populate GlobalCode.sourceMaps
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@@ -113,6 +113,34 @@ public static unsafe class SlangExtensions
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return toReturn;
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return toReturn;
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}
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}
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public static unsafe List<SourceMapEntry> ToList(this Vec_FfiSourceMapEntry_t vec)
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{
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var toReturn = new List<SourceMapEntry>((int)vec.len);
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var currentPtr = vec.ptr;
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for (int i = 0; i < (int)vec.len; i++)
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{
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var item = currentPtr[i];
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toReturn.Add(
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new SourceMapEntry
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{
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Ic10Line = item.line_number,
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SlangSource = new Range
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{
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EndCol = item.span.end_col,
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EndLine = item.span.end_line,
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StartCol = item.span.start_col,
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StartLine = item.span.start_line,
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},
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}
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);
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}
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return toReturn;
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}
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private static uint GetColorForKind(uint kind)
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private static uint GetColorForKind(uint kind)
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{
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{
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switch (kind)
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switch (kind)
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@@ -71,18 +71,6 @@ public unsafe struct Vec_uint8_t {
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public UIntPtr cap;
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public UIntPtr cap;
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}
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}
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public unsafe partial class Ffi {
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/// <summary>
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/// C# handles strings as UTF16. We do NOT want to allocate that memory in C# because
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/// we want to avoid GC. So we pass it to Rust to handle all the memory allocations.
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/// This should result in the ability to compile many times without triggering frame drops
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/// from the GC from a <c>GetBytes()</c> call on a string in C#.
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/// </summary>
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[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
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Vec_uint8_t compile_from_string (
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slice_ref_uint16_t input);
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}
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[StructLayout(LayoutKind.Sequential, Size = 16)]
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[StructLayout(LayoutKind.Sequential, Size = 16)]
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public unsafe struct FfiRange_t {
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public unsafe struct FfiRange_t {
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public UInt32 start_col;
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public UInt32 start_col;
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@@ -94,6 +82,44 @@ public unsafe struct FfiRange_t {
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public UInt32 end_line;
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public UInt32 end_line;
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}
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}
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[StructLayout(LayoutKind.Sequential, Size = 20)]
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public unsafe struct FfiSourceMapEntry_t {
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public UInt32 line_number;
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public FfiRange_t span;
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}
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/// <summary>
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/// Same as [<c>Vec<T></c>][<c>rust::Vec</c>], but with guaranteed <c>#[repr(C)]</c> layout
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Size = 24)]
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public unsafe struct Vec_FfiSourceMapEntry_t {
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public FfiSourceMapEntry_t * ptr;
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public UIntPtr len;
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public UIntPtr cap;
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}
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[StructLayout(LayoutKind.Sequential, Size = 48)]
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public unsafe struct FfiCompilationResult_t {
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public Vec_uint8_t output_code;
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public Vec_FfiSourceMapEntry_t source_map;
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}
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public unsafe partial class Ffi {
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/// <summary>
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/// C# handles strings as UTF16. We do NOT want to allocate that memory in C# because
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/// we want to avoid GC. So we pass it to Rust to handle all the memory allocations.
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/// This should result in the ability to compile many times without triggering frame drops
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/// from the GC from a <c>GetBytes()</c> call on a string in C#.
