8 Commits

Author SHA1 Message Date
6ca53e8959 Merge pull request 'Added support for CRLF windows line endings' (#11) from 41-support-windows-crlf-line-endings into master
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Reviewed-on: #11
2025-12-29 12:32:59 -07:00
8dfdad3f34 Added support for CRLF windows line endings
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2025-12-29 12:29:01 -07:00
e272737ea2 Merge pull request 'Fixed const -> let bug' (#10) from declaration_const_as_let into master
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Reviewed-on: #10
2025-12-29 02:44:50 -07:00
f679601818 Fixed const -> let bug
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2025-12-29 02:31:23 -07:00
3ca6f97db1 Merge pull request 'IC10Editor fix' (#9) from live-reload into master
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Reviewed-on: #9
2025-12-27 22:26:50 -07:00
34817ee111 Merge branch 'master' of ssh://git.biddydev.com:2222/dbidwell/stationeers_lang into live-reload
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2025-12-27 22:19:09 -07:00
9eef8a77b6 Merge pull request 'Update About.xml docs for the workshop' (#8) from documentation into master
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Reviewed-on: #8
2025-12-27 22:19:00 -07:00
effef64add Update About.xml docs for the workshop
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2025-12-26 22:33:48 -07:00
8 changed files with 75 additions and 10 deletions

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@@ -1,5 +1,14 @@
# Changelog
[0.4.7]
- Added support for Windows CRLF endings
[0.4.6]
- Fixed bug in compiler where you were unable to assign a `const` value to
a `let` variable
[0.4.5]
- Fixed issue where after clicking "Cancel" on the IC10 Editor, the side-by-side

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@@ -2,11 +2,11 @@
<ModMetadata xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Slang</Name>
<Author>JoeDiertay</Author>
<Version>0.4.5</Version>
<Version>0.4.7</Version>
<Description>
[h1]Slang: High-Level Programming for Stationeers[/h1]
Stop writing assembly. Start writing code.
Iterate faster. Stop writing assembly. Start writing code.
Slang (Stationeers Language) brings modern programming to Stationeers. It allows you to write scripts using a familiar C-style syntax (variables, functions, if/else, loops) directly in the in-game editor. When you hit confirm, Slang compiles your code into IC10 instantly.
@@ -15,7 +15,7 @@ Slang (Stationeers Language) brings modern programming to Stationeers. It allows
[h2]Features[/h2]
[list]
[*] [b]In-Game Compilation:[/b] No external tools needed. Write Slang directly in the IC editor.
[*] [b]No More Register Juggling:[/b] Define variables with let (e.g., let temp = 300). The compiler manages r0-r15 for you.
[*] [b]No More Register Juggling:[/b] Define variables with let (e.g., let temp = 200c). The compiler manages r0-r15 for you.
[*] [b]Control Flow:[/b] Write readable logic with if, else, while, loop, break, and continue.
[*] [b]Functions:[/b] Create reusable code blocks with arguments.
[*] [b]Smart Editor:[/b] Get real-time syntax highlighting and error checking (red text) as you type.
@@ -53,14 +53,13 @@ loop {
[h2]Known Issues (Beta)[/h2]
[list]
[*] [b]Stack Access:[/b] Direct stack memory access is disabled to prevent conflicts with the compiler's internal memory management. A workaround is being planned.
[*] [b]Documentation:[/b] In-game tooltips for syscalls (like load, set) are WIP. Check the "Slang" entry in the Stationpedia (F1) for help.
[*] [b]Documentation:[/b] In-game tooltips for syscalls (like load, set) are WIP. Check the "Slang" entry in the Stationpedia (F1) for help, or checkout [url=https://github.com/dbidwell94/stationeers_lang/blob/master/docs/getting-started.md]The Docs[/url] for guides on how to get started.
[/list]
[h2]Planned Features[/h2]
[list]
[*] Enhanced LSP features (Autocomplete, Go to Definition).
[*] Full feature parity with all IC10 instructions.
[*] Tutorials and beginner script examples.
[/list]
[h2]FAQ[/h2]
@@ -70,10 +69,18 @@ A: The Slang compiler is built in Rust for performance and reliability. It is co
[b]Q: Is this compatible with my current save?[/b]
A: Yes! Slang does not modify any existing IC10 code, it is only a compiler. As a matter of fact: if you wish to stop using Slang at any time, your compiled IC10 will still exist on the chip. However: Slang adds a comment at the bottom of your compiled IC10 which is a GZIP and base64 encoded version of your Slang source code. This might break line limits with Slang not installed. If you wish to no longer use Slang, I recommend you remove this comment from the source code after uninstalling Slang.
[b]Q: Does this modify the in-game scripting language[/b]
A: No! Slang compiles directly to IC10. Any valid Slang file will produce valid IC10. The goal of this mod is twofold:
[list]
[*] Allow experienced users to quickly iterate on their scripts to get back into base upgrades faster
[*] Allow newcomers who already know C-style languages (JS/C#/Java/Rust/C/etc) to see how it maps to IC10 so they can get to understand IC10 better
[/list]
[h2]Useful Links[/h2]
[url=https://github.com/dbidwell94/stationeers_lang]Source Code on GitHub[/url]
[url=https://discord.gg/stationeers]Stationeers Official Discord[/url]
[url=https://discord.gg/M4sCfYMacs]Stationeers Modding Discord[/url]
[url=https://github.com/dbidwell94/stationeers_lang/blob/master/docs/getting-started.md]Getting Started Guide[/url]
</Description>
<ChangeLog xsi:nil="true" />
<WorkshopHandle>3619985558</WorkshopHandle>
@@ -116,5 +123,7 @@ A: Yes! Slang does not modify any existing IC10 code, it is only a compiler. As
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad
Source Code: https://github.com/dbidwell94/stationeers_lang
Documentation: https://github.com/dbidwell94/stationeers_lang/blob/master/docs/getting-started.md
]]></InGameDescription>
</ModMetadata>

