Files
stationeers_lang/csharp_mod/Patches.cs

163 lines
5.2 KiB
C#

namespace Slang;
using System;
using Assets.Scripts;
using Assets.Scripts.Objects;
using Assets.Scripts.Objects.Electrical;
using Assets.Scripts.Objects.Motherboards;
using Assets.Scripts.UI;
using HarmonyLib;
[HarmonyPatch]
public static class SlangPatches
{
[HarmonyPatch(
typeof(ProgrammableChipMotherboard),
nameof(ProgrammableChipMotherboard.InputFinished)
)]
[HarmonyPrefix]
public static void pgmb_InputFinished(ref string result)
{
// guard to ensure we have valid IC10 before continuing
if (
!SlangPlugin.IsSlangSource(ref result)
|| !Marshal.CompileFromString(result, out string compiled)
|| string.IsNullOrEmpty(compiled)
)
{
return;
}
var thisRef = Guid.NewGuid();
// Ensure we cache this compiled code for later retreival.
GlobalCode.SetSource(thisRef, result);
compiled += $"\n{GlobalCode.SLANG_REF}{thisRef}";
result = compiled;
}
[HarmonyPatch(typeof(ProgrammableChipMotherboard), nameof(ProgrammableChipMotherboard.OnEdit))]
[HarmonyPrefix]
public static void isc_OnEdit(ProgrammableChipMotherboard __instance)
{
var sourceCode = System.Text.Encoding.UTF8.GetString(
System.Text.Encoding.ASCII.GetBytes(__instance.GetSourceCode())
);
if (string.IsNullOrEmpty(sourceCode))
{
return;
}
var tagIndex = sourceCode.LastIndexOf(GlobalCode.SLANG_REF);
if (tagIndex == -1)
{
// this is not slang managed code
return;
}
if (
!Guid.TryParse(
sourceCode.Substring(tagIndex + GlobalCode.SLANG_REF.Length),
out Guid sourceRef
)
)
{
// not a valid Guid, not managed by slang
return;
}
var slangSource = GlobalCode.GetSource(sourceRef);
if (string.IsNullOrEmpty(slangSource))
{
// Didn't find that source ref in the global code manager.
return;
}
__instance.SetSourceCode(slangSource);
}
[HarmonyPatch(typeof(ProgrammableChip), nameof(ProgrammableChip.SerializeSave))]
[HarmonyPostfix]
public static void pgc_SerializeSave(ProgrammableChip __instance, ref ThingSaveData __result)
{
if (__result is not ProgrammableChipSaveData chipData)
return;
if (string.IsNullOrEmpty(chipData.SourceCode))
return;
var firstLine = chipData.SourceCode.Split('\n')[0].Trim();
// Check if the file starts with the Reference Tag
if (!firstLine.StartsWith(GlobalCode.SLANG_REF))
return;
string guidString = firstLine.Substring(GlobalCode.SLANG_REF.Length).Trim();
if (!Guid.TryParse(guidString, out Guid slangRefGuid))
return;
var slangEncoded = GlobalCode.GetEncoded(slangRefGuid);
if (string.IsNullOrEmpty(slangEncoded))
return;
// We add 1 to length to remove the '\n' character as well
// Handle edge case where there is only one line
int removeLength = firstLine.Length;
if (chipData.SourceCode.Length > firstLine.Length)
removeLength++;
var cleanIc10 = chipData.SourceCode.Remove(0, removeLength);
chipData.SourceCode = $"{cleanIc10}\n{GlobalCode.SLANG_SRC}{slangEncoded}";
}
[HarmonyPatch(typeof(ProgrammableChip), nameof(ProgrammableChip.DeserializeSave))]
[HarmonyPrefix]
public static void pgc_DeserializeSave(ref ThingSaveData savedData)
{
// 1. Ensure we are looking at a Programmable Chip
if (savedData is not ProgrammableChipSaveData pcSaveData)
{
return;
}
// 2. Safety check for null/empty code
if (string.IsNullOrEmpty(pcSaveData.SourceCode))
return;
// 3. Check for the #SLANG_SRC: footer we added during serialization
int tagIndex = pcSaveData.SourceCode.LastIndexOf(GlobalCode.SLANG_SRC);
// If the tag is missing, this is just a normal IC10 script. Do nothing.
if (tagIndex == -1)
return;
// 4. Extract the Encoded Source (Base64)
// The format in the file is: <IC10_CODE>\n#SLANG_SRC:<BASE64>
string encodedSource = pcSaveData.SourceCode.Substring(
tagIndex + GlobalCode.SLANG_SRC.Length
);
// 5. Extract the IC10 Code
// We strip off the tag and the newline we added before it.
// Using TrimEnd() helps clean up that specific newline.
string ic10Code = pcSaveData.SourceCode.Substring(0, tagIndex).TrimEnd();
// 6. Generate a new Runtime GUID
// We don't need to persist the GUID from the last session; we just need a key for *this* session.
Guid runtimeGuid = Guid.NewGuid();
// 7. Hydrate the Cache
GlobalCode.SetEncoded(runtimeGuid, encodedSource);
// 8. Rewrite the SourceCode to the "Runtime" format
// This ensures that when the user opens the editor, SlangPlugin.TryRestoreSourceCode matches the header.
pcSaveData.SourceCode = $"{GlobalCode.SLANG_REF} {runtimeGuid}\n{ic10Code}";
}
}