documentation #7
@@ -1,43 +0,0 @@
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device self = "db";
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device gasSensor = "d0";
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device atmosAnal = "d1";
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device atmosValve = "d2";
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device atmosTank = "d3";
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device atmosInlet = "d4";
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atmosInlet.Lock = true;
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atmosInlet.Mode = 1;
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atmosValve.On = false;
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atmosValve.Lock = true;
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let isPumping = false;
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let tempPressure = 0;
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loop {
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yield();
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let temp = gasSensor.Temperature;
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let pres = atmosAnal.Pressure;
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let liqV = atmosAnal.VolumeOfLiquid;
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let tempVol = atmosAnal.Volume;
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let stress = 5_000 * liqV / tempVol;
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tempPressure = isPumping ? 1_000 : 10_000;
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let shouldTurnOnInlet = (
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temp > 0c &&
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pres < tempPressure &&
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stress < 50
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);
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isPumping = (
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!shouldTurnOnInlet &&
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atmosTank.Pressure < 35_000 &&
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atmosAnal.RatioPollutant == 0 &&
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atmosAnal.RatioLiquidPollutant == 0 &&
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atmosAnal.Pressure > 1_000
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);
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atmosValve.On = isPumping;
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atmosInlet.On = shouldTurnOnInlet;
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}
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72
test.slang
72
test.slang
@@ -1,72 +0,0 @@
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/// Laree script V1
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device self = "db";
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device larre = "d0";
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device exportChute = "d1";
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const TOTAL_SLOTS = 19;
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const EXPORT_CHUTE = 1;
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const START_STATION = 2;
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let currentIndex = 0;
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/// Waits for the larre to be idle before continuing
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fn waitForIdle() {
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yield();
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while (!larre.Idle) {
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yield();
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}
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}
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/// Instructs the Larre to go to the chute and deposit
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/// what is currently in its arm
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fn deposit() {
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larre.Setting = EXPORT_CHUTE;
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waitForIdle();
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larre.Activate = true;
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waitForIdle();
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exportChute.Open = false;
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}
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/// This function is responsible for checking the plant under
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/// the larre at this index, and harvesting if applicable
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fn checkAndHarvest(currentIndex) {
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if (currentIndex <= EXPORT_CHUTE || ls(larre, 255, "Seeding") < 1) {
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return;
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}
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// harvest from this device
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while (ls(larre, 255, "Mature")) {
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yield();
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larre.Activate = true;
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}
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let hasRemainingPlant = ls(larre, 255, "Occupied");
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// move to the export chute
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larre.Setting = EXPORT_CHUTE;
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waitForIdle();
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deposit();
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if (hasRemainingPlant) {
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deposit();
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}
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larre.Setting = currentIndex;
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waitForIdle();
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if (ls(larre, 0, "Occupied")) {
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larre.Activate = true;
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}
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waitForIdle();
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}
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loop {
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yield();
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if (!larre.Idle) {
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continue;
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}
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let newIndex = currentIndex + 1 > TOTAL_SLOTS ? START_STATION : currentIndex + 1;
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checkAndHarvest(currentIndex);
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larre.Setting = newIndex;
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currentIndex = newIndex;
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}
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