From fa776557e44b446590381b98cf36828872ef85f2 Mon Sep 17 00:00:00 2001 From: Devin Bidwell Date: Sun, 7 Dec 2025 21:24:52 -0700 Subject: [PATCH] Update About.xml --- ModData/About/About.xml | 223 ++++++++++++++++++++-------------------- 1 file changed, 114 insertions(+), 109 deletions(-) diff --git a/ModData/About/About.xml b/ModData/About/About.xml index 10c78ec..e1cc5c8 100644 --- a/ModData/About/About.xml +++ b/ModData/About/About.xml @@ -3,112 +3,117 @@ StationeersSlang JoeDiertay 0.1.1 - - [h1]Slang: High-Level Programming for Stationeers[/h1] - - Stop writing assembly. Start writing code. - - Slang (Stationeers Language) brings modern programming to Stationeers. It allows you to write scripts using a familiar C-style syntax (variables, functions, if/else, loops) directly in the in-game editor. When you hit confirm, Slang compiles your code into optimized IC10 MIPS assembly instantly. - - [b]NOTE: This project is in BETA. Expect updates and changes![/b] - - [h2]Features[/h2] - [list] - [*] [b]In-Game Compilation:[/b] No external tools needed. Write Slang directly in the IC editor. - [*] [b]No More Register Juggling:[/b] Define variables with let (e.g., let temp = 300). The compiler manages r0-r15 for you. - [*] [b]Control Flow:[/b] Write readable logic with if, else, while, loop, break, and continue. - [*] [b]Functions:[/b] Create reusable code blocks with arguments. - [*] [b]Smart Editor:[/b] Get real-time syntax highlighting and error checking (red text) as you type. - [*] [b]Persistent Source:[/b] Your high-level Slang code is saved to the chip, so it's there when you come back. - [*] [b]Optimizations:[/b] Features like Constant Folding calculate math at compile time to save instructions. - [*] [b]Device Aliasing:[/b] Simple mapping: device sensor = "d0". - [*] [b]Temperature Literals:[/b] Don't worry about converting Celsius to Kelvin anymore. Define your temperatures as whatever you want and append the proper suffix at the end (ex. 20c, 68f, 293.15k) - [/list] - - [h2]Installation[/h2] - This is a StationeersLaunchPad Plugin Mod. - 1. Install BepInEx (required). - 2. Install StationeersLaunchPad. - 3. Subscribe to Slang. - - [h2]Usage[/h2] - 1. Open any IC10 housing or editor in-game. - 2. Write your Slang code. - 3. Press [b]Confirm[/b]. The mod compiles your code to IC10 and loads it onto the chip. - - [h2]Example Code[/h2] - [code] - device airCon = "d0"; - device gasSensor = "d1"; - - loop { - yield(); - // yes, ideally you would use a latch here, but this is just a simple example :) - airCon.On = gasSensor.Temperature >= 28c; - } - [/code] - - [h2]Known Issues (Beta)[/h2] - [list] - [*] [b]Code Size:[/b] Compiled output is currently more verbose than hand-optimized assembly. Optimization passes are planned. - [*] [b]Stack Access:[/b] Direct stack memory access is disabled to prevent conflicts with the compiler's internal memory management. - [*] [b]Documentation:[/b] In-game tooltips for syscalls (like load, set) are WIP. Check the "Slang" entry in the Stationpedia (F1) for help. - [*] [b]Debugging:[/b] Runtime errors currently point to the compiled IC10 line number, not your Slang source line. Source mapping is coming soon. - [/list] - - [h2]Planned Features[/h2] - [list] - [*] Side-by-side view: Slang vs. Compiled IC10. - [*] Compiler optimizations (dead code elimination, smarter register allocation). - [*] Enhanced LSP features (Autocomplete, Go to Definition). - [*] Full feature parity with all IC10 instructions. - [*] Tutorials and beginner script examples. - [/list] - - [h2]FAQ[/h2] - [b]Q: What is the DLL extracted to my temp folder?[/b] - A: The Slang compiler is built in Rust for performance and reliability. It is compiled as a native library and bundled with the mod. It must be extracted temporarily to function within the game's C# environment. - - - 3619985558 - - Logic - Scripting - Code - BepInEx - StationeersLaunchPad - Quality of Life - - - - Slang - High Level Language Compiler - A modern programming experience for Stationeers. Write C-style code that compiles to MIPS assembly instantly. - - Features - - In-Game Compilation: Write high-level logic directly in the chip editor. - - Automatic Registers: Stop juggling r0-r15. Just use let variables. - - Control Flow: Full support for if, else, while, and loop. - - Smart Editor: Integrated syntax highlighting and real-time error checking. - - Persistent Code: Your Slang source code is saved with the chip, so you never lose your work. - - Optimization: The compiler automatically optimizes constant math (e.g., 1 + 2 becomes 3). - - Example Code - device sensor = "d0"; - const MAX_TEMP = 300k; - - loop { - let temp = sensor.Temperature; - if (temp > MAX_TEMP) { - // Do logic here - } - yield(); - } - - Installation - This is a StationeersLaunchPad Plugin Mod. It requires BepInEx to be