Files
stationeers_lang/csharp_mod/Plugin.cs

111 lines
2.9 KiB
C#

using System;
using System.IO;
using System.IO.Compression;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using HarmonyLib;
using LaunchPadBooster;
namespace Slang
{
class L
{
private static BepInEx.Logging.ManualLogSource? _logger;
public static void SetLogger(BepInEx.Logging.ManualLogSource logger)
{
_logger = logger;
}
public static void Debug(string message)
{
_logger?.LogDebug(message);
}
public static void Info(string message)
{
_logger?.LogInfo(message);
}
public static void Error(string message)
{
_logger?.LogError(message);
}
public static void Warning(string message)
{
_logger?.LogWarning(message);
}
}
[BepInPlugin(PluginGuid, PluginName, "0.1.0")]
[BepInDependency(StationeersIC10Editor.IC10EditorPlugin.PluginGuid)]
public class SlangPlugin : BaseUnityPlugin
{
public const string PluginGuid = "com.biddydev.slang";
public const string PluginName = "Slang";
public static Mod MOD = new Mod(PluginName, "0.1.0");
private Harmony? _harmony;
private static Regex? _slangSourceCheck = null;
private static Regex SlangSourceCheck
{
get
{
if (_slangSourceCheck is null)
{
_slangSourceCheck = new Regex(@"[;{}()]|\b(let|fn|device)\b|\/\/");
}
return _slangSourceCheck;
}
}
/// <summary>
/// Encodes the original slang source code as base64 and uses gzip to compress it, returning the resulting string.
/// </summary>
public static string EncodeSource(string source)
{
if (string.IsNullOrEmpty(source))
{
return "";
}
byte[] bytes = Encoding.UTF8.GetBytes(source);
using (var memoryStream = new MemoryStream())
{
using (var gzipStream = new GZipStream(memoryStream, CompressionMode.Compress))
{
gzipStream.Write(bytes, 0, bytes.Length);
}
return Convert.ToBase64String(memoryStream.ToArray());
}
}
public static bool IsSlangSource(ref string input)
{
return SlangSourceCheck.IsMatch(input);
}
private void Awake()
{
L.SetLogger(Logger);
this._harmony = new Harmony(PluginGuid);
// If we failed to load the compiler, bail from the rest of the patches. It won't matter,
// as the compiler itself has failed to load.
if (!Marshal.Init())
{
return;
}
this._harmony.PatchAll();
}
}
}