diff --git a/ModData/About/About.xml b/ModData/About/About.xml
index 10c78ec..e1cc5c8 100644
--- a/ModData/About/About.xml
+++ b/ModData/About/About.xml
@@ -3,112 +3,117 @@
StationeersSlang
JoeDiertay
0.1.1
-
- [h1]Slang: High-Level Programming for Stationeers[/h1]
-
- Stop writing assembly. Start writing code.
-
- Slang (Stationeers Language) brings modern programming to Stationeers. It allows you to write scripts using a familiar C-style syntax (variables, functions, if/else, loops) directly in the in-game editor. When you hit confirm, Slang compiles your code into optimized IC10 MIPS assembly instantly.
-
- [b]NOTE: This project is in BETA. Expect updates and changes![/b]
-
- [h2]Features[/h2]
- [list]
- [*] [b]In-Game Compilation:[/b] No external tools needed. Write Slang directly in the IC editor.
- [*] [b]No More Register Juggling:[/b] Define variables with let (e.g., let temp = 300). The compiler manages r0-r15 for you.
- [*] [b]Control Flow:[/b] Write readable logic with if, else, while, loop, break, and continue.
- [*] [b]Functions:[/b] Create reusable code blocks with arguments.
- [*] [b]Smart Editor:[/b] Get real-time syntax highlighting and error checking (red text) as you type.
- [*] [b]Persistent Source:[/b] Your high-level Slang code is saved to the chip, so it's there when you come back.
- [*] [b]Optimizations:[/b] Features like Constant Folding calculate math at compile time to save instructions.
- [*] [b]Device Aliasing:[/b] Simple mapping: device sensor = "d0".
- [*] [b]Temperature Literals:[/b] Don't worry about converting Celsius to Kelvin anymore. Define your temperatures as whatever you want and append the proper suffix at the end (ex. 20c, 68f, 293.15k)
- [/list]
-
- [h2]Installation[/h2]
- This is a StationeersLaunchPad Plugin Mod.
- 1. Install BepInEx (required).
- 2. Install StationeersLaunchPad.
- 3. Subscribe to Slang.
-
- [h2]Usage[/h2]
- 1. Open any IC10 housing or editor in-game.
- 2. Write your Slang code.
- 3. Press [b]Confirm[/b]. The mod compiles your code to IC10 and loads it onto the chip.
-
- [h2]Example Code[/h2]
- [code]
- device airCon = "d0";
- device gasSensor = "d1";
-
- loop {
- yield();
- // yes, ideally you would use a latch here, but this is just a simple example :)
- airCon.On = gasSensor.Temperature >= 28c;
- }
- [/code]
-
- [h2]Known Issues (Beta)[/h2]
- [list]
- [*] [b]Code Size:[/b] Compiled output is currently more verbose than hand-optimized assembly. Optimization passes are planned.
- [*] [b]Stack Access:[/b] Direct stack memory access is disabled to prevent conflicts with the compiler's internal memory management.
- [*] [b]Documentation:[/b] In-game tooltips for syscalls (like load, set) are WIP. Check the "Slang" entry in the Stationpedia (F1) for help.
- [*] [b]Debugging:[/b] Runtime errors currently point to the compiled IC10 line number, not your Slang source line. Source mapping is coming soon.
- [/list]
-
- [h2]Planned Features[/h2]
- [list]
- [*] Side-by-side view: Slang vs. Compiled IC10.
- [*] Compiler optimizations (dead code elimination, smarter register allocation).
- [*] Enhanced LSP features (Autocomplete, Go to Definition).
- [*] Full feature parity with all IC10 instructions.
- [*] Tutorials and beginner script examples.
- [/list]
-
- [h2]FAQ[/h2]
- [b]Q: What is the DLL extracted to my temp folder?[/b]
- A: The Slang compiler is built in Rust for performance and reliability. It is compiled as a native library and bundled with the mod. It must be extracted temporarily to function within the game's C# environment.
-
-
- 3619985558
-
- Logic
- Scripting
- Code
- BepInEx
- StationeersLaunchPad
- Quality of Life
-
-
-
- Slang - High Level Language Compiler
- A modern programming experience for Stationeers. Write C-style code that compiles to MIPS assembly instantly.
-
- Features
- - In-Game Compilation: Write high-level logic directly in the chip editor.
- - Automatic Registers: Stop juggling r0-r15. Just use let variables.
- - Control Flow: Full support for if, else, while, and loop.
- - Smart Editor: Integrated syntax highlighting and real-time error checking.
- - Persistent Code: Your Slang source code is saved with the chip, so you never lose your work.
- - Optimization: The compiler automatically optimizes constant math (e.g., 1 + 2 becomes 3).
-
- Example Code
- device sensor = "d0";
- const MAX_TEMP = 300k;
-
- loop {
- let temp = sensor.Temperature;
- if (temp > MAX_TEMP) {
- // Do logic here
- }
- yield();
- }
-
- Installation
- This is a StationeersLaunchPad Plugin Mod. It requires BepInEx to be installed.
- See: https://github.com/StationeersLaunchPad/StationeersLaunchPad
-
- Source Code: https://github.com/dbidwell94/stationeers_lang
- ]]>
-
+
+[h1]Slang: High-Level Programming for Stationeers[/h1]
+
+Stop writing assembly. Start writing code.
