wip -- marshal UTF16 string from C# to Rust to avoid GC in C#
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@@ -124,7 +124,7 @@ pub enum System {
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/// Loads a LogicType from all connected network devices, aggregating them via a
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/// batchMode
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/// ## In Game
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/// lb r? deviceHash loggicType batchMode
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/// lb r? deviceHash logicType batchMode
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/// ## Examples
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/// lb r0 HASH("StructureWallLight") On Minimum
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LoadBatch(LiteralOrVariable, Literal, Literal),
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@@ -137,7 +137,7 @@ pub enum System {
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/// Represents a function which stores a setting to all devices that match
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/// the given deviceHash
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/// ## In Game
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/// `sb deviceHash logictype r?`
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/// `sb deviceHash logicType r?`
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/// ## Example
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/// `sb HASH("Doors") Lock 1`
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SetOnDeviceBatched(LiteralOrVariable, Literal, Box<Expression>),
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