Files
stationeers_lang/csharp_mod/Plugin.cs

117 lines
2.9 KiB
C#

using System.Text.RegularExpressions;
using BepInEx;
using HarmonyLib;
namespace Slang
{
class L
{
private static BepInEx.Logging.ManualLogSource? _logger;
public static void SetLogger(BepInEx.Logging.ManualLogSource logger)
{
_logger = logger;
}
public static void Debug(string message)
{
_logger?.LogDebug(message);
}
public static void Info(string message)
{
_logger?.LogInfo(message);
}
public static void Error(string message)
{
_logger?.LogError(message);
}
public static void Warning(string message)
{
_logger?.LogWarning(message);
}
}
[BepInPlugin(PluginGuid, PluginName, "0.1.0")]
[BepInDependency(StationeersIC10Editor.IC10EditorPlugin.PluginGuid)]
public class SlangPlugin : BaseUnityPlugin
{
public const string PluginGuid = "com.biddydev.slang";
public const string PluginName = "Slang";
private Harmony? _harmony;
private static Regex? _slangSourceCheck = null;
private static Regex SlangSourceCheck
{
get
{
if (_slangSourceCheck is null)
{
_slangSourceCheck = new Regex(@"[;{}()]|\b(let|fn|device)\b|\/\/");
}
return _slangSourceCheck;
}
}
public static unsafe string Compile(string source)
{
string compiled;
if (Marshal.CompileFromString(source, out compiled))
{
// TODO: handle saving the original source code
return compiled;
}
else
{
return compiled;
}
}
/// <summary>Take original slang source code and copies it to a file
/// for use in restoring later.
/// </summary>
public static bool CopySourceToFile(string source)
{
return true;
}
public static bool IsSlangSource(ref string input)
{
return SlangSourceCheck.IsMatch(input);
}
private void Awake()
{
L.SetLogger(Logger);
this._harmony = new Harmony(PluginGuid);
L.Info("slang loaded");
// If we failed to load the compiler, bail from the rest of the patches. It won't matter,
// as the compiler itself has failed to load.
if (!Marshal.Init())
{
return;
}
this._harmony.PatchAll();
}
private void OnDestroy()
{
if (Marshal.Destroy())
{
L.Info("FFI references cleaned up.");
}
if (this._harmony is not null)
{
this._harmony.UnpatchSelf();
}
}
}
}