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0.4.6
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16
Changelog.md
16
Changelog.md
@@ -1,5 +1,21 @@
|
|||||||
# Changelog
|
# Changelog
|
||||||
|
|
||||||
|
[0.4.6]
|
||||||
|
|
||||||
|
- Fixed bug in compiler where you were unable to assign a `const` value to
|
||||||
|
a `let` variable
|
||||||
|
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||||||
|
[0.4.5]
|
||||||
|
|
||||||
|
- Fixed issue where after clicking "Cancel" on the IC10 Editor, the side-by-side
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||||||
|
IC10 output would no longer update with highlighting or code updates.
|
||||||
|
- Added ability to live-reload the mod while developing using the `ScriptEngine`
|
||||||
|
mod from BepInEx
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||||||
|
- This required adding in cleanup code to cleanup references to the Rust DLL
|
||||||
|
before destroying the mod instance.
|
||||||
|
- Added BepInEx debug logging. This will ONLY show if you have debug logs
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||||||
|
enabled in the BepInEx configuration file.
|
||||||
|
|
||||||
[0.4.4]
|
[0.4.4]
|
||||||
|
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||||||
- Added Stationpedia docs back after removing all harmony patches from the mod
|
- Added Stationpedia docs back after removing all harmony patches from the mod
|
||||||
|
|||||||
@@ -2,11 +2,11 @@
|
|||||||
<ModMetadata xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
<ModMetadata xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||||
<Name>Slang</Name>
|
<Name>Slang</Name>
|
||||||
<Author>JoeDiertay</Author>
|
<Author>JoeDiertay</Author>
|
||||||
<Version>0.4.4</Version>
|
<Version>0.4.6</Version>
|
||||||
<Description>
|
<Description>
|
||||||
[h1]Slang: High-Level Programming for Stationeers[/h1]
|
[h1]Slang: High-Level Programming for Stationeers[/h1]
|
||||||
|
|
||||||
Stop writing assembly. Start writing code.
|
Iterate faster. Stop writing assembly. Start writing code.
|
||||||
|
|
||||||
Slang (Stationeers Language) brings modern programming to Stationeers. It allows you to write scripts using a familiar C-style syntax (variables, functions, if/else, loops) directly in the in-game editor. When you hit confirm, Slang compiles your code into IC10 instantly.
|
Slang (Stationeers Language) brings modern programming to Stationeers. It allows you to write scripts using a familiar C-style syntax (variables, functions, if/else, loops) directly in the in-game editor. When you hit confirm, Slang compiles your code into IC10 instantly.
|
||||||
|
|
||||||
@@ -15,7 +15,7 @@ Slang (Stationeers Language) brings modern programming to Stationeers. It allows
|
|||||||
[h2]Features[/h2]
|
[h2]Features[/h2]
|
||||||
[list]
|
[list]
|
||||||
[*] [b]In-Game Compilation:[/b] No external tools needed. Write Slang directly in the IC editor.
|
[*] [b]In-Game Compilation:[/b] No external tools needed. Write Slang directly in the IC editor.
|
||||||
[*] [b]No More Register Juggling:[/b] Define variables with let (e.g., let temp = 300). The compiler manages r0-r15 for you.
|
[*] [b]No More Register Juggling:[/b] Define variables with let (e.g., let temp = 200c). The compiler manages r0-r15 for you.
|
||||||
[*] [b]Control Flow:[/b] Write readable logic with if, else, while, loop, break, and continue.
|
[*] [b]Control Flow:[/b] Write readable logic with if, else, while, loop, break, and continue.
|
||||||
[*] [b]Functions:[/b] Create reusable code blocks with arguments.
|
[*] [b]Functions:[/b] Create reusable code blocks with arguments.
|
||||||
[*] [b]Smart Editor:[/b] Get real-time syntax highlighting and error checking (red text) as you type.
|
[*] [b]Smart Editor:[/b] Get real-time syntax highlighting and error checking (red text) as you type.
