IC10Editor fix #9

Merged
dbidwell merged 3 commits from live-reload into master 2025-12-27 22:26:51 -07:00
4 changed files with 134 additions and 48 deletions
Showing only changes of commit de31851153 - Show all commits

View File

@@ -1,5 +1,16 @@
# Changelog # Changelog
[0.4.5]
- Fixed issue where after clicking "Cancel" on the IC10 Editor, the side-by-side
IC10 output would no longer update with highlighting or code updates.
- Added ability to live-reload the mod while developing using the `ScriptEngine`
mod from BepInEx
- This required adding in cleanup code to cleanup references to the Rust DLL
before destroying the mod instance.
- Added BepInEx debug logging. This will ONLY show if you have debug logs
enabled in the BepInEx configuration file.
[0.4.4] [0.4.4]
- Added Stationpedia docs back after removing all harmony patches from the mod - Added Stationpedia docs back after removing all harmony patches from the mod

View File

@@ -6,7 +6,6 @@ using System.Linq;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using StationeersIC10Editor; using StationeersIC10Editor;
using StationeersIC10Editor.IC10;
public class SlangFormatter : ICodeFormatter public class SlangFormatter : ICodeFormatter
{ {
@@ -14,8 +13,25 @@ public class SlangFormatter : ICodeFormatter
private CancellationTokenSource? _lspCancellationToken; private CancellationTokenSource? _lspCancellationToken;
private object _tokenLock = new(); private object _tokenLock = new();
protected Editor? Ic10Editor = null; protected Editor? __Ic10Editor = null;
private IC10CodeFormatter iC10CodeFormatter = new IC10CodeFormatter();
protected Editor Ic10Editor
{
get
{
if (__Ic10Editor == null)
{
var tab = Editor.ParentTab;
tab.ClearExtraEditors();
__Ic10Editor = new Editor(Editor.KeyHandler);
Ic10Editor.IsReadOnly = true;
tab.AddEditor(__Ic10Editor);
}
return __Ic10Editor;
}
}
private string ic10CompilationResult = ""; private string ic10CompilationResult = "";
private List<SourceMapEntry> ic10SourceMap = new(); private List<SourceMapEntry> ic10SourceMap = new();
@@ -80,7 +96,7 @@ public class SlangFormatter : ICodeFormatter
{ {
if (!Marshal.CompileFromString(RawText, out var compilationResult, out var sourceMap)) if (!Marshal.CompileFromString(RawText, out var compilationResult, out var sourceMap))
{ {
return "Compilation Error"; return "# Compilation Error";
} }
return compilationResult + $"\n{EncodeSource(RawText, SLANG_SRC)}"; return compilationResult + $"\n{EncodeSource(RawText, SLANG_SRC)}";
@@ -118,6 +134,10 @@ public class SlangFormatter : ICodeFormatter
return styledLine; return styledLine;
} }
/// <summary>
/// This handles calling the `HandleLsp` function by creating a new `CancellationToken` and
/// cancelling the current call if applicable.
/// </summary>
private void HandleCodeChanged() private void HandleCodeChanged()
{ {
CancellationToken token; CancellationToken token;
@@ -133,6 +153,11 @@ public class SlangFormatter : ICodeFormatter
_ = HandleLsp(inputSrc, token); _ = HandleLsp(inputSrc, token);
} }
/// <summary>
/// Takes a copy of the current source code and sends it to the Rust compiler in a background thread
/// to get diagnostic data. This also handles getting a compilation response of optimized IC10 for the
/// side-by-side IC10Editor to show with sourcemap highlighting.
/// </summary>
private async Task HandleLsp(string inputSrc, CancellationToken cancellationToken) private async Task HandleLsp(string inputSrc, CancellationToken cancellationToken)
{ {
try try
@@ -179,7 +204,7 @@ public class SlangFormatter : ICodeFormatter
{ {
ic10CompilationResult = compiled; ic10CompilationResult = compiled;
ic10SourceMap = sourceMap; ic10SourceMap = sourceMap;
UpdateIc10Formatter(); UpdateIc10Content(Ic10Editor);
} }
} }
catch (OperationCanceledException) { } catch (OperationCanceledException) { }
@@ -189,23 +214,24 @@ public class SlangFormatter : ICodeFormatter
} }
} }
// This runs on the main thread /// <summary>
/// Updates the underlying code in the IC10 Editor, after which will call `UpdateIc10Formatter` to
/// update highlighting of relavent fields.
/// </summary>
private void UpdateIc10Content(Editor editor)
{
editor.ResetCode(ic10CompilationResult);
UpdateIc10Formatter();
}
// This runs on the main thread. This function ONLY updates the highlighting of the IC10 code.
// If you need to update the code in the editor itself, you should use `UpdateIc10Content`.
private void UpdateIc10Formatter() private void UpdateIc10Formatter()
{ {
var tab = Editor.ParentTab; // Bail if our backing field is null. We don't want to set the field in this function. It
if (Ic10Editor == null) // runs way too much and we might not even have source code to use.
{ if (__Ic10Editor == null)
iC10CodeFormatter = new IC10CodeFormatter(); return;
Ic10Editor = new Editor(Editor.KeyHandler);
Ic10Editor.IsReadOnly = true;
iC10CodeFormatter.Editor = Ic10Editor;
}
if (tab.Editors.Count < 2)
{
tab.AddEditor(Ic10Editor);
}
var caretPos = Editor.CaretPos.Line; var caretPos = Editor.CaretPos.Line;
// get the slang sourceMap at the current editor line // get the slang sourceMap at the current editor line
@@ -217,7 +243,6 @@ public class SlangFormatter : ICodeFormatter
if (lines.Count() < 1) if (lines.Count() < 1)
{ {
L.Debug($"SourceMap count: {ic10SourceMap.Count}");
Ic10Editor.Selection = new TextRange Ic10Editor.Selection = new TextRange
{ {
End = new TextPosition { Col = 0, Line = 0 }, End = new TextPosition { Col = 0, Line = 0 },
@@ -240,7 +265,11 @@ public class SlangFormatter : ICodeFormatter
}; };
} }
// This runs on the Main Thread /// <summary>
/// Takes diagnostics from the Rust FFI compiler and applies it as semantic tokens to the
/// source in this editor.
/// This runs on the Main Thread
/// </summary>
private void ApplyDiagnostics(Dictionary<uint, IGrouping<uint, Diagnostic>> dict) private void ApplyDiagnostics(Dictionary<uint, IGrouping<uint, Diagnostic>> dict)
{ {
HashSet<uint> linesToRefresh; HashSet<uint> linesToRefresh;

