wip -- marshal UTF16 string from C# to Rust to avoid GC in C#
This commit is contained in:
@@ -124,7 +124,7 @@ pub enum System {
|
||||
/// Loads a LogicType from all connected network devices, aggregating them via a
|
||||
/// batchMode
|
||||
/// ## In Game
|
||||
/// lb r? deviceHash loggicType batchMode
|
||||
/// lb r? deviceHash logicType batchMode
|
||||
/// ## Examples
|
||||
/// lb r0 HASH("StructureWallLight") On Minimum
|
||||
LoadBatch(LiteralOrVariable, Literal, Literal),
|
||||
@@ -137,7 +137,7 @@ pub enum System {
|
||||
/// Represents a function which stores a setting to all devices that match
|
||||
/// the given deviceHash
|
||||
/// ## In Game
|
||||
/// `sb deviceHash logictype r?`
|
||||
/// `sb deviceHash logicType r?`
|
||||
/// ## Example
|
||||
/// `sb HASH("Doors") Lock 1`
|
||||
SetOnDeviceBatched(LiteralOrVariable, Literal, Box<Expression>),
|
||||
|
||||
@@ -14,11 +14,15 @@ pub struct FfiToken {
|
||||
pub column: i32,
|
||||
}
|
||||
|
||||
/// C# handles strings as UTF16. We do NOT want to allocate that memory in C# because
|
||||
/// we want to avoid GC. So we pass it to Rust to handle all the memory allocations.
|
||||
/// This should result in the ability to compile many times without triggering frame drops
|
||||
/// from the GC from a `GetBytes()` call on a string in C#.
|
||||
#[ffi_export]
|
||||
pub fn compile_from_string(input: safer_ffi::char_p::char_p_ref<'_>) -> safer_ffi::String {
|
||||
pub fn compile_from_string(input: safer_ffi::slice::Ref<'_, u16>) -> safer_ffi::String {
|
||||
let mut writer = BufWriter::new(Vec::new());
|
||||
|
||||
let tokenizer = Tokenizer::from(input.to_str());
|
||||
let tokenizer = Tokenizer::from(String::from_utf16_lossy(input.as_slice()));
|
||||
let parser = Parser::new(tokenizer);
|
||||
let compiler = Compiler::new(parser, &mut writer, None);
|
||||
|
||||
@@ -33,10 +37,13 @@ pub fn compile_from_string(input: safer_ffi::char_p::char_p_ref<'_>) -> safer_ff
|
||||
// Safety: I know the compiler only outputs valid utf8
|
||||
safer_ffi::String::from(unsafe { String::from_utf8_unchecked(compiled_vec) })
|
||||
}
|
||||
|
||||
/// C# handles strings as UTF16. We do NOT want to allocate that memory in C# because
|
||||
/// we want to avoid GC. So we pass it to Rust to handle all the memory allocations.
|
||||
/// This should result in the ability to tokenize many times without triggering frame drops
|
||||
/// from the GC from a `GetBytes()` call on a string in C#.
|
||||
#[ffi_export]
|
||||
pub fn tokenize_line(input: safer_ffi::char_p::char_p_ref<'_>) -> safer_ffi::Vec<FfiToken> {
|
||||
let tokenizer = Tokenizer::from(input.to_str());
|
||||
pub fn tokenize_line(input: safer_ffi::slice::Ref<'_, u16>) -> safer_ffi::Vec<FfiToken> {
|
||||
let tokenizer = Tokenizer::from(String::from_utf16_lossy(input.as_slice()));
|
||||
|
||||
let mut tokens = Vec::<FfiToken>::new();
|
||||
|
||||
@@ -83,6 +90,6 @@ pub fn free_string(s: safer_ffi::String) {
|
||||
pub fn generate_headers() -> std::io::Result<()> {
|
||||
::safer_ffi::headers::builder()
|
||||
.with_language(safer_ffi::headers::Language::CSharp)
|
||||
.to_file("../csharp_mod/SlangGlue.cs")?
|
||||
.to_file("../csharp_mod/FfiGlue.cs")?
|
||||
.generate()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user