initial integration with ic10editor mod

This commit is contained in:
2025-11-28 17:11:08 -07:00
parent e274b33553
commit 9a9fa9517f
10 changed files with 175 additions and 71 deletions

View File

@@ -23,10 +23,42 @@ public unsafe partial class Ffi {
#if IOS
private const string RustLib = "slang.framework/slang";
#else
private const string RustLib = "slang";
public const string RustLib = "slang_compiler.dll";
#endif
}
/// <summary>
/// <c>&'lt [T]</c> but with a guaranteed <c>#[repr(C)]</c> layout.
///
/// # C layout (for some given type T)
///
/// ```c
/// typedef struct {
/// // Cannot be NULL
/// T * ptr;
/// size_t len;
/// } slice_T;
/// ```
///
/// # Nullable pointer?
///
/// If you want to support the above typedef, but where the <c>ptr</c> field is
/// allowed to be <c>NULL</c> (with the contents of <c>len</c> then being undefined)
/// use the <c>Option< slice_ptr<_> ></c> type.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 16)]
public unsafe struct slice_ref_uint16_t {
/// <summary>
/// Pointer to the first element (if any).
/// </summary>
public UInt16 /*const*/ * ptr;
/// <summary>
/// Element count
/// </summary>
public UIntPtr len;
}
/// <summary>
/// Same as [<c>Vec<T></c>][<c>rust::Vec</c>], but with guaranteed <c>#[repr(C)]</c> layout
/// </summary>
@@ -40,9 +72,15 @@ public unsafe struct Vec_uint8_t {
}
public unsafe partial class Ffi {
/// <summary>
/// C# handles strings as UTF16. We do NOT want to allocate that memory in C# because
/// we want to avoid GC. So we pass it to Rust to handle all the memory allocations.
/// This should result in the ability to compile many times without triggering frame drops
/// from the GC from a <c>GetBytes()</c> call on a string in C#.
/// </summary>
[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
Vec_uint8_t compile_from_string (
byte /*const*/ * input);
slice_ref_uint16_t input);
}
[StructLayout(LayoutKind.Sequential, Size = 104)]
@@ -83,9 +121,15 @@ public unsafe partial class Ffi {
}
public unsafe partial class Ffi {
/// <summary>
/// C# handles strings as UTF16. We do NOT want to allocate that memory in C# because
/// we want to avoid GC. So we pass it to Rust to handle all the memory allocations.
/// This should result in the ability to tokenize many times without triggering frame drops
/// from the GC from a <c>GetBytes()</c> call on a string in C#.
/// </summary>
[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
Vec_FfiToken_t tokenize_line (
byte /*const*/ * input);
slice_ref_uint16_t input);
}