break out the parser and compiler into their own libraries
This commit is contained in:
179
libs/parser/src/sys_call.rs
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179
libs/parser/src/sys_call.rs
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use super::LiteralOrVariable;
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#[derive(Debug, PartialEq, Eq)]
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pub enum Math {
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/// Returns the angle in radians whose cosine is the specified number.
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/// ## In Game
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/// `acos r? a(r?|num)`
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Acos(LiteralOrVariable),
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/// Returns the angle in radians whose sine is the specified number.
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/// ## In Game
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/// `asin r? a(r?|num)`
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Asin(LiteralOrVariable),
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/// Returns the angle in radians whose tangent is the specified number.
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/// ## In Game
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/// `atan r? a(r?|num)`
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Atan(LiteralOrVariable),
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/// Returns the angle in radians whose tangent is the quotient of the specified numbers.
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/// ## In Game
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/// `atan2 r? a(r?|num) b(r?|num)`
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Atan2(LiteralOrVariable, LiteralOrVariable),
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/// Gets the absolute value of a number.
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/// ## In Game
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/// `abs r? a(r?|num)`
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Abs(LiteralOrVariable),
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/// Rounds a number up to the nearest whole number.
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/// ## In Game
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/// `ceil r? a(r?|num)`
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Ceil(LiteralOrVariable),
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/// Returns the cosine of the specified angle in radians.
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/// ## In Game
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/// cos r? a(r?|num)
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Cos(LiteralOrVariable),
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/// Rounds a number down to the nearest whole number.
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/// ## In Game
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/// `floor r? a(r?|num)`
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Floor(LiteralOrVariable),
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/// Computes the natural logarithm of a number.
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/// ## In Game
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/// `log r? a(r?|num)`
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Log(LiteralOrVariable),
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/// Computes the maximum of two numbers.
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/// ## In Game
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/// `max r? a(r?|num) b(r?|num)`
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Max(LiteralOrVariable, LiteralOrVariable),
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/// Computes the minimum of two numbers.
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/// ## In Game
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/// `min r? a(r?|num) b(r?|num)`
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Min(LiteralOrVariable, LiteralOrVariable),
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/// Gets a random number between 0 and 1.
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/// ## In Game
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/// `rand r?`
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Rand,
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/// Returns the sine of the specified angle in radians.
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/// ## In Game
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/// `sin r? a(r?|num)`
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Sin(LiteralOrVariable),
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/// Computes the square root of a number.
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/// ## In Game
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/// `sqrt r? a(r?|num)`
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Sqrt(LiteralOrVariable),
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/// Returns the tangent of the specified angle in radians.
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/// ## In Game
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/// `tan r? a(r?|num)`
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Tan(LiteralOrVariable),
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/// Truncates a number by removing the decimal portion.
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/// ## In Game
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/// `trunc r? a(r?|num)`
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Trunc(LiteralOrVariable),
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}
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impl std::fmt::Display for Math {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Math::Acos(a) => write!(f, "acos({})", a),
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Math::Asin(a) => write!(f, "asin({})", a),
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Math::Atan(a) => write!(f, "atan({})", a),
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Math::Atan2(a, b) => write!(f, "atan2({}, {})", a, b),
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Math::Abs(a) => write!(f, "abs({})", a),
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Math::Ceil(a) => write!(f, "ceil({})", a),
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Math::Cos(a) => write!(f, "cos({})", a),
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Math::Floor(a) => write!(f, "floor({})", a),
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Math::Log(a) => write!(f, "log({})", a),
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Math::Max(a, b) => write!(f, "max({}, {})", a, b),
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Math::Min(a, b) => write!(f, "min({}, {})", a, b),
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Math::Rand => write!(f, "rand()"),
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Math::Sin(a) => write!(f, "sin({})", a),
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Math::Sqrt(a) => write!(f, "sqrt({})", a),
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Math::Tan(a) => write!(f, "tan({})", a),
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Math::Trunc(a) => write!(f, "trunc({})", a),
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}
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}
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}
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#[derive(Debug, PartialEq, Eq)]
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pub enum System {
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/// Pauses execution for exactly 1 tick and then resumes.
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/// ## In Game
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/// yield
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Yield,
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/// Represents a function that can be called to sleep for a certain amount of time.
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/// ## In Game
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/// `sleep a(r?|num)`
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Sleep(LiteralOrVariable),
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/// Gets the in-game hash for a specific prefab name.
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/// ## In Game
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/// `HASH("prefabName")`
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Hash(LiteralOrVariable),
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/// Represents a function which loads a device variable into a register.
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/// ## In Game
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/// `l r? d? var`
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/// ## Examples
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/// `l r0 d0 Setting`
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/// `l r1 d5 Pressure`
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LoadFromDevice(LiteralOrVariable, String),
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/// Represents a function which stores a setting into a specific device.
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/// ## In Game
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/// `s d? logicType r?`
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/// ## Example
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/// `s d0 Setting r0`
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SetOnDevice(LiteralOrVariable, String, LiteralOrVariable),
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}
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impl std::fmt::Display for System {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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System::Yield => write!(f, "yield()"),
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System::Sleep(a) => write!(f, "sleep({})", a),
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System::Hash(a) => write!(f, "HASH({})", a),
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System::LoadFromDevice(a, b) => write!(f, "loadFromDevice({}, {})", a, b),
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System::SetOnDevice(a, b, c) => write!(f, "setOnDevice({}, {}, {})", a, b, c),
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}
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}
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}
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#[derive(Debug, PartialEq, Eq)]
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/// This represents built in functions that cannot be overwritten, but can be invoked by the user as functions.
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pub enum SysCall {
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System(System),
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/// Represents any mathmatical function that can be called.
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Math(Math),
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}
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impl std::fmt::Display for SysCall {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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SysCall::System(s) => write!(f, "{}", s),
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SysCall::Math(m) => write!(f, "{}", m),
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}
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}
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}
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impl SysCall {
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pub fn is_syscall(identifier: &str) -> bool {
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matches!(
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identifier,
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"yield"
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| "sleep"
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| "HASH"
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| "loadFromDevice"
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| "setOnDevice"
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| "acos"
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| "asin"
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| "atan"
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| "atan2"
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| "abs"
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| "ceil"
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| "cos"
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| "floor"
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| "log"
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| "max"
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| "min"
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| "rand"
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| "sin"
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| "sqrt"
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| "tan"
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| "trunc"
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)
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}
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}
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