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7 Commits
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| 15752fde3d | |||
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badcdd3c31
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f0e7506905
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0962b3a5e7
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1439f9ee7e
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3f105ef35c
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45a7a6b38b
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@@ -1,5 +1,11 @@
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# Changelog
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[0.4.0]
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- First pass getting compiled IC10 to output along side the Slang source code
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- IC10 side is currently not scrollable, and text might be cut off from the bottom,
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requiring newlines to be added to the bottom of the Slang source if needed
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[0.3.4]
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- Added support for `loadReagent`, which maps to the `lr` IC10 instruction
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@@ -2,7 +2,7 @@
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<ModMetadata xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Name>Slang</Name>
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<Author>JoeDiertay</Author>
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<Version>0.3.4</Version>
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<Version>0.4.0</Version>
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<Description>
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[h1]Slang: High-Level Programming for Stationeers[/h1]
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@@ -23,6 +23,8 @@ Slang (Stationeers Language) brings modern programming to Stationeers. It allows
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[*] [b]Optimizations:[/b] Features like Constant Folding calculate math at compile time to save instructions.
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[*] [b]Device Aliasing:[/b] Simple mapping: device sensor = "d0".
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[*] [b]Temperature Literals:[/b] Don't worry about converting Celsius to Kelvin anymore. Define your temperatures as whatever you want and append the proper suffix at the end (ex. 20c, 68f, 293.15k)
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[*] [b]Side-by-side IC10 output:[/b] Preview the compiled IC10 alongside the Slang source code. What you see is what you get.
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[*] [b]Compiler Optimizations:[/b] Slang now does its best to safely optimize the output IC10, removing labels, unnecessary moves, etc.
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[/list]
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[h2]Installation[/h2]
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@@ -50,16 +52,12 @@ loop {
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[h2]Known Issues (Beta)[/h2]
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[list]
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[*] [b]Code Size:[/b] Compiled output is currently more verbose than hand-optimized assembly. Optimization passes are planned.
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[*] [b]Stack Access:[/b] Direct stack memory access is disabled to prevent conflicts with the compiler's internal memory management.
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[*] [b]Stack Access:[/b] Direct stack memory access is disabled to prevent conflicts with the compiler's internal memory management. A workaround is being planned.
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[*] [b]Documentation:[/b] In-game tooltips for syscalls (like load, set) are WIP. Check the "Slang" entry in the Stationpedia (F1) for help.
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[*] [b]Debugging:[/b] Runtime errors currently point to the compiled IC10 line number, not your Slang source line. Source mapping is coming soon.
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[/list]
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[h2]Planned Features[/h2]
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[list]
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[*] Side-by-side view: Slang vs. Compiled IC10.
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[*] Compiler optimizations (dead code elimination, smarter register allocation).
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[*] Enhanced LSP features (Autocomplete, Go to Definition).
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[*] Full feature parity with all IC10 instructions.
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[*] Tutorials and beginner script examples.
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@@ -5,13 +5,20 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using ImGuiNET;
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using StationeersIC10Editor;
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using StationeersIC10Editor.IC10;
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using UnityEngine;
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public class SlangFormatter : ICodeFormatter
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{
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private CancellationTokenSource? _lspCancellationToken;
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private object _tokenLock = new();
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private IC10CodeFormatter iC10CodeFormatter = new IC10CodeFormatter();
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private string ic10CompilationResult = "";
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private List<SourceMapEntry> ic10SourceMap = new();
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// VS Code Dark Theme Palette
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public static readonly uint ColorControl = ColorFromHTML("#C586C0"); // Pink (if, return, loop)
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public static readonly uint ColorDeclaration = ColorFromHTML("#569CD6"); // Blue (let, device, fn)
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@@ -33,6 +40,7 @@ public class SlangFormatter : ICodeFormatter
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: base()
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{
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OnCodeChanged += HandleCodeChanged;
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OnCaretMoved += UpdateIc10Formatter;
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}
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public static double MatchingScore(string input)
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@@ -70,6 +78,34 @@ public class SlangFormatter : ICodeFormatter
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return this.Lines.RawText;
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}
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public override void DrawLine(int lineIndex, TextRange selection, bool drawLineNumber = true)
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{
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Vector2 cursorPos = ImGui.GetCursorScreenPos();
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Vector2 space = ImGui.GetContentRegionAvail();
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base.DrawLine(lineIndex, selection, drawLineNumber);
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var charWidth = Settings.CharWidth;
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var width = Mathf.Max(Lines.Width + 10.0f + LineNumberOffset * charWidth, space.x / 2);
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ImGui
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.GetWindowDrawList()
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.AddLine(
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new Vector2(cursorPos.x + width + 4.5f * charWidth, cursorPos.y),
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new Vector2(
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cursorPos.x + width + 4.5f * charWidth,
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cursorPos.y + space.y + Settings.LineHeight
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),
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ColorLineNumber,
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1.0f
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);
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cursorPos.x += width;
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ImGui.SetCursorScreenPos(cursorPos);
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if (lineIndex < iC10CodeFormatter.Lines.Count)
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iC10CodeFormatter.DrawLine(lineIndex, new TextRange(), true);
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}
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public override StyledLine ParseLine(string line)
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{
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// We create the line first
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@@ -126,6 +162,32 @@ public class SlangFormatter : ICodeFormatter
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);
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ApplyDiagnostics(dict);
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// If we have valid code, update the IC10 output
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if (dict.Count > 0)
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{
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return;
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}
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var (compilationSuccess, compiled, sourceMap) = await Task.Run(
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() =>
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{
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var successful = Marshal.CompileFromString(
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inputSrc,
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out var compiled,
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out var sourceMap
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);
