Unified the C# mod and the Rust compiler into a monorepo

This commit is contained in:
2025-11-26 16:02:00 -07:00
parent 346b6e49e6
commit 353dc16944
34 changed files with 253 additions and 14 deletions

36
csharp_mod/Patches.cs Normal file
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using Assets.Scripts.Objects.Motherboards;
using HarmonyLib;
namespace Slang
{
[HarmonyPatch]
public static class SlangPatches
{
[HarmonyPatch(
typeof(ProgrammableChipMotherboard),
nameof(ProgrammableChipMotherboard.InputFinished)
)]
[HarmonyPrefix]
public static void PGM_InputFinished(ref string result)
{
if (string.IsNullOrEmpty(result) || !SlangPlugin.IsSlangSource(ref result))
{
return;
}
L.Info("Detected Slang source, compiling...");
// Compile the Slang source into IC10
string compiled = SlangPlugin.Compile(result);
// Ensure that the string is correct
if (string.IsNullOrEmpty(compiled))
{
return;
}
// Set the result to be the compiled source so the rest of the function can continue as normal
result = compiled;
}
}
}

119
csharp_mod/SlangPlugin.cs Normal file
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using System;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using BepInEx;
using HarmonyLib;
namespace Slang
{
class L
{
private static BepInEx.Logging.ManualLogSource _logger;
public static void SetLogger(BepInEx.Logging.ManualLogSource logger)
{
_logger = logger;
}
public static void Debug(string message)
{
_logger.LogDebug(message);
}
public static void Info(string message)
{
_logger.LogInfo(message);
}
public static void Error(string message)
{
_logger.LogError(message);
}
public static void Warning(string message)
{
_logger.LogWarning(message);
}
}
[BepInPlugin(PluginGuid, PluginName, "0.1.0")]
public class SlangPlugin : BaseUnityPlugin
{
public const string PluginGuid = "com.dbidwell94.slang";
public const string PluginName = "Slang";
const string RUST_DLL_NAME = "slang.dll";
private readonly string[] SLANG_KEYWORDS = { "let ", "fn " };
/// <summary>Takes raw `Slang` source code and compiles it into IC10</summary>
[DllImport(RUST_DLL_NAME, CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr compile_from_string(string input);
/// <summary>Frees memory that was allocated by the FFI call to `compile_from_string`</summary>
[DllImport(RUST_DLL_NAME, CallingConvention = CallingConvention.Cdecl)]
private static extern void free_slang_string(IntPtr ptr);
public static string Compile(string source)
{
if (string.IsNullOrEmpty(source))
return "";
IntPtr ptr = compile_from_string(source);
try
{
return Marshal.PtrToStringAnsi(ptr);
}
finally
{
free_slang_string(ptr);
}
}
public static bool IsSlangSource(ref string input)
{
return true;
}
private void Awake()
{
L.SetLogger(Logger);
ExtractNativeDll(RUST_DLL_NAME);
var harmony = new Harmony("com.dbidwell94.slang");
harmony.PatchAll();
}
private void ExtractNativeDll(string fileName)
{
string destinationPath = Path.Combine(Path.GetDirectoryName(Info.Location), fileName);
Assembly assembly = Assembly.GetExecutingAssembly();
using (Stream stream = assembly.GetManifestResourceStream(fileName))
{
if (stream == null)
{
Logger.LogError(
$"{RUST_DLL_NAME} compiler not found. This means it was not embedded in the mod. Please contact the mod author!"
);
return;
}
try
{
using (FileStream fileStream = new FileStream(destinationPath, FileMode.Create))
{
stream.CopyTo(fileStream);
}
}
catch (IOException e)
{
Logger.LogWarning(
$"Could not overwrite {fileName} (it might be in use): {e.Message}"
);
}
}
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net46</TargetFramework>
<Nullable>enable</Nullable>
<AssemblyName>StationeersSlang</AssemblyName>
<Description>Slang Compiler Bridge</Description>
<Version>0.1.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<GameDir>/home/dbidwell/.local/share/Steam/steamapps/common/Stationeers/</GameDir>
<ManagedDir>$(GameDir)/rocketstation_Data/Managed</ManagedDir>
<BepInExDir>$(GameDir)/BepInEx/core</BepInExDir>
</PropertyGroup>
<ItemGroup>
<Reference Include="netstandard">
<HintPath>$(ManagedDir)/netstandard.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(BepInExDir)/BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BepInExDir)/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(ManagedDir)/UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(ManagedDir)/UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(ManagedDir)/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(ManagedDir)/Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="../rust_compiler/target/x86_64-pc-windows-gnu/release/slang.dll">
<LogicalName>slang.dll</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Project>