Files
stationeers_lang/csharp_mod/Plugin.cs
2025-12-13 00:35:31 -07:00

86 lines
2.1 KiB
C#

using System.Text.RegularExpressions;
using BepInEx;
using HarmonyLib;
using LaunchPadBooster;
namespace Slang
{
class L
{
private static BepInEx.Logging.ManualLogSource? _logger;
public static void SetLogger(BepInEx.Logging.ManualLogSource logger)
{
_logger = logger;
}
public static void Debug(string message)
{
_logger?.LogDebug(message);
}
public static void Info(string message)
{
_logger?.LogInfo(message);
}
public static void Error(string message)
{
_logger?.LogError(message);
}
public static void Warning(string message)
{
_logger?.LogWarning(message);
}
}
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
[BepInDependency(StationeersIC10Editor.IC10EditorPlugin.PluginGuid)]
public class SlangPlugin : BaseUnityPlugin
{
public const string PluginGuid = "com.biddydev.slang";
public const string PluginName = "Slang";
public const string PluginVersion = "0.3.0";
public static Mod MOD = new Mod(PluginName, PluginVersion);
private Harmony? _harmony;
private static Regex? _slangSourceCheck = null;
private static Regex SlangSourceCheck
{
get
{
if (_slangSourceCheck is null)
{
_slangSourceCheck = new Regex(@"[;{}()]|\b(let|fn|device)\b|\/\/");
}
return _slangSourceCheck;
}
}
public static bool IsSlangSource(ref string input)
{
return SlangSourceCheck.IsMatch(input);
}
private void Awake()
{
L.SetLogger(Logger);
this._harmony = new Harmony(PluginGuid);
// If we failed to load the compiler, bail from the rest of the patches. It won't matter,
// as the compiler itself has failed to load.
if (!Marshal.Init())
{
return;
}
this._harmony.PatchAll();
}
}
}