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return (successful, compiled, sourceMap);
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},
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cancellationToken
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);
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if (compilationSuccess)
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{
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ic10CompilationResult = compiled;
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ic10SourceMap = sourceMap;
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UpdateIc10Formatter();
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}
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}
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catch (OperationCanceledException) { }
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catch (Exception ex)
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@@ -134,6 +196,53 @@ public class SlangFormatter : ICodeFormatter
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}
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}
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private void UpdateIc10Formatter()
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{
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iC10CodeFormatter.Editor = Editor;
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var caretPos = Editor.CaretPos.Line;
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// get the slang sourceMap at the current editor line
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var lines = ic10SourceMap.FindAll(entry =>
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entry.SlangSource.StartLine == caretPos || entry.SlangSource.EndLine == caretPos
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);
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// extract the current "context" of the ic10 compilation. The current Slang source line
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// should be directly next to the compiled IC10 source line, and we should highlight the
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// IC10 code that directly represents the Slang source
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iC10CodeFormatter.ResetCode(ic10CompilationResult);
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if (lines.Count() < 1)
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{
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return;
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}
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// get the total range of the IC10 source for the selected Slang line
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var max = lines.Max(line => line.Ic10Line);
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var min = lines.Min(line => line.Ic10Line);
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// highlight all the IC10 lines that are within the specified range
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foreach (var index in Enumerable.Range((int)min, (int)(max - min) + 1))
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{
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var lineText = iC10CodeFormatter.Lines[index].Text;
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var newLine = new StyledLine(
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lineText,
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[
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new SemanticToken
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{
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Column = 0,
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Length = lineText.Length,
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Line = index,
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Background = ColorIdentifier,
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Color = ColorFromHTML("black"),
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},
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]
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);
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iC10CodeFormatter.Lines[index] = newLine;
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}
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}
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// This runs on the Main Thread
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private void ApplyDiagnostics(Dictionary<uint, IGrouping<uint, Diagnostic>> dict)
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{
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@@ -41,7 +41,7 @@ namespace Slang
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{
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public const string PluginGuid = "com.biddydev.slang";
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public const string PluginName = "Slang";
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public const string PluginVersion = "0.3.4";
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public const string PluginVersion = "0.4.0";
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public static Mod MOD = new Mod(PluginName, PluginVersion);
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@@ -5,7 +5,7 @@
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<Nullable>enable</Nullable>
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<AssemblyName>StationeersSlang</AssemblyName>
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<Description>Slang Compiler Bridge</Description>
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<Version>0.3.2</Version>
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<Version>0.4.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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@@ -39,6 +39,10 @@
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<HintPath>./ref/Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="RG.ImGui">
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<HintPath>./ref/RG.ImGui.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="IC10Editor.dll">
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<HintPath>./ref/IC10Editor.dll</HintPath>
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2
rust_compiler/Cargo.lock
generated
2
rust_compiler/Cargo.lock
generated
@@ -930,7 +930,7 @@ checksum = "e3a9fe34e3e7a50316060351f37187a3f546bce95496156754b601a5fa71b76e"
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[[package]]
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name = "slang"
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version = "0.3.4"
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version = "0.4.0"
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dependencies = [
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"anyhow",
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"clap",
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@@ -1,6 +1,6 @@
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[package]
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name = "slang"
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version = "0.3.4"
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version = "0.4.0"
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edition = "2021"
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[workspace]
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@@ -13,6 +13,6 @@ lsp-types = { workspace = true }
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rust_decimal = { workspace = true }
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[dev-dependencies]
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anyhow = { workspace = true }
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anyhow = { version = "1.0" }
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indoc = { version = "2.0" }
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pretty_assertions = "1"
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@@ -308,7 +308,7 @@ impl<'a> Parser<'a> {
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Ok(Some(lhs))
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}
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/// Handles dot notation chains (x.y.z()) and array indexing (x[0])
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/// Handles dot notation chains: x.y.z()
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fn parse_postfix(
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&mut self,
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mut lhs: Spanned<Expression<'a>>,
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@@ -411,9 +411,6 @@ impl<'a> Parser<'a> {
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}),
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};
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}
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} else if self_matches_peek!(self, TokenType::Symbol(Symbol::LBracket)) {
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// consume the `[` token
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self.assign_next()?;
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} else {
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break;
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}
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@@ -174,18 +174,6 @@ impl<'a> std::fmt::Display for MemberAccessExpression<'a> {
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}
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}
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#[derive(Debug, PartialEq, Eq)]
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pub struct MemberIndexingExpression<'a> {
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pub object: LiteralOrVariable<'a>,
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pub index_of: Box<Spanned<Expression<'a>>>,
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}
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impl<'a> std::fmt::Display for MemberIndexingExpression<'a> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{}[{}]", self.object, self.index_of)
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}
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}
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#[derive(Debug, PartialEq, Eq)]
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pub struct MethodCallExpression<'a> {
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pub object: Box<Spanned<Expression<'a>>>,
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Reference in New Issue
Block a user