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/// </summary>
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[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
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FfiCompilationResult_t compile_from_string (
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slice_ref_uint16_t input);
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}
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[StructLayout(LayoutKind.Sequential, Size = 48)]
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[StructLayout(LayoutKind.Sequential, Size = 48)]
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public unsafe struct FfiDiagnostic_t {
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public unsafe struct FfiDiagnostic_t {
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public Vec_uint8_t message;
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public Vec_uint8_t message;
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@@ -146,6 +172,12 @@ public unsafe partial class Ffi {
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Vec_FfiDocumentedItem_t v);
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Vec_FfiDocumentedItem_t v);
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}
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}
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public unsafe partial class Ffi {
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[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
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void free_ffi_compilation_result (
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FfiCompilationResult_t input);
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}
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public unsafe partial class Ffi {
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public unsafe partial class Ffi {
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[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
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[DllImport(RustLib, ExactSpelling = true)] public static unsafe extern
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void free_ffi_diagnostic_vec (
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void free_ffi_diagnostic_vec (
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@@ -15,11 +15,29 @@ public static class GlobalCode
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// so that save file data is smaller
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// so that save file data is smaller
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private static Dictionary<Guid, string> codeDict = new();
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private static Dictionary<Guid, string> codeDict = new();
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private static Dictionary<Guid, Dictionary<uint, List<Range>>> sourceMaps = new();
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public static void ClearCache()
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public static void ClearCache()
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{
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{
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codeDict.Clear();
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codeDict.Clear();
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}
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}
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public static void SetSourceMap(Guid reference, List<SourceMapEntry> sourceMapEntries)
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{
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var builtDictionary = new Dictionary<uint, List<Range>>();
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foreach (var entry in sourceMapEntries)
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{
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if (!builtDictionary.ContainsKey(entry.Ic10Line))
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{
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builtDictionary[entry.Ic10Line] = new();
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}
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builtDictionary[entry.Ic10Line].Add(entry.SlangSource);
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}
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sourceMaps[reference] = builtDictionary;
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}
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public static string GetSource(Guid reference)
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public static string GetSource(Guid reference)
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{
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{
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if (!codeDict.ContainsKey(reference))
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if (!codeDict.ContainsKey(reference))
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@@ -23,6 +23,12 @@ public struct Diagnostic
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public Range Range;
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public Range Range;
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}
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}
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public struct SourceMapEntry
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{
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public Range SlangSource;
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public uint Ic10Line;
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}
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public static class Marshal
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public static class Marshal
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{
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{
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private static IntPtr _libraryHandle = IntPtr.Zero;
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private static IntPtr _libraryHandle = IntPtr.Zero;
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@@ -78,11 +84,16 @@ public static class Marshal
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}
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}
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}
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}
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public static unsafe bool CompileFromString(string inputString, out string compiledString)
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public static unsafe bool CompileFromString(
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string inputString,
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out string compiledString,
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out List<SourceMapEntry> sourceMapEntries
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)
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{
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{
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if (String.IsNullOrEmpty(inputString) || !EnsureLibLoaded())
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if (String.IsNullOrEmpty(inputString) || !EnsureLibLoaded())
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{
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{
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compiledString = String.Empty;
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compiledString = String.Empty;
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sourceMapEntries = new();
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return false;
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return false;
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}
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}
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@@ -95,19 +106,16 @@ public static class Marshal
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};
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};
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var result = Ffi.compile_from_string(input);
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var result = Ffi.compile_from_string(input);
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try
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try
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{
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{
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if ((ulong)result.len < 1)
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sourceMapEntries = result.source_map.ToList();
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{
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compiledString = result.output_code.AsString();
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compiledString = String.Empty;
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return false;
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}
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compiledString = result.AsString();
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return true;
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return true;
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}
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}
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finally
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finally
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{
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{
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result.Drop();
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Ffi.free_ffi_compilation_result(result);
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}
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}
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}
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}
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}
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}
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@@ -26,7 +26,7 @@ public static class SlangPatches
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// guard to ensure we have valid IC10 before continuing
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// guard to ensure we have valid IC10 before continuing
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if (
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if (
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!SlangPlugin.IsSlangSource(ref result)
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!SlangPlugin.IsSlangSource(ref result)
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|| !Marshal.CompileFromString(result, out string compiled)
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|| !Marshal.CompileFromString(result, out var compiled, out var sourceMap)
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|| string.IsNullOrEmpty(compiled)
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|| string.IsNullOrEmpty(compiled)
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)
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)
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{
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{
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@@ -37,6 +37,7 @@ public static class SlangPatches
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// Ensure we cache this compiled code for later retreival.
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// Ensure we cache this compiled code for later retreival.
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GlobalCode.SetSource(thisRef, result);
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GlobalCode.SetSource(thisRef, result);
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GlobalCode.SetSourceMap(thisRef, sourceMap);
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_currentlyEditingGuid = null;
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_currentlyEditingGuid = null;
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@@ -94,6 +94,11 @@ impl From<lsp_types::Diagnostic> for FfiDiagnostic {
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}
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}
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}
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}
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#[ffi_export]
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pub fn free_ffi_compilation_result(input: FfiCompilationResult) {
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drop(input)
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}
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#[ffi_export]
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#[ffi_export]
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pub fn free_ffi_token_vec(v: safer_ffi::Vec<FfiToken>) {
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pub fn free_ffi_token_vec(v: safer_ffi::Vec<FfiToken>) {
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drop(v)
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drop(v)
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