Add README.md

This commit is contained in:
2025-11-22 17:54:06 -07:00
parent 4703f9d24a
commit fd9964ea5a
5 changed files with 129 additions and 14 deletions

26
Cargo.lock generated
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@@ -197,9 +197,9 @@ checksum = "613afe47fcd5fac7ccf1db93babcb082c5994d996f20b8b159f2ad1658eb5724"
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"clap_derive", "clap_derive",
@@ -207,9 +207,9 @@ dependencies = [
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@@ -334,9 +334,9 @@ dependencies = [
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30
README.md Normal file
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@@ -0,0 +1,30 @@
# Stationeers Language (slang)
This is an ambitious attempt at creating:
- A new programming language (slang)
- A compiler to translate slang -> IC10
- A mod to allow direct input of slang in the in-game script editor to
automatically compile to IC10 before running
This project currently outputs 3 files:
- A Linux CLI
- A Windows CLI
- A Windows FFI dll
- Contains a single function: `compile_from_string`
The aim of this project is to lower the amount of time it takes to code simple
scripts in Stationeers so you can get back to engineering atmospherics or
whatever you are working on. This project is NOT meant to fully replace IC10.
Obviously hand-coded assembly written by an experienced programmer is more
optimized and smaller than something that a C compiler will spit out. This is
the same way. It WILL produce valid IC10, but for large complicated projects it
might produce over the allowed limit of lines the in-game editor supports.
Current Unknowns
- Should I support a configurable script line length in-game to allow larger
scripts to be saved?
- Should compilation be "behind the scenes" (in game editor will ALWAYS be what
you put in. IC10 will be IC10, slang will be slang)

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@@ -88,3 +88,85 @@ fn incorrect_args_count() -> anyhow::Result<()> {
Ok(()) Ok(())
} }
#[test]
fn inline_literal_args() -> anyhow::Result<()> {
let compiled = compile! {
debug
"
fn doSomething(arg1, arg2) {};
let thisVariableShouldStayInPlace = 123;
let returnedValue = doSomething(12, 34);
"
};
assert_eq!(
compiled,
indoc! {
"
j main
doSomething:
pop r8 #arg2
pop r9 #arg1
push ra
sub r0 sp 1
get ra db r0
sub sp sp 1
j ra
main:
move r8 123 #thisVariableShouldStayInPlace
push r8
push 12
push 34
jal doSomething
sub r0 sp 1
get r8 db r0
sub sp sp 1
move r9 r15 #returnedValue
"
}
);
Ok(())
}
#[test]
fn mixed_args() -> anyhow::Result<()> {
let compiled = compile! {
debug
"
let arg1 = 123;
let returnValue = doSomething(arg1, 456);
fn doSomething(arg1, arg2) {};
"
};
assert_eq!(
compiled,
indoc! {
"
j main
doSomething:
pop r8 #arg2
pop r9 #arg1
push ra
sub r0 sp 1
get ra db r0
sub sp sp 1
j ra
main:
move r8 123 #arg1
push r8
push r8
push 456
jal doSomething
sub r0 sp 1
get r8 db r0
sub sp sp 1
move r9 r15 #returnValue
"
}
);
Ok(())
}

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@@ -25,7 +25,9 @@ fn variable_declaration_numeric_literal() -> anyhow::Result<()> {
#[test] #[test]
fn variable_declaration_numeric_literal_stack_spillover() -> anyhow::Result<()> { fn variable_declaration_numeric_literal_stack_spillover() -> anyhow::Result<()> {
let compiled = compile! {debug r#" let compiled = compile! {
debug
r#"
let a = 0; let a = 0;
let b = 1; let b = 1;
let c = 2; let c = 2;

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@@ -53,6 +53,7 @@ quick_error! {
} }
#[derive(Default)] #[derive(Default)]
#[repr(C)]
pub struct CompilerConfig { pub struct CompilerConfig {
pub debug: bool, pub debug: bool,
} }