|
||||||
@@ -53,14 +53,13 @@ loop {
|
|||||||
[h2]Known Issues (Beta)[/h2]
|
[h2]Known Issues (Beta)[/h2]
|
||||||
[list]
|
[list]
|
||||||
[*] [b]Stack Access:[/b] Direct stack memory access is disabled to prevent conflicts with the compiler's internal memory management. A workaround is being planned.
|
[*] [b]Stack Access:[/b] Direct stack memory access is disabled to prevent conflicts with the compiler's internal memory management. A workaround is being planned.
|
||||||
[*] [b]Documentation:[/b] In-game tooltips for syscalls (like load, set) are WIP. Check the "Slang" entry in the Stationpedia (F1) for help.
|
[*] [b]Documentation:[/b] In-game tooltips for syscalls (like load, set) are WIP. Check the "Slang" entry in the Stationpedia (F1) for help, or checkout [url=https://github.com/dbidwell94/stationeers_lang/blob/master/docs/getting-started.md]The Docs[/url] for guides on how to get started.
|
||||||
[/list]
|
[/list]
|
||||||
|
|
||||||
[h2]Planned Features[/h2]
|
[h2]Planned Features[/h2]
|
||||||
[list]
|
[list]
|
||||||
[*] Enhanced LSP features (Autocomplete, Go to Definition).
|
[*] Enhanced LSP features (Autocomplete, Go to Definition).
|
||||||
[*] Full feature parity with all IC10 instructions.
|
[*] Full feature parity with all IC10 instructions.
|
||||||
[*] Tutorials and beginner script examples.
|
|
||||||
[/list]
|
[/list]
|
||||||
|
|
||||||
[h2]FAQ[/h2]
|
[h2]FAQ[/h2]
|
||||||
@@ -70,10 +69,18 @@ A: The Slang compiler is built in Rust for performance and reliability. It is co
|
|||||||
[b]Q: Is this compatible with my current save?[/b]
|
[b]Q: Is this compatible with my current save?[/b]
|
||||||
A: Yes! Slang does not modify any existing IC10 code, it is only a compiler. As a matter of fact: if you wish to stop using Slang at any time, your compiled IC10 will still exist on the chip. However: Slang adds a comment at the bottom of your compiled IC10 which is a GZIP and base64 encoded version of your Slang source code. This might break line limits with Slang not installed. If you wish to no longer use Slang, I recommend you remove this comment from the source code after uninstalling Slang.
|
A: Yes! Slang does not modify any existing IC10 code, it is only a compiler. As a matter of fact: if you wish to stop using Slang at any time, your compiled IC10 will still exist on the chip. However: Slang adds a comment at the bottom of your compiled IC10 which is a GZIP and base64 encoded version of your Slang source code. This might break line limits with Slang not installed. If you wish to no longer use Slang, I recommend you remove this comment from the source code after uninstalling Slang.
