Working saving / loading from the IC10Editor mod. Removed all patches until they can be properly re-implemented
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@@ -1,27 +1,27 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Text;
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namespace Slang;
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public static class GlobalCode
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{
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public const string SLANG_REF = "#SLANG_REF:";
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public const string SLANG_SRC = "SLANG_SRC";
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/// <summary>
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/// This is the OLD way of handling saving / loading. This has been replaced with a native
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/// save / load from IC10 Editor. However; this needs to remain for compatibility with
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/// previous versions of code not compiled with 0.4.2 or later.
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/// </summary>
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public const string SLANG_SRC = "#SLANG_SRC:";
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// This is a Dictionary of ENCODED source code, compressed
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// so that save file data is smaller
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private static Dictionary<Guid, string> codeDict = new();
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// This Dictionary stores the source maps for the given SLANG_REF, where
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// the key is the IC10 line, and the value is a List of Slang ranges where that
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// line would have come from
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/// <summary>
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/// This Dictionary stores the source maps for the given SLANG_REF, where
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/// the key is the IC10 line, and the value is a List of Slang ranges where that
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/// line would have come from
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/// </summary>
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private static Dictionary<Guid, Dictionary<uint, List<Range>>> sourceMaps = new();
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public static void ClearCache()
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{
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codeDict.Clear();
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}
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public static void SetSourceMap(Guid reference, List<SourceMapEntry> sourceMapEntries)
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{
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var builtDictionary = new Dictionary<uint, List<Range>>();
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@@ -69,49 +69,4 @@ public static class GlobalCode
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slangSpan = foundRange[0];
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return true;
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}
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public static string GetSource(Guid reference)
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{
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if (!codeDict.ContainsKey(reference))
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{
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return string.Empty;
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}
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return DecodeSource(codeDict[reference]);
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}
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public static void SetSource(Guid reference, string source)
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{
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codeDict[reference] = EncodeSource(source);
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}
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public static string? GetEncoded(Guid reference)
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{
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if (!codeDict.ContainsKey(reference))
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return null;
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return codeDict[reference];
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}
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public static void SetEncoded(Guid reference, string encodedSource)
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{
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if (codeDict.ContainsKey(reference))
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{
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codeDict[reference] = encodedSource;
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}
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else
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{
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codeDict.Add(reference, encodedSource);
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}
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}
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private static string EncodeSource(string source)
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{
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return SlangFormatter.EncodeSource(source, SLANG_SRC);
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}
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private static string DecodeSource(string source)
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{
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return SlangFormatter.DecodeSource(source, SLANG_SRC);
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}
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}
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