Fixed possible KeyNotFoundException
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@@ -1,5 +1,10 @@
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# Changelog
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[0.3.1]
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- Fixed possible `KeyNotFoundException` in C# code due to invalid
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dictionary access when an IC housing has an error
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[0.3.0]
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- Implemented a multi-pass optimizer
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@@ -2,7 +2,7 @@
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<ModMetadata xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Name>Slang</Name>
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<Author>JoeDiertay</Author>
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<Version>0.3.0</Version>
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<Version>0.3.1</Version>
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<Description>
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[h1]Slang: High-Level Programming for Stationeers[/h1]
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@@ -56,6 +56,11 @@ public static class GlobalCode
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return false;
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}
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if (!sourceMaps[reference].ContainsKey(icErrorLine))
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{
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return false;
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}
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var foundRange = sourceMaps[reference][icErrorLine];
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if (foundRange is null)
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@@ -41,7 +41,7 @@ namespace Slang
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{
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public const string PluginGuid = "com.biddydev.slang";
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public const string PluginName = "Slang";
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public const string PluginVersion = "0.3.0";
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public const string PluginVersion = "0.3.1";
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public static Mod MOD = new Mod(PluginName, PluginVersion);
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@@ -5,7 +5,7 @@
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<Nullable>enable</Nullable>
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<AssemblyName>StationeersSlang</AssemblyName>
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<Description>Slang Compiler Bridge</Description>
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<Version>0.3.0</Version>
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<Version>0.3.1</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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@@ -1,6 +1,6 @@
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[package]
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name = "slang"
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version = "0.3.0"
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version = "0.3.1"
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edition = "2021"
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[workspace]
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