|
||||||
|
|
||||||
|
[b]Q: Does this modify the in-game scripting language[/b]
|
||||||
|
A: No! Slang compiles directly to IC10. Any valid Slang file will produce valid IC10. The goal of this mod is twofold:
|
||||||
|
[list]
|
||||||
|
[*] Allow experienced users to quickly iterate on their scripts to get back into base upgrades faster
|
||||||
|
[*] Allow newcomers who already know C-style languages (JS/C#/Java/Rust/C/etc) to see how it maps to IC10 so they can get to understand IC10 better
|
||||||
|
[/list]
|
||||||
|
|
||||||
[h2]Useful Links[/h2]
|
[h2]Useful Links[/h2]
|
||||||
[url=https://github.com/dbidwell94/stationeers_lang]Source Code on GitHub[/url]
|
[url=https://github.com/dbidwell94/stationeers_lang]Source Code on GitHub[/url]
|
||||||
[url=https://discord.gg/stationeers]Stationeers Official Discord[/url]
|
[url=https://discord.gg/stationeers]Stationeers Official Discord[/url]
|
||||||
[url=https://discord.gg/M4sCfYMacs]Stationeers Modding Discord[/url]
|
[url=https://discord.gg/M4sCfYMacs]Stationeers Modding Discord[/url]
|
||||||
|
[url=https://github.com/dbidwell94/stationeers_lang/blob/master/docs/getting-started.md]Getting Started Guide[/url]
|
||||||
</Description>
|
</Description>
|
||||||
<ChangeLog xsi:nil="true" />
|
<ChangeLog xsi:nil="true" />
|
||||||
<WorkshopHandle>3619985558</WorkshopHandle>
|
<WorkshopHandle>3619985558</WorkshopHandle>
|
||||||
@@ -116,5 +123,7 @@ A: Yes! Slang does not modify any existing IC10 code, it is only a compiler. As
|
|||||||
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad
|
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad
|
||||||
|
|
||||||
Source Code: https://github.com/dbidwell94/stationeers_lang
|
Source Code: https://github.com/dbidwell94/stationeers_lang
|
||||||
|
|
||||||
|
Documentation: https://github.com/dbidwell94/stationeers_lang/blob/master/docs/getting-started.md
|
||||||
]]></InGameDescription>
|
]]></InGameDescription>
|
||||||
</ModMetadata>
|
</ModMetadata>
|
||||||
|
|||||||
@@ -6,7 +6,6 @@ using System.Linq;
|
|||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using StationeersIC10Editor;
|
using StationeersIC10Editor;
|
||||||
using StationeersIC10Editor.IC10;
|
|
||||||
|
|
||||||
public class SlangFormatter : ICodeFormatter
|
public class SlangFormatter : ICodeFormatter
|
||||||
{
|
{
|
||||||
@@ -14,8 +13,25 @@ public class SlangFormatter : ICodeFormatter
|
|||||||
private CancellationTokenSource? _lspCancellationToken;
|
private CancellationTokenSource? _lspCancellationToken;
|
||||||
private object _tokenLock = new();
|
private object _tokenLock = new();
|
||||||
|
|
||||||
protected Editor? Ic10Editor = null;
|
protected Editor? __Ic10Editor = null;
|
||||||
private IC10CodeFormatter iC10CodeFormatter = new IC10CodeFormatter();
|
|
||||||
|
protected Editor Ic10Editor
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (__Ic10Editor == null)
|
||||||
|
{
|
||||||
|
var tab = Editor.ParentTab;
|
||||||
|
tab.ClearExtraEditors();
|
||||||
|
__Ic10Editor = new Editor(Editor.KeyHandler);
|
||||||
|
Ic10Editor.IsReadOnly = true;
|
||||||
|
tab.AddEditor(__Ic10Editor);
|
||||||
|
}
|
||||||
|
|
||||||
|
return __Ic10Editor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private string ic10CompilationResult = "";
|
private string ic10CompilationResult = "";
|
||||||
private List<SourceMapEntry> ic10SourceMap = new();
|
private List<SourceMapEntry> ic10SourceMap = new();
|
||||||
|
|
||||||
@@ -80,7 +96,7 @@ public class SlangFormatter : ICodeFormatter
|
|||||||
{
|
{
|
||||||
if (!Marshal.CompileFromString(RawText, out var compilationResult, out var sourceMap))
|
if (!Marshal.CompileFromString(RawText, out var compilationResult, out var sourceMap))
|
||||||
{
|
{
|
||||||
return "Compilation Error";
|
return "# Compilation Error";
|
||||||
}
|
}
|
||||||
|
|
||||||
return compilationResult + $"\n{EncodeSource(RawText, SLANG_SRC)}";
|
return compilationResult + $"\n{EncodeSource(RawText, SLANG_SRC)}";
|
||||||
@@ -118,6 +134,10 @@ public class SlangFormatter : ICodeFormatter
|
|||||||
return styledLine;
|
return styledLine;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This handles calling the `HandleLsp` function by creating a new `CancellationToken` and
|
||||||
|
/// cancelling the current call if applicable.
