From c98ac8dac14938b72c7da6322810ffe9926168a3 Mon Sep 17 00:00:00 2001 From: Devin Bidwell Date: Sun, 7 Dec 2025 21:39:28 -0700 Subject: [PATCH] Modify About.xml again --- ModData/About/About.xml | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/ModData/About/About.xml b/ModData/About/About.xml index e1cc5c8..417c292 100644 --- a/ModData/About/About.xml +++ b/ModData/About/About.xml @@ -1,8 +1,8 @@ - - - StationeersSlang - JoeDiertay - 0.1.1 + + + StationeersSlang + JoeDiertay + 0.1.1 [h1]Slang: High-Level Programming for Stationeers[/h1] @@ -69,11 +69,14 @@ loop { [b]Q: What is the DLL extracted to my temp folder?[/b] A: The Slang compiler is built in Rust for performance and reliability. It is compiled as a native library and bundled with the mod. It must be extracted temporarily to function within the game's C# environment. +[b]Q: Is this compatible with my current save?[/b] +A: Yes! Slang does not modify any existing IC10 code, it is only a compiler. As a matter of fact: if you wish to stop using Slang at any time, your compiled IC10 will still exist on the chip. However: Slang adds a comment at the bottom of your compiled IC10 which is a GZIP and base64 encoded version of your Slang source code. This might break line limits with Slang not installed. If you wish to no longer use Slang, I recommend you remove this comment from the source code after uninstalling Slang. + [h2]Useful Links[/h2] [url=https://github.com/dbidwell94/stationeers_lang]Source Code on GitHub[/url] [url=https://discord.gg/stationeers]Stationeers Official Discord[/url] - [url=https://discord.gg/M4sCfYMacs]Stationeers Modding Discord[/url] - +[url=https://discord.gg/M4sCfYMacs]Stationeers Modding Discord[/url] + 3619985558