wip
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@@ -165,18 +165,15 @@ public class SlangFormatter : ICodeFormatter
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return;
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}
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var (compilationSuccess, compiled, sourceMap) = await Task.Run(
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() =>
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{
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var successful = Marshal.CompileFromString(
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inputSrc,
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out var compiled,
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out var sourceMap
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);
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return (successful, compiled, sourceMap);
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},
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cancellationToken
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);
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var (compilationSuccess, compiled, sourceMap) = await Task.Run(() =>
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{
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var successful = Marshal.CompileFromString(
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inputSrc,
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out var compiled,
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out var sourceMap
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);
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return (successful, compiled, sourceMap);
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});
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if (compilationSuccess)
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{
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@@ -192,6 +189,7 @@ public class SlangFormatter : ICodeFormatter
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}
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}
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// This runs on the main thread
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private void UpdateIc10Formatter()
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{
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var tab = Editor.ParentTab;
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@@ -215,14 +213,11 @@ public class SlangFormatter : ICodeFormatter
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entry.SlangSource.StartLine == caretPos || entry.SlangSource.EndLine == caretPos
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);
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// extract the current "context" of the ic10 compilation. The current Slang source line
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// should be directly next to the compiled IC10 source line, and we should highlight the
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// IC10 code that directly represents the Slang source
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Ic10Editor.ResetCode(ic10CompilationResult);
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if (lines.Count() < 1)
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{
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L.Debug($"SourceMap count: {ic10SourceMap.Count}");
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Ic10Editor.Selection = new TextRange
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{
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End = new TextPosition { Col = 0, Line = 0 },
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@@ -67,7 +67,9 @@ public static class Marshal
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try
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{
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_libraryHandle = LoadLibrary(ExtractNativeLibrary(Ffi.RustLib));
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L.Debug("Rust DLL loaded successfully. Enjoy native speed compilations!");
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CodeFormatters.RegisterFormatter("Slang", typeof(SlangFormatter), true);
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return true;
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}
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catch (Exception ex)
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@@ -91,8 +93,13 @@ public static class Marshal
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try
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{
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FreeLibrary(_libraryHandle);
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CodeFormatters.RegisterFormatter("Slang", typeof(PlainTextFormatter), true);
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if (!FreeLibrary(_libraryHandle))
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{
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L.Warning("Unable to free Rust library");
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}
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_libraryHandle = IntPtr.Zero;
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L.Debug("Rust DLL library freed");
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return true;
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}
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catch (Exception ex)
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@@ -40,9 +40,9 @@ namespace Slang
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{
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public const string PluginGuid = "com.biddydev.slang";
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public const string PluginName = "Slang";
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public const string PluginVersion = "0.4.4";
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public const string PluginVersion = "0.4.5";
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private Harmony? _harmony;
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private static Harmony? _harmony;
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private static Regex? _slangSourceCheck = null;
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@@ -64,19 +64,28 @@ namespace Slang
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return SlangSourceCheck.IsMatch(input);
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}
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private void Awake()
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public void Awake()
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{
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L.SetLogger(Logger);
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this._harmony = new Harmony(PluginGuid);
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_harmony = new Harmony(PluginGuid);
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// If we failed to load the compiler, bail from the rest of the patches. It won't matter,
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// as the compiler itself has failed to load.
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if (!Marshal.Init())
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{
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L.Error("Marshal failed to init");
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return;
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}
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this._harmony.PatchAll();
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_harmony.PatchAll();
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L.Debug("Ran Harmony patches");
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}
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public void OnDestroy()
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{
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Marshal.Destroy();
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_harmony?.UnpatchSelf();
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L.Debug("Cleaned up Harmony patches");
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}
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}
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}
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