fixed tests.
This commit is contained in:
@@ -15,76 +15,82 @@
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#pragma warning disable SA1500, SA1505, SA1507,
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#pragma warning disable SA1600, SA1601, SA1604, SA1605, SA1611, SA1615, SA1649,
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namespace Slang {
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using System;
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using System.Runtime.InteropServices;
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namespace Slang
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{
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using System;
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using System.Runtime.InteropServices;
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public unsafe partial class Ffi {
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public unsafe partial class Ffi
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{
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#if IOS
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private const string RustLib = "slang.framework/slang";
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#else
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public const string RustLib = "slang_compiler.dll";
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#endif
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}
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}
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/// <summary>
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/// <c>&'lt [T]</c> but with a guaranteed <c>#[repr(C)]</c> layout.
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///
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/// # C layout (for some given type T)
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///
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/// ```c
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/// typedef struct {
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/// // Cannot be NULL
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/// T * ptr;
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/// size_t len;
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/// } slice_T;
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/// ```
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///
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/// # Nullable pointer?
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///
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/// If you want to support the above typedef, but where the <c>ptr</c> field is
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/// allowed to be <c>NULL</c> (with the contents of <c>len</c> then being undefined)
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/// use the <c>Option< slice_ptr<_> ></c> type.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Size = 16)]
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public unsafe struct slice_ref_uint16_t {
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/// <summary>
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/// <c>&'lt [T]</c> but with a guaranteed <c>#[repr(C)]</c> layout.
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///
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/// # C layout (for some given type T)
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///
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/// ```c
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/// typedef struct {
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/// // Cannot be NULL
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/// T * ptr;
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/// size_t len;
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/// } slice_T;
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/// ```
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///
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/// # Nullable pointer?
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///
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/// If you want to support the above typedef, but where the <c>ptr</c> field is
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/// allowed to be <c>NULL</c> (with the contents of <c>len</c> then being undefined)
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/// use the <c>Option< slice_ptr<_> ></c> type.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Size = 16)]
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public unsafe struct slice_ref_uint16_t
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{
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/// <summary>
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/// Pointer to the first element (if any).
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/// </summary>
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public UInt16 /*const*/ * ptr;
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public UInt16 /*const*/
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* ptr;
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/// <summary>
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/// Element count
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/// </summary>
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public UIntPtr len;
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}
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}
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/// <summary>
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/// Same as [<c>Vec<T></c>][<c>rust::Vec</c>], but with guaranteed <c>#[repr(C)]</c> layout
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Size = 24)]
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public unsafe struct Vec_uint8_t {
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public byte * ptr;
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/// <summary>
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/// Same as [<c>Vec<T></c>][<c>rust::Vec</c>], but with guaranteed <c>#[repr(C)]</c> layout
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Size = 24)]
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public unsafe struct Vec_uint8_t
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{
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public byte* ptr;
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public UIntPtr len;
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public UIntPtr cap;
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}
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}
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public unsafe partial class Ffi {
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public unsafe partial class Ffi
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{
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/// <summary>
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/// C# handles strings as UTF16. We do NOT want to allocate that memory in C# because
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/// we want to avoid GC. So we pass it to Rust to handle all the memory allocations.
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/// This should result in the ability to compile many times without triggering frame drops
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/// from the GC from a <c>GetBytes()</c> call on a string in C#.
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/// </summary>
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[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
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Vec_uint8_t compile_from_string (
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slice_ref_uint16_t input);
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}
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[DllImport(RustLib, ExactSpelling = true)]
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public static extern unsafe Vec_uint8_t compile_from_string(slice_ref_uint16_t input);
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}
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[StructLayout(LayoutKind.Sequential, Size = 64)]
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public unsafe struct FfiToken_t {
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[StructLayout(LayoutKind.Sequential, Size = 64)]
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public unsafe struct FfiToken_t
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{
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public Vec_uint8_t tooltip;
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public Vec_uint8_t error;
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@@ -94,43 +100,42 @@ public unsafe struct FfiToken_t {
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public Int32 length;
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public UInt32 token_kind;
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}
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}
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/// <summary>
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/// Same as [<c>Vec<T></c>][<c>rust::Vec</c>], but with guaranteed <c>#[repr(C)]</c> layout
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Size = 24)]
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public unsafe struct Vec_FfiToken_t {
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public FfiToken_t * ptr;
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/// <summary>
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/// Same as [<c>Vec<T></c>][<c>rust::Vec</c>], but with guaranteed <c>#[repr(C)]</c> layout
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Size = 24)]
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public unsafe struct Vec_FfiToken_t
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{
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public FfiToken_t* ptr;
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public UIntPtr len;
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public UIntPtr cap;
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}
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}
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public unsafe partial class Ffi {
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[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
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void free_ffi_token_vec (
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Vec_FfiToken_t v);
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}
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public unsafe partial class Ffi
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{
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[DllImport(RustLib, ExactSpelling = true)]
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public static extern unsafe void free_ffi_token_vec(Vec_FfiToken_t v);
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}
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public unsafe partial class Ffi {
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[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
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void free_string (
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Vec_uint8_t s);
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}
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public unsafe partial class Ffi
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{
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[DllImport(RustLib, ExactSpelling = true)]
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public static extern unsafe void free_string(Vec_uint8_t s);
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}
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public unsafe partial class Ffi {
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public unsafe partial class Ffi
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{
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/// <summary>
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/// C# handles strings as UTF16. We do NOT want to allocate that memory in C# because
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/// we want to avoid GC. So we pass it to Rust to handle all the memory allocations.
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/// This should result in the ability to tokenize many times without triggering frame drops
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/// from the GC from a <c>GetBytes()</c> call on a string in C#.
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/// </summary>
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[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
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Vec_FfiToken_t tokenize_line (
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slice_ref_uint16_t input);
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}
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[DllImport(RustLib, ExactSpelling = true)]
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public static extern unsafe Vec_FfiToken_t tokenize_line(slice_ref_uint16_t input);
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}
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} /* Slang */
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@@ -92,7 +92,7 @@ fn test_priority_expression() -> Result<()> {
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let expression = parser.parse()?.unwrap();
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assert_eq!("(let x = (4))", expression.to_string());
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assert_eq!("(let x = 4)", expression.to_string());
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Ok(())
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}
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@@ -109,7 +109,7 @@ fn test_binary_expression() -> Result<()> {
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assert_eq!("(((45 * 2) - (15 / 5)) + (5 ** 2))", expr.to_string());
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let expr = parser!("(5 - 2) * 10").parse()?.unwrap();
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assert_eq!("(((5 - 2)) * 10)", expr.to_string());
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assert_eq!("((5 - 2) * 10)", expr.to_string());
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Ok(())
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}
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