View File

@@ -198,9 +198,9 @@ public static class Marshal
Assembly assembly = Assembly.GetExecutingAssembly(); Assembly assembly = Assembly.GetExecutingAssembly();
using (Stream stream = assembly.GetManifestResourceStream(libName)) using (Stream resourceStream = assembly.GetManifestResourceStream(libName))
{ {
if (stream == null) if (resourceStream == null)
{ {
L.Error( L.Error(
$"{libName} not found. This means it was not embedded in the mod. Please contact the mod author!" $"{libName} not found. This means it was not embedded in the mod. Please contact the mod author!"
@@ -208,18 +208,85 @@ public static class Marshal
return ""; return "";
} }
// Check if file exists and contents are identical to avoid overwriting locked files
if (File.Exists(destinationPath))
{
try
{
using (
FileStream fileStream = new FileStream(
destinationPath,
FileMode.Open,
FileAccess.Read,
FileShare.ReadWrite
)
)
{
if (resourceStream.Length == fileStream.Length)
{
if (StreamsContentsAreEqual(resourceStream, fileStream))
{
L.Debug(
$"DLL {libName} already exists and matches. Skipping extraction."
);
return destinationPath;
}
}
}
}
catch (IOException ex)
{
L.Warning(
$"Could not verify existing {libName}, attempting overwrite. {ex.Message}"
);
}
}
resourceStream.Position = 0;
// Attempt to overwrite if missing or different
try try
{ {
using (FileStream fileStream = new FileStream(destinationPath, FileMode.Create)) using (FileStream fileStream = new FileStream(destinationPath, FileMode.Create))
{ {
stream.CopyTo(fileStream); resourceStream.CopyTo(fileStream);
} }
return destinationPath; return destinationPath;
} }
catch (IOException e) catch (IOException e)
{ {
L.Warning($"Could not overwrite {libName} (it might be in use): {e.Message}"); // If we fail here, the file is likely locked.
return ""; // However, if we are here, it means the file is DIFFERENT or we couldn't read it.
// As a fallback for live-reload, we can try returning the path anyway
// assuming the existing locked file might still work.
L.Warning(
$"Could not overwrite {libName} (it might be in use): {e.Message}. Attempting to use existing file."
);
return destinationPath;
}
}
}
private static bool StreamsContentsAreEqual(Stream stream1, Stream stream2)
{
const int bufferSize = 4096;
byte[] buffer1 = new byte[bufferSize];
byte[] buffer2 = new byte[bufferSize];
while (true)
{
int count1 = stream1.Read(buffer1, 0, bufferSize);
int count2 = stream2.Read(buffer2, 0, bufferSize);
if (count1 != count2)
return false;
if (count1 == 0)
return true;
for (int i = 0; i < count1; i++)
{
if (buffer1[i] != buffer2[i])
return false;
} }
} }
} }

View File

@@ -1,4 +1,3 @@
using System.Text.RegularExpressions;
using BepInEx; using BepInEx;
using HarmonyLib; using HarmonyLib;
@@ -44,26 +43,6 @@ namespace Slang
private static Harmony? _harmony; private static Harmony? _harmony;
private static Regex? _slangSourceCheck = null;
private static Regex SlangSourceCheck
{
get
{
if (_slangSourceCheck is null)
{
_slangSourceCheck = new Regex(@"[;{}()]|\b(let|fn|device)\b|\/\/");
}
return _slangSourceCheck;
}
}
public static bool IsSlangSource(ref string input)
{
return SlangSourceCheck.IsMatch(input);
}
public void Awake() public void Awake()
{ {
L.SetLogger(Logger); L.SetLogger(Logger);