WIP syscalls
This commit is contained in:
107
src/compiler/mod.rs
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107
src/compiler/mod.rs
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@@ -0,0 +1,107 @@
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use thiserror::Error;
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use crate::parser::tree_node::*;
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use crate::parser::Parser as ASTParser;
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use std::collections::HashMap;
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/// Represents the return keyword. Used as a variable name for the register.
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const RETURN: &'static str = "ret";
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#[derive(Error, Debug)]
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pub enum CompileError {
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#[error(transparent)]
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ParseError(#[from] crate::parser::ParseError),
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#[error("A fatal error has occurred with the compiler. Scope could not be found.")]
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ScopeError,
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}
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pub struct Compiler {
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parser: ASTParser,
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/// Max stack size for the program is by default 512.
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variable_scope: Vec<HashMap<String, usize>>,
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function_scope: Vec<HashMap<String, usize>>,
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output: String,
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stack_pointer: usize,
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/// A map of variable names to register numbers. 0-15 are reserved for variables, 16 is the stack pointer, 17 is the return address
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register: HashMap<String, u8>,
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max_stack_size: usize,
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current_line: usize,
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}
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impl Compiler {
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pub fn new(parser: ASTParser, max_stack_size: usize) -> Self {
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Self {
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parser,
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variable_scope: Vec::new(),
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function_scope: Vec::new(),
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output: String::new(),
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stack_pointer: 0,
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register: HashMap::new(),
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max_stack_size,
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current_line: 0,
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}
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}
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pub fn compile(mut self) -> Result<String, CompileError> {
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let ast = self.parser.parse_all()?;
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let Some(ast) = ast else {
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return Ok(String::new());
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};
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self.expression(ast)?;
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Ok(self.output)
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}
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fn expression(&mut self, expression: Expression) -> Result<(), CompileError> {
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match expression {
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Expression::BlockExpression(block) => self.block_expression(block)?,
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Expression::DeclarationExpression(name, expr) => {
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self.declaration_expression(name, expr)?
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}
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Expression::ReturnExpression(expr) => self.return_expression(*expr)?,
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_ => todo!(),
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};
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todo!()
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}
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fn return_expression(&mut self, expression: Expression) -> Result<(), CompileError> {
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// pop last var off the stack and push it into the first available register
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let register = self.register.len() as u8;
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self.output.push_str(&format!("pop r{}\n", register));
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self.stack_pointer
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.checked_sub(1)
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.ok_or(CompileError::ScopeError)?;
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self.current_line += 1;
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Ok(())
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}
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fn declaration_expression(
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&mut self,
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name: String,
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expression: Box<Expression>,
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) -> Result<(), CompileError> {
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self.expression(*expression)?;
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self.variable_scope
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.last_mut()
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.ok_or(CompileError::ScopeError)?
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.insert(name, self.stack_pointer);
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self.stack_pointer += 1;
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Ok(())
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}
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fn block_expression(&mut self, expression: BlockExpression) -> Result<(), CompileError> {
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// Push a new scope. This will be read from all the child expressions
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self.variable_scope.push(HashMap::new());
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for expr in expression.0 {
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self.expression(expr)?;
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}
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// Remove the scope we just added, all variables are now out of scope
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self.variable_scope.pop();
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Ok(())
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}
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}
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10
src/main.rs
10
src/main.rs
@@ -1,5 +1,6 @@
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#![feature(error_generic_member_access)]
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mod compiler;
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mod parser;
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mod tokenizer;
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@@ -15,6 +16,8 @@ enum StationlangError {
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#[error(transparent)]
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ParserError(#[from] parser::ParseError),
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#[error(transparent)]
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CompileError(#[from] compiler::CompileError),
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#[error(transparent)]
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IoError(#[from] std::io::Error),
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}
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@@ -54,11 +57,10 @@ fn run_logic() -> Result<(), StationlangError> {
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let mut parser = ASTParser::new(tokenizer);
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let ast = parser.parse_all()?;
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let compiler = compiler::Compiler::new(parser, args.stack_size);
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if let Some(ast) = ast {
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println!("{}", ast);
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}
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let output = compiler.compile()?;
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println!("{}", output);
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Ok(())
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}
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@@ -1,4 +1,5 @@
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mod tree_node;
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pub mod tree_node;
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pub mod sys_call;
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use crate::tokenizer::{
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token::{Keyword, Symbol, Token, TokenType},
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125
src/parser/sys_call.rs
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125
src/parser/sys_call.rs
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@@ -0,0 +1,125 @@
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use super::{Literal, LiteralOrVariable};
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#[derive(Debug, PartialEq, Eq)]
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pub enum Math {
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/// Gets the absolute value of a number.
