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0.4.7
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@@ -1,5 +1,14 @@
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# Changelog
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[0.4.7]
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- Added support for Windows CRLF endings
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[0.4.6]
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- Fixed bug in compiler where you were unable to assign a `const` value to
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a `let` variable
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[0.4.5]
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- Fixed issue where after clicking "Cancel" on the IC10 Editor, the side-by-side
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@@ -2,11 +2,11 @@
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<ModMetadata xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Name>Slang</Name>
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<Author>JoeDiertay</Author>
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<Version>0.4.5</Version>
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<Version>0.4.7</Version>
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<Description>
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[h1]Slang: High-Level Programming for Stationeers[/h1]
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Stop writing assembly. Start writing code.
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Iterate faster. Stop writing assembly. Start writing code.
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Slang (Stationeers Language) brings modern programming to Stationeers. It allows you to write scripts using a familiar C-style syntax (variables, functions, if/else, loops) directly in the in-game editor. When you hit confirm, Slang compiles your code into IC10 instantly.
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@@ -15,7 +15,7 @@ Slang (Stationeers Language) brings modern programming to Stationeers. It allows
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[h2]Features[/h2]
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[list]
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[*] [b]In-Game Compilation:[/b] No external tools needed. Write Slang directly in the IC editor.
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[*] [b]No More Register Juggling:[/b] Define variables with let (e.g., let temp = 300). The compiler manages r0-r15 for you.
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[*] [b]No More Register Juggling:[/b] Define variables with let (e.g., let temp = 200c). The compiler manages r0-r15 for you.
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[*] [b]Control Flow:[/b] Write readable logic with if, else, while, loop, break, and continue.
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[*] [b]Functions:[/b] Create reusable code blocks with arguments.
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[*] [b]Smart Editor:[/b] Get real-time syntax highlighting and error checking (red text) as you type.
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@@ -53,14 +53,13 @@ loop {
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[h2]Known Issues (Beta)[/h2]
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[list]
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[*] [b]Stack Access:[/b] Direct stack memory access is disabled to prevent conflicts with the compiler's internal memory management. A workaround is being planned.
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[*] [b]Documentation:[/b] In-game tooltips for syscalls (like load, set) are WIP. Check the "Slang" entry in the Stationpedia (F1) for help.
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[*] [b]Documentation:[/b] In-game tooltips for syscalls (like load, set) are WIP. Check the "Slang" entry in the Stationpedia (F1) for help, or checkout [url=https://github.com/dbidwell94/stationeers_lang/blob/master/docs/getting-started.md]The Docs[/url] for guides on how to get started.
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[/list]
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[h2]Planned Features[/h2]
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[list]
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[*] Enhanced LSP features (Autocomplete, Go to Definition).
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[*] Full feature parity with all IC10 instructions.
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[*] Tutorials and beginner script examples.
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[/list]
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[h2]FAQ[/h2]
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@@ -70,10 +69,18 @@ A: The Slang compiler is built in Rust for performance and reliability. It is co
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[b]Q: Is this compatible with my current save?[/b]
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A: Yes! Slang does not modify any existing IC10 code, it is only a compiler. As a matter of fact: if you wish to stop using Slang at any time, your compiled IC10 will still exist on the chip. However: Slang adds a comment at the bottom of your compiled IC10 which is a GZIP and base64 encoded version of your Slang source code. This might break line limits with Slang not installed. If you wish to no longer use Slang, I recommend you remove this comment from the source code after uninstalling Slang.
