71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
using BepInEx;
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using HarmonyLib;
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namespace Slang
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{
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class L
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{
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private static BepInEx.Logging.ManualLogSource? _logger;
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public static void SetLogger(BepInEx.Logging.ManualLogSource logger)
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{
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_logger = logger;
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}
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public static void Debug(string message)
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{
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_logger?.LogDebug(message);
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}
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public static void Info(string message)
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{
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_logger?.LogInfo(message);
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}
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public static void Error(string message)
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{
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_logger?.LogError(message);
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}
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public static void Warning(string message)
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{
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_logger?.LogWarning(message);
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}
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}
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[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
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[BepInDependency(StationeersIC10Editor.IC10EditorPlugin.PluginGuid)]
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public class SlangPlugin : BaseUnityPlugin
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{
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public const string PluginGuid = "com.biddydev.slang";
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public const string PluginName = "Slang";
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public const string PluginVersion = "0.4.7";
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private static Harmony? _harmony;
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public void Awake()
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{
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L.SetLogger(Logger);
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_harmony = new Harmony(PluginGuid);
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// If we failed to load the compiler, bail from the rest of the patches. It won't matter,
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// as the compiler itself has failed to load.
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if (!Marshal.Init())
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{
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L.Error("Marshal failed to init");
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return;
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}
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_harmony.PatchAll();
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L.Debug("Ran Harmony patches");
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}
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public void OnDestroy()
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{
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Marshal.Destroy();
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_harmony?.UnpatchSelf();
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L.Debug("Cleaned up Harmony patches");
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}
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}
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}
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