using System; using System.IO; using System.Reflection; using System.Runtime.InteropServices; using System.Text.RegularExpressions; using BepInEx; using HarmonyLib; namespace Slang { class L { private static BepInEx.Logging.ManualLogSource? _logger; public static void SetLogger(BepInEx.Logging.ManualLogSource logger) { _logger = logger; } public static void Debug(string message) { _logger?.LogDebug(message); } public static void Info(string message) { _logger?.LogInfo(message); } public static void Error(string message) { _logger?.LogError(message); } public static void Warning(string message) { _logger?.LogWarning(message); } } [BepInPlugin(PluginGuid, PluginName, "0.1.0")] public class SlangPlugin : BaseUnityPlugin { public const string PluginGuid = "com.biddydev.slang"; public const string PluginName = "Slang"; const string RUST_DLL_NAME = "slang.compiler.dll"; /// Takes raw `Slang` source code and compiles it into IC10 [DllImport(RUST_DLL_NAME, CallingConvention = CallingConvention.Cdecl)] private static extern IntPtr compile_from_string(string input); /// Frees memory that was allocated by the FFI call to `compile_from_string` [DllImport(RUST_DLL_NAME, CallingConvention = CallingConvention.Cdecl)] private static extern void free_slang_string(IntPtr ptr); private static Regex? _slangSourceCheck = null; private static Regex SlangSourceCheck { get { if (_slangSourceCheck is null) { _slangSourceCheck = new Regex(@"[;{}()]|\b(let|fn|device)\b|\/\/"); } return _slangSourceCheck; } } public static string Compile(string source) { if (string.IsNullOrEmpty(source)) return ""; IntPtr ptr = compile_from_string(source); try { return Marshal.PtrToStringAnsi(ptr); } finally { free_slang_string(ptr); } } /// Take original slang source code and copies it to a file /// for use in restoring later. /// public static bool CopySourceToFile(string source) { return true; } public static bool IsSlangSource(ref string input) { return SlangSourceCheck.IsMatch(input); } private void Awake() { L.SetLogger(Logger); ExtractNativeDll(RUST_DLL_NAME); var harmony = new Harmony("com.dbidwell94.slang"); harmony.PatchAll(); } private void ExtractNativeDll(string fileName) { string destinationPath = Path.Combine(Path.GetDirectoryName(Info.Location), fileName); Assembly assembly = Assembly.GetExecutingAssembly(); using (Stream stream = assembly.GetManifestResourceStream(fileName)) { if (stream == null) { L.Error( $"{RUST_DLL_NAME} compiler not found. This means it was not embedded in the mod. Please contact the mod author!" ); return; } try { using (FileStream fileStream = new FileStream(destinationPath, FileMode.Create)) { stream.CopyTo(fileStream); } } catch (IOException e) { L.Warning($"Could not overwrite {fileName} (it might be in use): {e.Message}"); } } } } }