Files
stationeers_lang/csharp_mod/Extensions.cs

70 lines
2.0 KiB
C#

using System;
using System.Text;
using StationeersIC10Editor;
namespace Slang
{
public static unsafe class SlangExtensions
{
/**
* <summary>
* This is a helper method to convert a Rust struct for a string pointer
* into a C# style string.
* </summary>
*/
public static string AsString(this Vec_uint8_t vec)
{
if (vec.ptr == null || vec.len == UIntPtr.Zero)
{
return string.Empty;
}
// Rust strings are UTF-8. Read bytes from raw pointer.
var toReturn = Encoding.UTF8.GetString(vec.ptr, (int)vec.len);
return toReturn;
}
/**
* <summary>This will free a Rust string struct. Because this is a pointer to a struct, this memory
* is managed by Rust, therefor it must be freed by Rust
* </summary>
*/
public static void Drop(this Vec_uint8_t vec)
{
Ffi.free_string(vec);
}
/**
* <summary>This helper converts a Rust vec to a C# List. This handles freeing the
* Rust allocation after the List is created, there is no need to Drop this memory.
* </summary>
*/
public static Line AsList(this Vec_FfiToken_t vec)
{
L.Info("Converting output into a C# List.");
var list = new Line();
L.Info("Created new `Line`.");
list.Capacity = (int)vec.len;
L.Info("Changed `Capacity` to be returned Vec's len");
var currentPtr = vec.ptr;
// Iterate through the raw memory array
for (int i = 0; i < (int)vec.len; i++)
{
// Dereference pointer to get the struct at index i
FfiToken_t token = currentPtr[i];
var newToken = new Token(token.text.AsString(), token.column);
list.Add(newToken);
}
Ffi.free_ffi_token_vec(vec);
return list;
}
}
}