+
+Slang (Stationeers Language) brings modern programming to Stationeers. It allows you to write scripts using a familiar C-style syntax (variables, functions, if/else, loops) directly in the in-game editor. When you hit confirm, Slang compiles your code into optimized IC10 MIPS assembly instantly.
+
+[b]NOTE: This project is in BETA. Expect updates and changes![/b]
+
+[h2]Features[/h2]
+[list]
+[*] [b]In-Game Compilation:[/b] No external tools needed. Write Slang directly in the IC editor.
+[*] [b]No More Register Juggling:[/b] Define variables with let (e.g., let temp = 300). The compiler manages r0-r15 for you.
+[*] [b]Control Flow:[/b] Write readable logic with if, else, while, loop, break, and continue.
+[*] [b]Functions:[/b] Create reusable code blocks with arguments.
+[*] [b]Smart Editor:[/b] Get real-time syntax highlighting and error checking (red text) as you type.
+[*] [b]Persistent Source:[/b] Your high-level Slang code is saved to the chip, so it's there when you come back.
+[*] [b]Optimizations:[/b] Features like Constant Folding calculate math at compile time to save instructions.
+[*] [b]Device Aliasing:[/b] Simple mapping: device sensor = "d0".
+[*] [b]Temperature Literals:[/b] Don't worry about converting Celsius to Kelvin anymore. Define your temperatures as whatever you want and append the proper suffix at the end (ex. 20c, 68f, 293.15k)
+[/list]
+
+[h2]Installation[/h2]
+This is a StationeersLaunchPad Plugin Mod.
+1. Install BepInEx (required).
+2. Install StationeersLaunchPad.
+3. Subscribe to Slang.
+
+[h2]Usage[/h2]
+1. Open any IC10 housing or editor in-game.
+2. Write your Slang code.
+3. Press [b]Confirm[/b]. The mod compiles your code to IC10 and loads it onto the chip.
+
+[h2]Example Code[/h2]
+[code]
+device airCon = "d0";
+device gasSensor = "d1";
+
+loop {
+ yield();
+ // yes, ideally you would use a latch here, but this is just a simple example :)
+ airCon.On = gasSensor.Temperature >= 28c;
+}
+[/code]
+
+[h2]Known Issues (Beta)[/h2]
+[list]
+[*] [b]Code Size:[/b] Compiled output is currently more verbose than hand-optimized assembly. Optimization passes are planned.
+[*] [b]Stack Access:[/b] Direct stack memory access is disabled to prevent conflicts with the compiler's internal memory management.
+[*] [b]Documentation:[/b] In-game tooltips for syscalls (like load, set) are WIP. Check the "Slang" entry in the Stationpedia (F1) for help.
+[*] [b]Debugging:[/b] Runtime errors currently point to the compiled IC10 line number, not your Slang source line. Source mapping is coming soon.
+[/list]
+
+[h2]Planned Features[/h2]
+[list]
+[*] Side-by-side view: Slang vs. Compiled IC10.
+[*] Compiler optimizations (dead code elimination, smarter register allocation).
+[*] Enhanced LSP features (Autocomplete, Go to Definition).
+[*] Full feature parity with all IC10 instructions.
+[*] Tutorials and beginner script examples.
+[/list]
+
+[h2]FAQ[/h2]
+[b]Q: What is the DLL extracted to my temp folder?[/b]
+A: The Slang compiler is built in Rust for performance and reliability. It is compiled as a native library and bundled with the mod. It must be extracted temporarily to function within the game's C# environment.
+
+[h2]Useful Links[/h2]
+[url=https://github.com/dbidwell94/stationeers_lang]Source Code on GitHub[/url]
+[url=https://discord.gg/stationeers]Stationeers Official Discord[/url]
+ [url=https://discord.gg/M4sCfYMacs]Stationeers Modding Discord[/url]
+
+
+ 3619985558
+
+ Logic
+ Scripting
+ Code
+ BepInEx
+ StationeersLaunchPad
+ Quality of Life
+
+
+
+ Slang - High Level Language Compiler
+ A modern programming experience for Stationeers. Write C-style code that compiles to MIPS assembly instantly.
+
+ Features
+ - In-Game Compilation: Write high-level logic directly in the chip editor.
+ - Automatic Registers: Stop juggling r0-r15. Just use let variables.
+ - Control Flow: Full support for if, else, while, and loop.
+ - Smart Editor: Integrated syntax highlighting and real-time error checking.
+ - Persistent Code: Your Slang source code is saved with the chip, so you never lose your work.
+ - Optimization: The compiler automatically optimizes constant math (e.g., 1 + 2 becomes 3).
+
+ Example Code
+ device sensor = "d0";
+ const MAX_TEMP = 300k;
+
+ loop {
+ let temp = sensor.Temperature;
+ if (temp > MAX_TEMP) {
+ // Do logic here
+ }
+ yield();
+ }
+
+ Installation
+ This is a StationeersLaunchPad Plugin Mod. It requires BepInEx to be installed.
+ See: https://github.com/StationeersLaunchPad/StationeersLaunchPad
+
+ Source Code: https://github.com/dbidwell94/stationeers_lang
+ ]]>
+