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stationeers_lang/ModData/About/About.xml

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<?xml version="1.0" encoding="utf-8"?>
<ModMetadata xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Slang</Name>
<Author>JoeDiertay</Author>
<Version>0.4.0</Version>
<Description>
[h1]Slang: High-Level Programming for Stationeers[/h1]
Stop writing assembly. Start writing code.
Slang (Stationeers Language) brings modern programming to Stationeers. It allows you to write scripts using a familiar C-style syntax (variables, functions, if/else, loops) directly in the in-game editor. When you hit confirm, Slang compiles your code into IC10 instantly.
[b]NOTE: This project is in BETA. Expect updates and changes![/b]
[h2]Features[/h2]
[list]
[*] [b]In-Game Compilation:[/b] No external tools needed. Write Slang directly in the IC editor.
[*] [b]No More Register Juggling:[/b] Define variables with let (e.g., let temp = 300). The compiler manages r0-r15 for you.
[*] [b]Control Flow:[/b] Write readable logic with if, else, while, loop, break, and continue.
[*] [b]Functions:[/b] Create reusable code blocks with arguments.
[*] [b]Smart Editor:[/b] Get real-time syntax highlighting and error checking (red text) as you type.
[*] [b]Persistent Source:[/b] Your high-level Slang code is saved to the chip, so it's there when you come back.
[*] [b]Optimizations:[/b] Features like Constant Folding calculate math at compile time to save instructions.
[*] [b]Device Aliasing:[/b] Simple mapping: device sensor = "d0".
[*] [b]Temperature Literals:[/b] Don't worry about converting Celsius to Kelvin anymore. Define your temperatures as whatever you want and append the proper suffix at the end (ex. 20c, 68f, 293.15k)
[*] [b]Side-by-side IC10 output:[/b] Preview the compiled IC10 alongside the Slang source code. What you see is what you get.
[*] [b]Compiler Optimizations:[/b] Slang now does its best to safely optimize the output IC10, removing labels, unnecessary moves, etc.
[/list]
[h2]Installation[/h2]
This is a StationeersLaunchPad Plugin Mod.
1. Install BepInEx (required).
2. Install StationeersLaunchPad.
3. Subscribe to Slang.
[h2]Usage[/h2]
1. Open any IC10 housing or editor in-game.
2. Write your Slang code.
3. Press [b]Confirm[/b]. The mod compiles your code to IC10 and loads it onto the chip.
[h2]Example Code[/h2]
[code]
device airCon = "d0";
device gasSensor = "d1";
loop {
yield();
// yes, ideally you would use a latch here, but this is just a simple example :)
airCon.On = gasSensor.Temperature >= 28c;
}
[/code]
[h2]Known Issues (Beta)[/h2]
[list]
[*] [b]Stack Access:[/b] Direct stack memory access is disabled to prevent conflicts with the compiler's internal memory management. A workaround is being planned.
[*] [b]Documentation:[/b] In-game tooltips for syscalls (like load, set) are WIP. Check the "Slang" entry in the Stationpedia (F1) for help.
[/list]
[h2]Planned Features[/h2]
[list]
[*] Enhanced LSP features (Autocomplete, Go to Definition).
[*] Full feature parity with all IC10 instructions.
[*] Tutorials and beginner script examples.
[/list]
[h2]FAQ[/h2]
[b]Q: What is the DLL extracted to my temp folder?[/b]
A: The Slang compiler is built in Rust for performance and reliability. It is compiled as a native library and bundled with the mod. It must be extracted temporarily to function within the game's C# environment.
[b]Q: Is this compatible with my current save?[/b]
A: Yes! Slang does not modify any existing IC10 code, it is only a compiler. As a matter of fact: if you wish to stop using Slang at any time, your compiled IC10 will still exist on the chip. However: Slang adds a comment at the bottom of your compiled IC10 which is a GZIP and base64 encoded version of your Slang source code. This might break line limits with Slang not installed. If you wish to no longer use Slang, I recommend you remove this comment from the source code after uninstalling Slang.
[h2]Useful Links[/h2]
[url=https://github.com/dbidwell94/stationeers_lang]Source Code on GitHub[/url]
[url=https://discord.gg/stationeers]Stationeers Official Discord[/url]
[url=https://discord.gg/M4sCfYMacs]Stationeers Modding Discord[/url]
</Description>
<ChangeLog xsi:nil="true" />
<WorkshopHandle>3619985558</WorkshopHandle>
<Tags>
<Tag>Logic</Tag>
<Tag>Scripting</Tag>
<Tag>Code</Tag>
<Tag>BepInEx</Tag>
<Tag>StationeersLaunchPad</Tag>
<Tag>Quality of Life</Tag>
</Tags>
<DependsOn WorkshopHandle="3592775931" />
<OrderBefore WorkshopHandle="3592775931" />
<InGameDescription><![CDATA[
<size=30><color=#ffff00>Slang - High Level Language Compiler</color></size>
A modern programming experience for Stationeers. Write C-style code that compiles to IC10 instantly.
<color=#ffa500><b>Features</b></color>
- <b>In-Game Compilation:</b> Write high-level logic directly in the chip editor.
- <b>Automatic Registers:</b> Stop juggling <color=#add8e6>r0-r15</color>. Just use <color=#569cd6>let</color> variables.
- <b>Control Flow:</b> Full support for <color=#c586c0>if</color>, <color=#c586c0>else</color>, <color=#c586c0>while</color>, and <color=#c586c0>loop</color>.
- <b>Smart Editor:</b> Integrated syntax highlighting and real-time error checking.
- <b>Persistent Code:</b> Your Slang source code is saved with the chip, so you never lose your work.
- <b>Optimization:</b> The compiler automatically optimizes constant math (e.g., <color=#b5cea8>1 + 2</color> becomes <color=#b5cea8>3</color>).
<color=#ffa500><b>Example Code</b></color>
<color=#569cd6>device</color> sensor = <color=#ce9178>"d0"</color>;
<color=#569cd6>const</color> MAX_TEMP = <color=#b5cea8>300k</color>;
<color=#c586c0>loop</color> {
<color=#569cd6>let</color> temp = sensor.Temperature;
<color=#c586c0>if</color> (temp > MAX_TEMP) {
<color=#6a9955>// Do logic here</color>
}
yield();
}
<b><color=#ffff00>Installation</color></b>
This is a <color=#ffa500>StationeersLaunchPad</color> Plugin Mod. It requires BepInEx to be installed.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad
Source Code: https://github.com/dbidwell94/stationeers_lang
]]></InGameDescription>
</ModMetadata>