|
||||||
|
/// </summary>
|
||||||
private void HandleCodeChanged()
|
private void HandleCodeChanged()
|
||||||
{
|
{
|
||||||
CancellationToken token;
|
CancellationToken token;
|
||||||
@@ -133,6 +153,11 @@ public class SlangFormatter : ICodeFormatter
|
|||||||
_ = HandleLsp(inputSrc, token);
|
_ = HandleLsp(inputSrc, token);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Takes a copy of the current source code and sends it to the Rust compiler in a background thread
|
||||||
|
/// to get diagnostic data. This also handles getting a compilation response of optimized IC10 for the
|
||||||
|
/// side-by-side IC10Editor to show with sourcemap highlighting.
|
||||||
|
/// </summary>
|
||||||
private async Task HandleLsp(string inputSrc, CancellationToken cancellationToken)
|
private async Task HandleLsp(string inputSrc, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@@ -165,24 +190,21 @@ public class SlangFormatter : ICodeFormatter
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var (compilationSuccess, compiled, sourceMap) = await Task.Run(
|
var (compilationSuccess, compiled, sourceMap) = await Task.Run(() =>
|
||||||
() =>
|
{
|
||||||
{
|
var successful = Marshal.CompileFromString(
|
||||||
var successful = Marshal.CompileFromString(
|
inputSrc,
|
||||||
inputSrc,
|
out var compiled,
|
||||||
out var compiled,
|
out var sourceMap
|
||||||
out var sourceMap
|
);
|
||||||
);
|
return (successful, compiled, sourceMap);
|
||||||
return (successful, compiled, sourceMap);
|
});
|
||||||
},
|
|
||||||
cancellationToken
|
|
||||||
);
|
|
||||||
|
|
||||||
if (compilationSuccess)
|
if (compilationSuccess)
|
||||||
{
|
{
|
||||||
ic10CompilationResult = compiled;
|
ic10CompilationResult = compiled;
|
||||||
ic10SourceMap = sourceMap;
|
ic10SourceMap = sourceMap;
|
||||||
UpdateIc10Formatter();
|
UpdateIc10Content(Ic10Editor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (OperationCanceledException) { }
|
catch (OperationCanceledException) { }
|
||||||
@@ -192,22 +214,24 @@ public class SlangFormatter : ICodeFormatter
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the underlying code in the IC10 Editor, after which will call `UpdateIc10Formatter` to
|
||||||
|
/// update highlighting of relavent fields.
|
||||||
|
/// </summary>
|
||||||
|
private void UpdateIc10Content(Editor editor)
|
||||||
|
{
|
||||||
|
editor.ResetCode(ic10CompilationResult);
|
||||||
|
UpdateIc10Formatter();
|
||||||
|
}
|
||||||
|
|
||||||
|
// This runs on the main thread. This function ONLY updates the highlighting of the IC10 code.
|
||||||
|
// If you need to update the code in the editor itself, you should use `UpdateIc10Content`.
|
||||||
private void UpdateIc10Formatter()
|
private void UpdateIc10Formatter()
|
||||||
{
|
{
|
||||||
var tab = Editor.ParentTab;
|
// Bail if our backing field is null. We don't want to set the field in this function. It
|
||||||
if (Ic10Editor == null)
|
// runs way too much and we might not even have source code to use.
