# Additional Optimization Opportunities for Slang IL Optimizer ## Currently Implemented ✓ 1. Constant Propagation - Folds math operations with known values 2. Register Forwarding - Eliminates intermediate moves 3. Function Call Optimization - Removes unnecessary push/pop around calls 4. Leaf Function Optimization - Removes RA save/restore for non-calling functions 5. Redundant Move Elimination - Removes `move rx rx` 6. Dead Code Elimination - Removes unreachable code after jumps ## Proposed Additional Optimizations ### 1. **Algebraic Simplification** 🔥 HIGH IMPACT Simplify mathematical identities: - `x + 0` → `x` (move) - `x - 0` → `x` (move) - `x * 1` → `x` (move) - `x * 0` → `0` (move to constant) - `x / 1` → `x` (move) - `x - x` → `0` (move to constant) - `x % 1` → `0` (move to constant) **Example:** ``` add r1 r2 0 → move r1 r2 mul r3 r4 1 → move r3 r4 mul r5 r6 0 → move r5 0 ``` ### 2. **Strength Reduction** 🔥 HIGH IMPACT Replace expensive operations with cheaper ones: - `x * 2` → `add x x x` (addition is cheaper than multiplication) - `x * power_of_2` → bit shifts (if IC10 supports) - `x / 2` → bit shifts (if IC10 supports) **Example:** ``` mul r1 r2 2 → add r1 r2 r2 ``` ### 3. **Peephole Optimization - Instruction Sequences** 🔥 MEDIUM-HIGH IMPACT Recognize and optimize common instruction patterns: #### Pattern: Conditional Branch Simplification ``` seq r1 ra rb → beq ra rb label beqz r1 label (remove the seq entirely) sne r1 ra rb → bne ra rb label beqz r1 label (remove the sne entirely) ``` #### Pattern: Double Move Elimination ``` move r1 r2 → move r1 r3 move r1 r3 (remove first move if r1 not used between) ``` #### Pattern: Redundant Load Elimination If a register's value is already loaded and hasn't been clobbered: ``` l r1 d0 Temperature ... (no writes to r1) l r1 d0 Temperature → (remove second load) ``` ### 4. **Copy Propagation Enhancement** 🔥 MEDIUM IMPACT Current register forwarding is good, but we can extend it: - Track `move` chains: if `r1 = r2` and `r2 = 5`, propagate the `5` directly - Eliminate the intermediate register if possible ### 5. **Dead Store Elimination** 🔥 MEDIUM IMPACT Remove writes to registers that are never read before being overwritten: ``` move r1 5 move r1 10 → move r1 10 (first write is dead) ``` ### 6. **Common Subexpression Elimination (CSE)** 🔥 MEDIUM-HIGH IMPACT Recognize when the same computation is done multiple times: ``` add r1 r8 r9 add r2 r8 r9 → add r1 r8 r9 move r2 r1 ``` This is especially valuable for expensive operations like: - Device loads (`l`) - Math functions (sqrt, sin, cos, etc.) ### 7. **Jump Threading** 🔥 LOW-MEDIUM IMPACT Optimize jump-to-jump sequences: ``` j label1 ... label1: j label2 → j label2 (rewrite first jump) ``` ### 8. **Branch Folding** 🔥 LOW-MEDIUM IMPACT Merge consecutive branches to the same target: ``` bgt r1 r2 label bgt r3 r4 label → Could potentially be optimized based on conditions ``` ### 9. **Loop Invariant Code Motion** 🔥 MEDIUM-HIGH IMPACT Move calculations out of loops if they don't change: ``` loop: mul r2 5 10 → mul r2 5 10 (hoisted before loop) add r1 r1 r2 loop: ... add r1 r1 r2 j loop ... j loop ``` ### 10. **Select Instruction Optimization** 🔥 LOW-MEDIUM IMPACT The `select` instruction can sometimes replace branch patterns: ``` beq r1 r2 else move r3 r4 j end else: move r3 r5 → seq r6 r1 r2 end: select r3 r6 r5 r4 ``` ### 11. **Stack Access Pattern Optimization** 🔥 LOW IMPACT If we see repeated `sub r0 sp N` + `get`, we might be able to optimize by: - Caching the stack address in a register if used multiple times - Combining sequential gets from adjacent stack slots ### 12. **Inline Small Functions** 🔥 HIGH IMPACT (Complex to implement) For very small leaf functions (1-2 instructions), inline them at the call site: ``` calculateSum: add r15 r8 r9 j ra main: push 5 → main: push 10 add r15 5 10 jal calculateSum ``` ### 13. **Branch Prediction Hints** 🔥 LOW IMPACT Reorganize code to put likely branches inline (fall-through) and unlikely branches as jumps. ### 14. **Register Coalescing** 🔥 MEDIUM IMPACT Reduce register pressure by reusing registers that have non-overlapping lifetimes. ## Priority Implementation Order ### Phase 1 (Quick Wins): 1. Algebraic Simplification (easy, high impact) 2. Strength Reduction (easy, high impact) 3. Dead Store Elimination (medium complexity, good impact) ### Phase 2 (Medium Effort): 4. Peephole Optimizations - seq/beq pattern (medium, high impact) 5. Common Subexpression Elimination (medium, high impact) 6. Copy Propagation Enhancement (medium, medium impact) ### Phase 3 (Advanced): 7. Loop Invariant Code Motion (complex, high impact for loop-heavy code) 8. Function Inlining (complex, high impact) 9. Register Coalescing (complex, medium impact) ## Testing Strategy - Add test cases for each optimization - Ensure optimization preserves semantics (run existing tests after each) - Measure code size reduction - Consider adding benchmarks to measure game performance impact