang.dll">
<LogicalName>slang.dll</LogicalName>
<LogicalName>slang.compiler.dll</LogicalName>
</EmbeddedResource>
</ItemGroup>