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/// ## In Game
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/// `abs r? a(r?|num)`
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Abs(LiteralOrVariable),
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/// Rounds a number up to the nearest whole number.
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/// ## In Game
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/// `ceil r? a(r?|num)`
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Ceil(LiteralOrVariable),
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/// Rounds a number down to the nearest whole number.
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/// ## In Game
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/// `floor r? a(r?|num)`
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Floor(LiteralOrVariable),
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/// Computes the natural logarithm of a number.
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/// ## In Game
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/// `log r? a(r?|num)`
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Log(LiteralOrVariable),
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/// Computes the maximum of two numbers.
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/// ## In Game
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/// `max r? a(r?|num) b(r?|num)`
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Max(LiteralOrVariable, LiteralOrVariable),
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/// Computes the minimum of two numbers.
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/// ## In Game
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/// `min r? a(r?|num) b(r?|num)`
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Min(LiteralOrVariable, LiteralOrVariable),
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/// Computes the square root of a number.
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/// ## In Game
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/// `sqrt r? a(r?|num)`
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Sqrt(LiteralOrVariable),
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/// Gets a random number between 0 and 1.
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/// ## In Game
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/// `rand r?`
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Rand,
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/// Truncates a number by removing the decimal portion.
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/// ## In Game
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/// `trunc r? a(r?|num)`
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Trunc(LiteralOrVariable),
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/// Returns the angle in radians whose cosine is the specified number.
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/// ## In Game
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/// `acos r? a(r?|num)`
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Acos(LiteralOrVariable),
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/// Returns the angle in radians whose sine is the specified number.
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/// ## In Game
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/// `asin r? a(r?|num)`
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Asin(LiteralOrVariable),
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/// Returns the angle in radians whose tangent is the specified number.
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/// ## In Game
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/// `atan r? a(r?|num)`
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Atan(LiteralOrVariable),
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/// Returns the angle in radians whose tangent is the quotient of the specified numbers.
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/// ## In Game
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/// `atan2 r? a(r?|num) b(r?|num)`
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Atan2(LiteralOrVariable, LiteralOrVariable),
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/// Returns the cosine of the specified angle in radians.
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/// ## In Game
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/// cos r? a(r?|num)
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Cos(LiteralOrVariable),
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/// Returns the sine of the specified angle in radians.
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/// ## In Game
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/// `sin r? a(r?|num)`
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Sin(LiteralOrVariable),
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/// Returns the tangent of the specified angle in radians.
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/// ## In Game
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/// `tan r? a(r?|num)`
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Tan(LiteralOrVariable),
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}
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#[derive(Debug, PartialEq, Eq)]
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pub enum System {
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/// Pauses execution for exactly 1 tick and then resumes.
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/// ## In Game
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/// yield
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Yield,
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/// Represents a function that can be called to sleep for a certain amount of time.
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/// ## In Game
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/// `sleep a(r?|num)`
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Sleep(LiteralOrVariable),
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/// Represents a function that can be called to load a variable from a device into a register.
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/// ## In Game
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/// `l r? d? logicType`
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LoadVar(Literal, Literal),
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/// Gets the in-game hash for a specific prefab name.
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/// ## In Game
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/// `HASH("prefabName")`
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Hash(LiteralOrVariable),
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/// Represents a function which will clear the stack for a provided device.
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/// ## In Game
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/// `clr d?`
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StackClear(Literal),
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/// Represents a function which reads a value from a device at a specific address and stores it in a register.
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/// ## In Game
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/// `get r? d? address(r?|num)`
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Get(Literal, LiteralOrVariable),
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/// Represents a function which loads a device variable into a register.
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/// ## In Game
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/// `l r? d? var`
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/// ## Examples
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/// `l r0 d0 Setting`
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/// `l r1 d5 Pressure`
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Load(String, LiteralOrVariable),
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/// Represents a function which stores a setting into a specific device.
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/// ## In Game
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/// `s d? logicType r?`
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/// ## Example
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/// `s d0 Setting r0`
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Store(String, LiteralOrVariable, LiteralOrVariable),
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}
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#[derive(Debug, PartialEq, Eq)]
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/// This represents built in functions that cannot be overwritten, but can be invoked by the user as functions.
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pub enum SysCall {
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System(System),
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/// Represents any mathmatical function that can be called.
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Math(Math),
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}
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@@ -138,6 +138,13 @@ impl std::fmt::Display for InvocationExpression {
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}
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}
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#[derive(Debug, PartialEq, Eq)]
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pub enum LiteralOrVariable {
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Literal(Literal),
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Variable(String),
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}
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#[derive(Debug, PartialEq, Eq)]
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pub enum Expression {
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AssignmentExpression(AssignmentExpression),
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