|
||||||
{
|
if (__Ic10Editor == null)
|
||||||
iC10CodeFormatter = new IC10CodeFormatter();
|
return;
|
||||||
Ic10Editor = new Editor(Editor.KeyHandler);
|
|
||||||
Ic10Editor.IsReadOnly = true;
|
|
||||||
iC10CodeFormatter.Editor = Ic10Editor;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (tab.Editors.Count < 2)
|
|
||||||
{
|
|
||||||
tab.AddEditor(Ic10Editor);
|
|
||||||
}
|
|
||||||
|
|
||||||
var caretPos = Editor.CaretPos.Line;
|
var caretPos = Editor.CaretPos.Line;
|
||||||
|
|
||||||
// get the slang sourceMap at the current editor line
|
// get the slang sourceMap at the current editor line
|
||||||
@@ -215,10 +239,6 @@ public class SlangFormatter : ICodeFormatter
|
|||||||
entry.SlangSource.StartLine == caretPos || entry.SlangSource.EndLine == caretPos
|
entry.SlangSource.StartLine == caretPos || entry.SlangSource.EndLine == caretPos
|
||||||
);
|
);
|
||||||
|
|
||||||
// extract the current "context" of the ic10 compilation. The current Slang source line
|
|
||||||
// should be directly next to the compiled IC10 source line, and we should highlight the
|
|
||||||
// IC10 code that directly represents the Slang source
|
|
||||||
|
|
||||||
Ic10Editor.ResetCode(ic10CompilationResult);
|
Ic10Editor.ResetCode(ic10CompilationResult);
|
||||||
|
|
||||||
if (lines.Count() < 1)
|
if (lines.Count() < 1)
|
||||||
@@ -245,7 +265,11 @@ public class SlangFormatter : ICodeFormatter
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// This runs on the Main Thread
|
/// <summary>
|
||||||
|
/// Takes diagnostics from the Rust FFI compiler and applies it as semantic tokens to the
|
||||||
|
/// source in this editor.
|
||||||
|
/// This runs on the Main Thread
|
||||||
|
/// </summary>
|
||||||
private void ApplyDiagnostics(Dictionary<uint, IGrouping<uint, Diagnostic>> dict)
|
private void ApplyDiagnostics(Dictionary<uint, IGrouping<uint, Diagnostic>> dict)
|
||||||
{
|
{
|
||||||
HashSet<uint> linesToRefresh;
|
HashSet<uint> linesToRefresh;
|
||||||
|
|||||||
@@ -67,7 +67,9 @@ public static class Marshal
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
_libraryHandle = LoadLibrary(ExtractNativeLibrary(Ffi.RustLib));
|
_libraryHandle = LoadLibrary(ExtractNativeLibrary(Ffi.RustLib));
|
||||||
|
L.Debug("Rust DLL loaded successfully. Enjoy native speed compilations!");
|
||||||
CodeFormatters.RegisterFormatter("Slang", typeof(SlangFormatter), true);
|
CodeFormatters.RegisterFormatter("Slang", typeof(SlangFormatter), true);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
@@ -91,8 +93,13 @@ public static class Marshal
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
FreeLibrary(_libraryHandle);
|
CodeFormatters.RegisterFormatter("Slang", typeof(PlainTextFormatter), true);
|
||||||
|
if (!FreeLibrary(_libraryHandle))
|
||||||
|
{
|
||||||
|
L.Warning("Unable to free Rust library");
|
||||||
|
}
|
||||||
_libraryHandle = IntPtr.Zero;
|
_libraryHandle = IntPtr.Zero;
|
||||||
|
L.Debug("Rust DLL library freed");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
@@ -191,9 +198,9 @@ public static class Marshal
|
|||||||
|
|
||||||
Assembly assembly = Assembly.GetExecutingAssembly();
|
Assembly assembly = Assembly.GetExecutingAssembly();
|
||||||
|
|
||||||
using (Stream stream = assembly.GetManifestResourceStream(libName))
|
using (Stream resourceStream = assembly.GetManifestResourceStream(libName))
|
||||||
{
|
{
|
||||||
if (stream == null)
|
if (resourceStream == null)
|
||||||
{
|
{
|
||||||
L.Error(
|
L.Error(
|
||||||
$"{libName} not found. This means it was not embedded in the mod. Please contact the mod author!"
