More documentation

This commit is contained in:
2025-12-01 23:43:40 -07:00
parent b3c732bbb7
commit 8aadb95f36
11 changed files with 195 additions and 54 deletions

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@@ -1,4 +1,3 @@
mod macros;
#[cfg(test)]
mod test;

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@@ -1,85 +0,0 @@
#[macro_export]
macro_rules! documented {
// -------------------------------------------------------------------------
// Internal Helper: Filter doc comments
// -------------------------------------------------------------------------
// Case 1: Doc comment. Return Some("string").
// We match the specific structure of a doc attribute.
(@doc_filter #[doc = $doc:expr]) => {
Some($doc)
};
// Case 2: Other attributes (derives, etc.). Return None.
// We catch any other token sequence inside the brackets.
(@doc_filter #[$($attr:tt)*]) => {
None
};
// -------------------------------------------------------------------------
// Internal Helper: Match patterns for `match self`
// -------------------------------------------------------------------------
(@arm $name:ident $variant:ident) => {
$name::$variant
};
(@arm $name:ident $variant:ident ( $($tuple:tt)* )) => {
$name::$variant(..)
};
(@arm $name:ident $variant:ident { $($structure:tt)* }) => {
$name::$variant{..}
};
// -------------------------------------------------------------------------
// Main Macro Entry Point
// -------------------------------------------------------------------------
(
$(#[$enum_attr:meta])* $vis:vis enum $name:ident {
$(
// Capture attributes as a sequence of token trees inside brackets
// to avoid "local ambiguity" and handle multi-token attributes (like doc="...").
$(#[ $($variant_attr:tt)* ])*
$variant:ident
$( ($($tuple:tt)*) )?
$( {$($structure:tt)*} )?
),* $(,)?
}
) => {
// 1. Generate the actual Enum definition
$(#[$enum_attr])*
$vis enum $name {
$(
$(#[ $($variant_attr)* ])*
$variant
$( ($($tuple)*) )?
$( {$($structure)*} )?,
)*
}
// 2. Implement the Trait
impl Documentation for $name {
fn docs(&self) -> String {
match self {
$(
documented!(@arm $name $variant $( ($($tuple)*) )? $( {$($structure)*} )? ) => {
// Create a temporary array of Option<&str> for all attributes
let doc_lines: &[Option<&str>] = &[
$(
documented!(@doc_filter #[ $($variant_attr)* ])
),*
];
// Filter out the Nones (non-doc attributes), join, and return
doc_lines.iter()
.filter_map(|&d| d)
.collect::<Vec<_>>()
.join("\n")
.trim()
.to_string()
}
)*
}
}
}
};
}

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@@ -1,6 +1,6 @@
use super::LiteralOrVariable;
use crate::tree_node::{Expression, Literal, Spanned};
use crate::{Documentation, documented};
use helpers::prelude::*;
documented! {
#[derive(Debug, PartialEq, Eq)]
@@ -48,7 +48,7 @@ documented! {
/// `(number|var).cos();`
Cos(LiteralOrVariable),
/// Rounds a number down to the nearest whole number.
/// ## In Game
/// ## IC10
/// `floor r? a(r?|num)`
/// ## Slang
/// `(number|var).floor();`
@@ -131,30 +131,35 @@ documented! {
#[derive(Debug, PartialEq, Eq)]
pub enum System {
/// Pauses execution for exactly 1 tick and then resumes.
/// ## In Game
/// yield
/// ## IC10
/// `yield`
/// ## Slang
/// `yield();`
Yield,
/// Represents a function that can be called to sleep for a certain amount of time.
/// ## In Game
/// ## IC10
/// `sleep a(r?|num)`
/// ## Slang
/// `sleep(number|var);`
Sleep(Box<Spanned<Expression>>),
/// Gets the in-game hash for a specific prefab name.
/// ## In Game
/// ## IC10
/// `HASH("prefabName")`
/// ## Slang
/// `HASH("prefabName");`
Hash(Literal),
/// Represents a function which loads a device variable into a register.
/// ## In Game
/// ## IC10
/// `l r? d? var`
/// ## Examples
/// `l r0 d0 Setting`
/// `l r1 d5 Pressure`
/// ## Slang
/// `loadFromDevice(deviceType, "LogicType");`
LoadFromDevice(LiteralOrVariable, Literal),
/// Function which gets a LogicType from all connected network devices that match
/// the provided device hash and name, aggregating them via a batchMode
/// ## In Game
/// lbn r? deviceHash nameHash logicType batchMode
/// ## Examples
/// lbn r0 HASH("StructureWallLight") HASH("wallLight") On Minimum
/// ## IC10
/// `lbn r? deviceHash nameHash logicType batchMode`
/// ## Slang
/// `loadFromDeviceBatchedNamed(deviceHash, deviceName, "LogicType", "BatchMode");`
LoadBatchNamed(
LiteralOrVariable,
Box<Spanned<Expression>>,
@@ -163,30 +168,28 @@ documented! {
),
/// Loads a LogicType from all connected network devices, aggregating them via a
/// batchMode
/// ## In Game
/// lb r? deviceHash logicType batchMode
/// ## Examples
/// lb r0 HASH("StructureWallLight") On Minimum
/// ## IC10
/// `lb r? deviceHash logicType batchMode`
/// ## Slang
/// `loadFromDeviceBatched(deviceHash, "Variable", "LogicType");`
LoadBatch(LiteralOrVariable, Literal, Literal),
/// Represents a function which stores a setting into a specific device.
/// ## In Game
/// ## IC10
/// `s d? logicType r?`
/// ## Example
/// `s d0 Setting r0`
/// ## Slang
/// `setOnDevice(deviceType, "Variable", (number|var));`
SetOnDevice(LiteralOrVariable, Literal, Box<Spanned<Expression>>),
/// Represents a function which stores a setting to all devices that match
/// the given deviceHash
/// ## In Game
/// ## IC10
/// `sb deviceHash logicType r?`
/// ## Example
/// `sb HASH("Doors") Lock 1`
SetOnDeviceBatched(LiteralOrVariable, Literal, Box<Spanned<Expression>>),
/// Represents a function which stores a setting to all devices that match
/// both the given deviceHash AND the given nameHash
/// ## In Game
/// ## IC10
/// `sbn deviceHash nameHash logicType r?`
/// ## Example
/// `sbn HASH("Doors") HASH("Exterior") Lock 1`
/// ## Slang
/// `setOnDeviceBatchedNamed(deviceType, nameHash, "LogicType", (number|var))`
SetOnDeviceBatchedNamed(
LiteralOrVariable,
LiteralOrVariable,
@@ -226,6 +229,15 @@ pub enum SysCall {
Math(Math),
}
impl Documentation for SysCall {
fn docs(&self) -> String {
match self {
Self::System(s) => s.docs(),
Self::Math(m) => m.docs(),
}
}
}
impl std::fmt::Display for SysCall {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {

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@@ -1,5 +1,5 @@
use crate::Documentation;
use crate::sys_call;
use helpers::Documentation;
use pretty_assertions::assert_eq;
#[test]