using System;
using System.Collections.Generic;
namespace Slang;
public static class GlobalCode
{
///
/// This is the OLD way of handling saving / loading. This has been replaced with a native
/// save / load from IC10 Editor. However; this needs to remain for compatibility with
/// previous versions of code not compiled with 0.4.2 or later.
///
public const string SLANG_SRC = "#SLANG_SRC:";
///
/// This Dictionary stores the source maps for the given SLANG_REF, where
/// the key is the IC10 line, and the value is a List of Slang ranges where that
/// line would have come from
///
private static Dictionary>> sourceMaps = new();
public static void SetSourceMap(Guid reference, List sourceMapEntries)
{
var builtDictionary = new Dictionary>();
foreach (var entry in sourceMapEntries)
{
if (!builtDictionary.ContainsKey(entry.Ic10Line))
{
builtDictionary[entry.Ic10Line] = new();
}
builtDictionary[entry.Ic10Line].Add(entry.SlangSource);
}
sourceMaps[reference] = builtDictionary;
}
public static bool GetSlangErrorLineFromICError(
Guid reference,
uint icErrorLine,
out uint slangSrc,
out Range slangSpan
)
{
slangSrc = icErrorLine;
slangSpan = new Range { };
if (!sourceMaps.ContainsKey(reference))
{
return false;
}
if (!sourceMaps[reference].ContainsKey(icErrorLine))
{
return false;
}
var foundRange = sourceMaps[reference][icErrorLine];
if (foundRange is null)
{
return false;
}
slangSrc = foundRange[0].StartLine;
slangSpan = foundRange[0];
return true;
}
}