|
$"{libName} not found. This means it was not embedded in the mod. Please contact the mod author!"
|
||||||
@@ -201,18 +208,85 @@ public static class Marshal
|
|||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check if file exists and contents are identical to avoid overwriting locked files
|
||||||
|
if (File.Exists(destinationPath))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (
|
||||||
|
FileStream fileStream = new FileStream(
|
||||||
|
destinationPath,
|
||||||
|
FileMode.Open,
|
||||||
|
FileAccess.Read,
|
||||||
|
FileShare.ReadWrite
|
||||||
|
)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
if (resourceStream.Length == fileStream.Length)
|
||||||
|
{
|
||||||
|
if (StreamsContentsAreEqual(resourceStream, fileStream))
|
||||||
|
{
|
||||||
|
L.Debug(
|
||||||
|
$"DLL {libName} already exists and matches. Skipping extraction."
|
||||||
|
);
|
||||||
|
return destinationPath;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (IOException ex)
|
||||||
|
{
|
||||||
|
L.Warning(
|
||||||
|
$"Could not verify existing {libName}, attempting overwrite. {ex.Message}"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
resourceStream.Position = 0;
|
||||||
|
|
||||||
|
// Attempt to overwrite if missing or different
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
using (FileStream fileStream = new FileStream(destinationPath, FileMode.Create))
|
using (FileStream fileStream = new FileStream(destinationPath, FileMode.Create))
|
||||||
{
|
{
|
||||||
stream.CopyTo(fileStream);
|
resourceStream.CopyTo(fileStream);
|
||||||
}
|
}
|
||||||
return destinationPath;
|
return destinationPath;
|
||||||
}
|
}
|
||||||
catch (IOException e)
|
catch (IOException e)
|
||||||
{
|
{
|
||||||
L.Warning($"Could not overwrite {libName} (it might be in use): {e.Message}");
|
// If we fail here, the file is likely locked.
|
||||||
return "";
|
// However, if we are here, it means the file is DIFFERENT or we couldn't read it.
|
||||||
|
// As a fallback for live-reload, we can try returning the path anyway
|
||||||
|
// assuming the existing locked file might still work.
|
||||||
|
L.Warning(
|
||||||
|
$"Could not overwrite {libName} (it might be in use): {e.Message}. Attempting to use existing file."
|
||||||
|
);
|
||||||
|
return destinationPath;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool StreamsContentsAreEqual(Stream stream1, Stream stream2)
|
||||||
|
{
|
||||||
|
const int bufferSize = 4096;
|
||||||
|
byte[] buffer1 = new byte[bufferSize];
|
||||||
|
byte[] buffer2 = new byte[bufferSize];
|
||||||
|
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
int count1 = stream1.Read(buffer1, 0, bufferSize);
|
||||||
|
int count2 = stream2.Read(buffer2, 0, bufferSize);
|
||||||
|
|
||||||
|
if (count1 != count2)
|
||||||
|
return false;
|
||||||
|
if (count1 == 0)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
for (int i = 0; i < count1; i++)
|
||||||
|
{
|
||||||
|
if (buffer1[i] != buffer2[i])
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,3 @@
|
|||||||
using System.Text.RegularExpressions;
|
|
||||||
using BepInEx;
|
using BepInEx;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
|
|
||||||
@@ -40,43 +39,32 @@ namespace Slang
|
|||||||
{
|
{
|
||||||
public const string PluginGuid = "com.biddydev.slang";
|
public const string PluginGuid = "com.biddydev.slang";
|
||||||
public const string PluginName = "Slang";
|
public const string PluginName = "Slang";
|
||||||
public const string PluginVersion = "0.4.4";
|
public const string PluginVersion = "0.4.6";
|
||||||
|
|
||||||
private Harmony? _harmony;
|
private static Harmony? _harmony;
|
||||||
|
|
||||||
private static Regex? _slangSourceCheck = null;
|
public void Awake()
|
||||||
|
|
||||||
private static Regex SlangSourceCheck
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_slangSourceCheck is null)
|
|
||||||
{
|
|
||||||
_slangSourceCheck = new Regex(@"[;{}()]|\b(let|fn|device)\b|\/\/");
|
|
||||||
}
|
|
||||||
|
|
||||||
return _slangSourceCheck;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool IsSlangSource(ref string input)
|
|
||||||
{
|
|
||||||
return SlangSourceCheck.IsMatch(input);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
{
|
||||||
L.SetLogger(Logger);
|
L.SetLogger(Logger);
|
||||||
this._harmony = new Harmony(PluginGuid);
|
_harmony = new Harmony(PluginGuid);
|
||||||
|
|
||||||
// If we failed to load the compiler, bail from the rest of the patches. It won't matter,
|
// If we failed to load the compiler, bail from the rest of the patches. It won't matter,
|
||||||
// as the compiler itself has failed to load.
