Files
stationeers_lang/csharp_mod/FfiGlue.cs

237 lines
6.2 KiB
C#

/*! \file */
/*******************************************
* *
* File auto-generated by `::safer_ffi`. *
* *
* Do not manually edit this file. *
* *
*******************************************/
#pragma warning disable IDE0044, IDE0049, IDE0055, IDE1006,
#pragma warning disable SA1004, SA1008, SA1023, SA1028,
#pragma warning disable SA1121, SA1134,
#pragma warning disable SA1201,
#pragma warning disable SA1300, SA1306, SA1307, SA1310, SA1313,
#pragma warning disable SA1500, SA1505, SA1507,
#pragma warning disable SA1600, SA1601, SA1604, SA1605, SA1611, SA1615, SA1649,
namespace Slang {
using System;
using System.Runtime.InteropServices;
public unsafe partial class Ffi {
#if IOS
private const string RustLib = "slang.framework/slang";
#else
public const string RustLib = "slang_compiler.dll";
#endif
}
/// <summary>
/// <c>&'lt [T]</c> but with a guaranteed <c>#[repr(C)]</c> layout.
///
/// # C layout (for some given type T)
///
/// ```c
/// typedef struct {
/// // Cannot be NULL
/// T * ptr;
/// size_t len;
/// } slice_T;
/// ```
///
/// # Nullable pointer?
///
/// If you want to support the above typedef, but where the <c>ptr</c> field is
/// allowed to be <c>NULL</c> (with the contents of <c>len</c> then being undefined)
/// use the <c>Option< slice_ptr<_> ></c> type.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 16)]
public unsafe struct slice_ref_uint16_t {
/// <summary>
/// Pointer to the first element (if any).
/// </summary>
public UInt16 /*const*/ * ptr;
/// <summary>
/// Element count
/// </summary>
public UIntPtr len;
}
/// <summary>
/// Same as [<c>Vec<T></c>][<c>rust::Vec</c>], but with guaranteed <c>#[repr(C)]</c> layout
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 24)]
public unsafe struct Vec_uint8_t {
public byte * ptr;
public UIntPtr len;
public UIntPtr cap;
}
[StructLayout(LayoutKind.Sequential, Size = 16)]
public unsafe struct FfiRange_t {
public UInt32 start_col;
public UInt32 end_col;
public UInt32 start_line;
public UInt32 end_line;
}
[StructLayout(LayoutKind.Sequential, Size = 20)]
public unsafe struct FfiSourceMapEntry_t {
public UInt32 line_number;
public FfiRange_t span;
}
/// <summary>
/// Same as [<c>Vec<T></c>][<c>rust::Vec</c>], but with guaranteed <c>#[repr(C)]</c> layout
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 24)]
public unsafe struct Vec_FfiSourceMapEntry_t {
public FfiSourceMapEntry_t * ptr;
public UIntPtr len;
public UIntPtr cap;
}
[StructLayout(LayoutKind.Sequential, Size = 48)]
public unsafe struct FfiCompilationResult_t {
public Vec_uint8_t output_code;
public Vec_FfiSourceMapEntry_t source_map;
}
public unsafe partial class Ffi {
/// <summary>
/// C# handles strings as UTF16. We do NOT want to allocate that memory in C# because
/// we want to avoid GC. So we pass it to Rust to handle all the memory allocations.
/// This should result in the ability to compile many times without triggering frame drops
/// from the GC from a <c>GetBytes()</c> call on a string in C#.
/// </summary>
[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
FfiCompilationResult_t compile_from_string (
slice_ref_uint16_t input);
}
[StructLayout(LayoutKind.Sequential, Size = 48)]
public unsafe struct FfiDiagnostic_t {
public Vec_uint8_t message;
public Int32 severity;
public FfiRange_t range;
}
/// <summary>
/// Same as [<c>Vec<T></c>][<c>rust::Vec</c>], but with guaranteed <c>#[repr(C)]</c> layout
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 24)]
public unsafe struct Vec_FfiDiagnostic_t {
public FfiDiagnostic_t * ptr;
public UIntPtr len;
public UIntPtr cap;
}
public unsafe partial class Ffi {
[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
Vec_FfiDiagnostic_t diagnose_source (
slice_ref_uint16_t input);
}
[StructLayout(LayoutKind.Sequential, Size = 48)]
public unsafe struct FfiDocumentedItem_t {
public Vec_uint8_t item_name;
public Vec_uint8_t docs;
}
/// <summary>
/// Same as [<c>Vec<T></c>][<c>rust::Vec</c>], but with guaranteed <c>#[repr(C)]</c> layout
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 24)]
public unsafe struct Vec_FfiDocumentedItem_t {
public FfiDocumentedItem_t * ptr;
public UIntPtr len;
public UIntPtr cap;
}
public unsafe partial class Ffi {
[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
void free_docs_vec (
Vec_FfiDocumentedItem_t v);
}
public unsafe partial class Ffi {
[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
void free_ffi_compilation_result (
FfiCompilationResult_t input);
}
public unsafe partial class Ffi {
[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
void free_ffi_diagnostic_vec (
Vec_FfiDiagnostic_t v);
}
[StructLayout(LayoutKind.Sequential, Size = 64)]
public unsafe struct FfiToken_t {
public Vec_uint8_t tooltip;
public Vec_uint8_t error;
public Int32 column;
public Int32 length;
public UInt32 token_kind;
}
/// <summary>
/// Same as [<c>Vec<T></c>][<c>rust::Vec</c>], but with guaranteed <c>#[repr(C)]</c> layout
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 24)]
public unsafe struct Vec_FfiToken_t {
public FfiToken_t * ptr;
public UIntPtr len;
public UIntPtr cap;
}
public unsafe partial class Ffi {
[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
void free_ffi_token_vec (
Vec_FfiToken_t v);
}
public unsafe partial class Ffi {
[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
void free_string (
Vec_uint8_t s);
}
public unsafe partial class Ffi {
[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
Vec_FfiDocumentedItem_t get_docs ();
}
public unsafe partial class Ffi {
[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
Vec_FfiToken_t tokenize_line (
slice_ref_uint16_t input);
}
} /* Slang */