installed. - See: https://github.com/StationeersLaunchPad/StationeersLaunchPad - - Source Code: https://github.com/dbidwell94/stationeers_lang - ]]> - + +[h1]Slang: High-Level Programming for Stationeers[/h1] + +Stop writing assembly. Start writing code. + +Slang (Stationeers Language) brings modern programming to Stationeers. It allows you to write scripts using a familiar C-style syntax (variables, functions, if/else, loops) directly in the in-game editor. When you hit confirm, Slang compiles your code into optimized IC10 MIPS assembly instantly. + +[b]NOTE: This project is in BETA. Expect updates and changes![/b] + +[h2]Features[/h2] +[list] +[*] [b]In-Game Compilation:[/b] No external tools needed. Write Slang directly in the IC editor. +[*] [b]No More Register Juggling:[/b] Define variables with let (e.g., let temp = 300). The compiler manages r0-r15 for you. +[*] [b]Control Flow:[/b] Write readable logic with if, else, while, loop, break, and continue. +[*] [b]Functions:[/b] Create reusable code blocks with arguments. +[*] [b]Smart Editor:[/b] Get real-time syntax highlighting and error checking (red text) as you type. +[*] [b]Persistent Source:[/b] Your high-level Slang code is saved to the chip, so it's there when you come back. +[*] [b]Optimizations:[/b] Features like Constant Folding calculate math at compile time to save instructions. +[*] [b]Device Aliasing:[/b] Simple mapping: device sensor = "d0". +[*] [b]Temperature Literals:[/b] Don't worry about converting Celsius to Kelvin anymore. Define your temperatures as whatever you want and append the proper suffix at the end (ex. 20c, 68f, 293.15k) +[/list] + +[h2]Installation[/h2] +This is a StationeersLaunchPad Plugin Mod. +1. Install BepInEx (required). +2. Install StationeersLaunchPad. +3. Subscribe to Slang. + +[h2]Usage[/h2] +1. Open any IC10 housing or editor in-game. +2. Write your Slang code. +3. Press [b]Confirm[/b]. The mod compiles your code to IC10 and loads it onto the chip. + +[h2]Example Code[/h2] +[code] +device airCon = "d0"; +device gasSensor = "d1"; + +loop { + yield(); + // yes, ideally you would use a latch here, but this is just a simple example :) + airCon.On = gasSensor.Temperature >= 28c; +} +[/code] + +[h2]Known Issues (Beta)[/h2] +[list] +[*] [b]Code Size:[/b] Compiled output is currently more verbose than hand-optimized assembly. Optimization passes are planned. +[*] [b]Stack Access:[/b] Direct stack memory access is disabled to prevent conflicts with the compiler's internal memory management. +[*] [b]Documentation:[/b] In-game tooltips for syscalls (like load, set) are WIP. Check the "Slang" entry in the Stationpedia (F1) for help. +[*] [b]Debugging:[/b] Runtime errors currently point to the compiled IC10 line number, not your Slang source line. Source mapping is coming soon. +[/list] + +[h2]Planned Features[/h2] +[list] +[*] Side-by-side view: Slang vs. Compiled IC10. +[*] Compiler optimizations (dead code elimination, smarter register allocation). +[*] Enhanced LSP features (Autocomplete, Go to Definition). +[*] Full feature parity with all IC10 instructions. +[*] Tutorials and beginner script examples. +[/list] + +[h2]FAQ[/h2] +[b]Q: What is the DLL extracted to my temp folder?[/b] +A: The Slang compiler is built in Rust for performance and reliability. It is compiled as a native library and bundled with the mod. It must be extracted temporarily to function within the game's C# environment. + +[h2]Useful Links[/h2] +[url=https://github.com/dbidwell94/stationeers_lang]Source Code on GitHub[/url] +[url=https://discord.gg/stationeers]Stationeers Official Discord[/url] + [url=https://discord.gg/M4sCfYMacs]Stationeers Modding Discord[/url] + + + 3619985558 + + Logic + Scripting + Code + BepInEx + StationeersLaunchPad + Quality of Life + + + + Slang - High Level Language Compiler + A modern programming experience for Stationeers. Write C-style code that compiles to MIPS assembly instantly. + + Features + - In-Game Compilation: Write high-level logic directly in the chip editor. + - Automatic Registers: Stop juggling r0-r15. Just use let variables. + - Control Flow: Full support for if, else, while, and loop. + - Smart Editor: Integrated syntax highlighting and real-time error checking. + - Persistent Code: Your Slang source code is saved with the chip, so you never lose your work. + - Optimization: The compiler automatically optimizes constant math (e.g., 1 + 2 becomes 3). + + Example Code + device sensor = "d0"; + const MAX_TEMP = 300k; + + loop { + let temp = sensor.Temperature; + if (temp > MAX_TEMP) { + // Do logic here + } + yield(); + } + + Installation + This is a StationeersLaunchPad Plugin Mod. It requires BepInEx to be installed. + See: https://github.com/StationeersLaunchPad/StationeersLaunchPad + + Source Code: https://github.com/dbidwell94/stationeers_lang + ]]> +