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@@ -39,7 +39,7 @@ namespace Slang
{
public const string PluginGuid = "com.biddydev.slang";
public const string PluginName = "Slang";
public const string PluginVersion = "0.4.5";
public const string PluginVersion = "0.4.7";
private static Harmony? _harmony;

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@@ -930,7 +930,7 @@ checksum = "e3a9fe34e3e7a50316060351f37187a3f546bce95496156754b601a5fa71b76e"
[[package]]
name = "slang"
version = "0.4.5"
version = "0.4.7"
dependencies = [
"anyhow",
"clap",

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@@ -1,6 +1,6 @@
[package]
name = "slang"
version = "0.4.5"
version = "0.4.7"
edition = "2021"
[workspace]

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@@ -168,3 +168,28 @@ fn test_const_hash_expr() -> anyhow::Result<()> {
);
Ok(())
}
#[test]
fn test_declaration_is_const() -> anyhow::Result<()> {
let compiled = compile! {
debug
r#"
const MAX = 100;
let max = MAX;
"#
};
assert_eq!(
compiled,
indoc! {
"
j main
main:
move r8 100
"
}
);
Ok(())
}

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@@ -714,7 +714,12 @@ impl<'a> Compiler<'a> {
Operand::Register(VariableScope::TEMP_STACK_REGISTER)
}
VariableLocation::Constant(_) | VariableLocation::Device(_) => unreachable!(),
VariableLocation::Constant(Literal::Number(num)) => Operand::Number(num.into()),
VariableLocation::Constant(Literal::Boolean(b)) => {
Operand::Number(Number::from(b).into())
}
VariableLocation::Device(_)
| VariableLocation::Constant(Literal::String(_)) => unreachable!(),
};
self.emit_variable_assignment(&var_loc, src)?;
(var_loc, None)

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@@ -115,7 +115,7 @@ macro_rules! keyword {
}
#[derive(Debug, PartialEq, Hash, Eq, Clone, Logos)]
#[logos(skip r"[ \t\f]+")]
#[logos(skip r"[ \r\t\f]+")]
#[logos(extras = Extras)]
#[logos(error(LexError, LexError::from_lexer))]
pub enum TokenType<'a> {
@@ -843,3 +843,20 @@ documented! {
}
}
#[cfg(test)]
mod tests {
use super::TokenType;
use logos::Logos;
#[test]
fn test_windows_crlf_endings() -> anyhow::Result<()> {
let src = "let i = 0;\r\n";
let lexer = TokenType::lexer(src);
let tokens = lexer.collect::<Vec<_>>();
assert!(!tokens.iter().any(|res| res.is_err()));
Ok(())
}
}