Unified the C# mod and the Rust compiler into a monorepo
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57
csharp_mod/stationeersSlang.csproj
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57
csharp_mod/stationeersSlang.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net46</TargetFramework>
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<Nullable>enable</Nullable>
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<AssemblyName>StationeersSlang</AssemblyName>
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<Description>Slang Compiler Bridge</Description>
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<Version>0.1.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<GameDir>/home/dbidwell/.local/share/Steam/steamapps/common/Stationeers/</GameDir>
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<ManagedDir>$(GameDir)/rocketstation_Data/Managed</ManagedDir>
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<BepInExDir>$(GameDir)/BepInEx/core</BepInExDir>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="netstandard">
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<HintPath>$(ManagedDir)/netstandard.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>$(BepInExDir)/BepInEx.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(BepInExDir)/0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(ManagedDir)/UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(ManagedDir)/UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(ManagedDir)/Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>$(ManagedDir)/Assembly-CSharp-firstpass.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="../rust_compiler/target/x86_64-pc-windows-gnu/release/slang.dll">
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<LogicalName>slang.dll</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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