|
// as the compiler itself has failed to load.
|
||||||
if (!Marshal.Init())
|
if (!Marshal.Init())
|
||||||
{
|
{
|
||||||
|
L.Error("Marshal failed to init");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
this._harmony.PatchAll();
|
_harmony.PatchAll();
|
||||||
|
L.Debug("Ran Harmony patches");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDestroy()
|
||||||
|
{
|
||||||
|
Marshal.Destroy();
|
||||||
|
_harmony?.UnpatchSelf();
|
||||||
|
L.Debug("Cleaned up Harmony patches");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
2
rust_compiler/Cargo.lock
generated
2
rust_compiler/Cargo.lock
generated
@@ -930,7 +930,7 @@ checksum = "e3a9fe34e3e7a50316060351f37187a3f546bce95496156754b601a5fa71b76e"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "slang"
|
name = "slang"
|
||||||
version = "0.4.3"
|
version = "0.4.6"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"anyhow",
|
"anyhow",
|
||||||
"clap",
|
"clap",
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "slang"
|
name = "slang"
|
||||||
version = "0.4.3"
|
version = "0.4.6"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
[workspace]
|
[workspace]
|
||||||
|
|||||||
@@ -168,3 +168,28 @@ fn test_const_hash_expr() -> anyhow::Result<()> {
|
|||||||
);
|
);
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_declaration_is_const() -> anyhow::Result<()> {
|
||||||
|
let compiled = compile! {
|
||||||
|
debug
|
||||||
|
r#"
|
||||||
|
const MAX = 100;
|
||||||
|
|
||||||
|
let max = MAX;
|
||||||
|
"#
|
||||||
|
};
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
compiled,
|
||||||
|
indoc! {
|
||||||
|
"
|
||||||
|
j main
|
||||||
|
main:
|
||||||
|
move r8 100
|
||||||
|
"
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|||||||
@@ -714,7 +714,12 @@ impl<'a> Compiler<'a> {
|
|||||||
|
|
||||||
Operand::Register(VariableScope::TEMP_STACK_REGISTER)
|
Operand::Register(VariableScope::TEMP_STACK_REGISTER)
|
||||||
}
|
}
|
||||||
VariableLocation::Constant(_) | VariableLocation::Device(_) => unreachable!(),
|
VariableLocation::Constant(Literal::Number(num)) => Operand::Number(num.into()),
|
||||||
|
VariableLocation::Constant(Literal::Boolean(b)) => {
|
||||||
|
Operand::Number(Number::from(b).into())
|
||||||
|
}
|
||||||
|
VariableLocation::Device(_)
|
||||||
|
| VariableLocation::Constant(Literal::String(_)) => unreachable!(),
|
||||||
};
|
};
|
||||||
self.emit_variable_assignment(&var_loc, src)?;
|
self.emit_variable_assignment(&var_loc, src)?;
|
||||||
(var_loc, None)
|
(var_loc, None)
|
||||||
|
|||||||
Reference in New Issue
Block a user