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[b]Q: Does this modify the in-game scripting language[/b]
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A: No! Slang compiles directly to IC10. Any valid Slang file will produce valid IC10. The goal of this mod is twofold:
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[list]
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[*] Allow experienced users to quickly iterate on their scripts to get back into base upgrades faster
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[*] Allow newcomers who already know C-style languages (JS/C#/Java/Rust/C/etc) to see how it maps to IC10 so they can get to understand IC10 better
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[/list]
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[h2]Useful Links[/h2]
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[url=https://github.com/dbidwell94/stationeers_lang]Source Code on GitHub[/url]
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[url=https://discord.gg/stationeers]Stationeers Official Discord[/url]
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[url=https://discord.gg/M4sCfYMacs]Stationeers Modding Discord[/url]
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[url=https://github.com/dbidwell94/stationeers_lang/blob/master/docs/getting-started.md]Getting Started Guide[/url]
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</Description>
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<ChangeLog xsi:nil="true" />
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<WorkshopHandle>3619985558</WorkshopHandle>
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@@ -116,5 +123,7 @@ A: Yes! Slang does not modify any existing IC10 code, it is only a compiler. As
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See: https://github.com/StationeersLaunchPad/StationeersLaunchPad
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Source Code: https://github.com/dbidwell94/stationeers_lang
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Documentation: https://github.com/dbidwell94/stationeers_lang/blob/master/docs/getting-started.md
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]]></InGameDescription>
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</ModMetadata>
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@@ -39,7 +39,7 @@ namespace Slang
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{
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public const string PluginGuid = "com.biddydev.slang";
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public const string PluginName = "Slang";
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public const string PluginVersion = "0.4.5";
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public const string PluginVersion = "0.4.7";
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private static Harmony? _harmony;
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2
rust_compiler/Cargo.lock
generated
2
rust_compiler/Cargo.lock
generated
@@ -930,7 +930,7 @@ checksum = "e3a9fe34e3e7a50316060351f37187a3f546bce95496156754b601a5fa71b76e"
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[[package]]
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name = "slang"
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version = "0.4.5"
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version = "0.4.7"
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dependencies = [
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"anyhow",
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"clap",
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@@ -1,6 +1,6 @@
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[package]
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name = "slang"
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version = "0.4.5"
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version = "0.4.7"
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edition = "2021"
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[workspace]
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@@ -168,3 +168,28 @@ fn test_const_hash_expr() -> anyhow::Result<()> {
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);
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Ok(())
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}
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#[test]
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fn test_declaration_is_const() -> anyhow::Result<()> {
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let compiled = compile! {
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debug
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r#"
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const MAX = 100;
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let max = MAX;
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"#
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};
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assert_eq!(
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compiled,
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indoc! {
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"
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j main
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main:
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move r8 100
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"
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}
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);
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Ok(())
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}
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@@ -714,7 +714,12 @@ impl<'a> Compiler<'a> {
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Operand::Register(VariableScope::TEMP_STACK_REGISTER)
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}
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VariableLocation::Constant(_) | VariableLocation::Device(_) => unreachable!(),
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VariableLocation::Constant(Literal::Number(num)) => Operand::Number(num.into()),
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VariableLocation::Constant(Literal::Boolean(b)) => {
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Operand::Number(Number::from(b).into())
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}
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VariableLocation::Device(_)
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| VariableLocation::Constant(Literal::String(_)) => unreachable!(),
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};
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self.emit_variable_assignment(&var_loc, src)?;
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(var_loc, None)
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@@ -115,7 +115,7 @@ macro_rules! keyword {
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}
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#[derive(Debug, PartialEq, Hash, Eq, Clone, Logos)]
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#[logos(skip r"[ \t\f]+")]
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#[logos(skip r"[ \r\t\f]+")]
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#[logos(extras = Extras)]
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#[logos(error(LexError, LexError::from_lexer))]
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pub enum TokenType<'a> {
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@@ -843,3 +843,20 @@ documented! {
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}
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}
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#[cfg(test)]
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mod tests {
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use super::TokenType;
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use logos::Logos;
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#[test]
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fn test_windows_crlf_endings() -> anyhow::Result<()> {
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let src = "let i = 0;\r\n";
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let lexer = TokenType::lexer(src);
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let tokens = lexer.collect::<Vec<_>>();
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assert!(!tokens.iter().any(|res| res.is_err()));
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Ok(())
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}
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}
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Block a user