working in-game error diagnostics. memory access violation bug present. Need to debug

This commit is contained in:
2025-12-01 14:50:05 -07:00
parent 25d9222bd4
commit 8ea274f3bf
5 changed files with 81 additions and 64 deletions

View File

@@ -98,9 +98,9 @@ public static unsafe class SlangExtensions
Severity = item.severity,
Range = new Slang.Range
{
EndCol = item.range.end_col - 1,
EndCol = Math.Max(item.range.end_col - 2, 0),
EndLine = item.range.end_line - 1,
StartCol = item.range.start_col - 1,
StartCol = Math.Max(item.range.start_col - 2, 0),
StartLine = item.range.end_line - 1,
},
}
@@ -122,9 +122,9 @@ public static unsafe class SlangExtensions
case 3:
return SlangFormatter.ColorInstruction; // Boolean
case 4:
return SlangFormatter.ColorInstruction; // Keyword
return SlangFormatter.ColorSelection; // Keyword
case 5:
return SlangFormatter.ColorInstruction; // Identifier
return SlangFormatter.ColorLineNumber; // Identifier
case 6:
return SlangFormatter.ColorDefault; // Symbol
default:

View File

@@ -1,5 +1,6 @@
namespace Slang;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
@@ -9,7 +10,6 @@ using StationeersIC10Editor;
public class SlangFormatter : ICodeFormatter
{
private System.Timers.Timer _timer;
private CancellationTokenSource? _lspCancellationToken;
private readonly SynchronizationContext? _mainThreadContext;
private volatile bool IsDiagnosing = false;
@@ -17,16 +17,13 @@ public class SlangFormatter : ICodeFormatter
public static readonly uint ColorInstruction = ColorFromHTML("#ffff00");
public static readonly uint ColorString = ColorFromHTML("#ce9178");
private object _textLock = new();
private HashSet<uint> _linesWithErrors = new();
public SlangFormatter()
{
// 1. Capture the Main Thread context.
// This works because the Editor instantiates this class on the main thread.
_mainThreadContext = SynchronizationContext.Current;
_timer = new System.Timers.Timer(250);
_timer.AutoReset = false;
}
public override string Compile()
@@ -50,89 +47,94 @@ public class SlangFormatter : ICodeFormatter
_lspCancellationToken = new CancellationTokenSource();
_ = HandleLsp(_lspCancellationToken.Token, this.RawText);
_ = Task.Run(() => HandleLsp(_lspCancellationToken.Token), _lspCancellationToken.Token);
}
private void OnTimerElapsed(object sender, ElapsedEventArgs e) { }
private async Task HandleLsp(CancellationToken cancellationToken, string text)
private async Task HandleLsp(CancellationToken cancellationToken)
{
try
{
await Task.Delay(500, cancellationToken);
await Task.Delay(200, cancellationToken);
if (cancellationToken.IsCancellationRequested)
{
return;
List<Diagnostic> diagnosis = Marshal.DiagnoseSource(text);
var dict = diagnosis
.GroupBy(d => d.Range.StartLine)
.ToDictionary(g => g.Key, g => g.ToList());
}
// 3. Dispatch the UI update to the Main Thread
if (_mainThreadContext != null)
{
// Post ensures ApplyDiagnostics runs on the captured thread (Main Thread)
_mainThreadContext.Post(_ => ApplyDiagnostics(dict), null);
_mainThreadContext.Post(_ => ApplyDiagnostics(), null);
}
else
{
// Fallback: If context is null (rare in Unity), try running directly
// but warn, as this might crash if not thread-safe.
L.Warning("SynchronizationContext was null. Attempting direct update (risky).");
ApplyDiagnostics(dict);
ApplyDiagnostics();
}
}
finally { }
}
// This runs on the Main Thread
private void ApplyDiagnostics(Dictionary<uint, List<Diagnostic>> dict)
private void ApplyDiagnostics()
{
List<Diagnostic> diagnosis = Marshal.DiagnoseSource(this.RawText);
var dict = diagnosis.GroupBy(d => d.Range.StartLine).ToDictionary(g => g.Key);
var linesToRefresh = new HashSet<uint>(dict.Keys);
linesToRefresh.UnionWith(_linesWithErrors);
IsDiagnosing = true;
// Standard LSP uses 0-based indexing.
for (int i = 0; i < this.Lines.Count; i++)
foreach (var lineIndex in linesToRefresh)
{
uint lineIndex = (uint)i;
// safety check for out of bounds (in case lines were deleted)
if (lineIndex >= this.Lines.Count)
continue;
if (dict.TryGetValue(lineIndex, out var lineDiagnostics))
var line = this.Lines[(int)lineIndex];
if (line is null)
continue;
line.ClearTokens();
Dictionary<int, SemanticToken> lineDict = Marshal
.TokenizeLine(line.Text)
.Tokens.ToDictionary((t) => t.Column);
if (dict.ContainsKey(lineIndex))
{
var line = this.Lines[i];
if (line is null)
foreach (var lineDiagnostic in dict[lineIndex])
{
continue;
}
var tokenMap = line.Tokens.ToDictionary((t) => t.Column);
foreach (var diag in lineDiagnostics)
{
var newToken = new SemanticToken
lineDict[(int)lineDiagnostic.Range.StartCol] = new SemanticToken
{
Column = (int)diag.Range.StartCol,
Length = (int)(diag.Range.EndCol - diag.Range.StartCol),
Line = i,
Column = Math.Abs((int)lineDiagnostic.Range.StartCol),
Length = Math.Abs(
(int)(lineDiagnostic.Range.EndCol - lineDiagnostic.Range.StartCol)
),
Line = (int)lineIndex,
IsError = true,
Data = diag.Message,
Color = ICodeFormatter.ColorError,
Data = lineDiagnostic.Message,
Color = SlangFormatter.ColorError,
};
L.Info(
$"Col: {newToken.Column} -- Length: {newToken.Length} -- Msg: {newToken.Data}"
);
tokenMap[newToken.Column] = newToken;
}
line.ClearTokens();
foreach (var token in tokenMap.Values)
{
line.AddToken(token);
}
}
foreach (var token in lineDict.Values)
{
line.AddToken(token);
}
}
_linesWithErrors = new HashSet<uint>(dict.Keys);
IsDiagnosing = false;
}
}