Unified the C# mod and the Rust compiler into a monorepo
This commit is contained in:
36
csharp_mod/Patches.cs
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36
csharp_mod/Patches.cs
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using Assets.Scripts.Objects.Motherboards;
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using HarmonyLib;
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namespace Slang
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{
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[HarmonyPatch]
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public static class SlangPatches
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{
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[HarmonyPatch(
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typeof(ProgrammableChipMotherboard),
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nameof(ProgrammableChipMotherboard.InputFinished)
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)]
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[HarmonyPrefix]
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public static void PGM_InputFinished(ref string result)
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{
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if (string.IsNullOrEmpty(result) || !SlangPlugin.IsSlangSource(ref result))
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{
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return;
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}
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L.Info("Detected Slang source, compiling...");
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// Compile the Slang source into IC10
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string compiled = SlangPlugin.Compile(result);
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// Ensure that the string is correct
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if (string.IsNullOrEmpty(compiled))
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{
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return;
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}
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// Set the result to be the compiled source so the rest of the function can continue as normal
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result = compiled;
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}
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}
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}
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119
csharp_mod/SlangPlugin.cs
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119
csharp_mod/SlangPlugin.cs
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using System;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using BepInEx;
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using HarmonyLib;
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namespace Slang
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{
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class L
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{
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private static BepInEx.Logging.ManualLogSource _logger;
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public static void SetLogger(BepInEx.Logging.ManualLogSource logger)
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{
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_logger = logger;
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}
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public static void Debug(string message)
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{
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_logger.LogDebug(message);
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}
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public static void Info(string message)
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{
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_logger.LogInfo(message);
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}
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public static void Error(string message)
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{
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_logger.LogError(message);
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}
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public static void Warning(string message)
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{
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_logger.LogWarning(message);
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}
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}
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[BepInPlugin(PluginGuid, PluginName, "0.1.0")]
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public class SlangPlugin : BaseUnityPlugin
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{
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public const string PluginGuid = "com.dbidwell94.slang";
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public const string PluginName = "Slang";
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const string RUST_DLL_NAME = "slang.dll";
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private readonly string[] SLANG_KEYWORDS = { "let ", "fn " };
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/// <summary>Takes raw `Slang` source code and compiles it into IC10</summary>
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[DllImport(RUST_DLL_NAME, CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr compile_from_string(string input);
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/// <summary>Frees memory that was allocated by the FFI call to `compile_from_string`</summary>
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[DllImport(RUST_DLL_NAME, CallingConvention = CallingConvention.Cdecl)]
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private static extern void free_slang_string(IntPtr ptr);
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public static string Compile(string source)
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{
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if (string.IsNullOrEmpty(source))
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return "";
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IntPtr ptr = compile_from_string(source);
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try
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{
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return Marshal.PtrToStringAnsi(ptr);
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}
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finally
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{
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free_slang_string(ptr);
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}
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}
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public static bool IsSlangSource(ref string input)
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{
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return true;
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}
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private void Awake()
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{
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L.SetLogger(Logger);
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ExtractNativeDll(RUST_DLL_NAME);
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var harmony = new Harmony("com.dbidwell94.slang");
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harmony.PatchAll();
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}
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private void ExtractNativeDll(string fileName)
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{
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string destinationPath = Path.Combine(Path.GetDirectoryName(Info.Location), fileName);
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Assembly assembly = Assembly.GetExecutingAssembly();
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using (Stream stream = assembly.GetManifestResourceStream(fileName))
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{
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if (stream == null)
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{
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Logger.LogError(
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$"{RUST_DLL_NAME} compiler not found. This means it was not embedded in the mod. Please contact the mod author!"
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);
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return;
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}
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try
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{
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using (FileStream fileStream = new FileStream(destinationPath, FileMode.Create))
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{
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stream.CopyTo(fileStream);
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}
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}
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catch (IOException e)
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{
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Logger.LogWarning(
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$"Could not overwrite {fileName} (it might be in use): {e.Message}"
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);
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}
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}
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}
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}
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}
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57
csharp_mod/stationeersSlang.csproj
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57
csharp_mod/stationeersSlang.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net46</TargetFramework>
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<Nullable>enable</Nullable>
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<AssemblyName>StationeersSlang</AssemblyName>
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<Description>Slang Compiler Bridge</Description>
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<Version>0.1.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<GameDir>/home/dbidwell/.local/share/Steam/steamapps/common/Stationeers/</GameDir>
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<ManagedDir>$(GameDir)/rocketstation_Data/Managed</ManagedDir>
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<BepInExDir>$(GameDir)/BepInEx/core</BepInExDir>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="netstandard">
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<HintPath>$(ManagedDir)/netstandard.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>$(BepInExDir)/BepInEx.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(BepInExDir)/0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(ManagedDir)/UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(ManagedDir)/UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(ManagedDir)/Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>$(ManagedDir)/Assembly-CSharp-firstpass.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="../rust_compiler/target/x86_64-pc-windows-gnu/release/slang.dll">
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<LogicalName>slang.dll</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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