Hook into various methods to ensure slang code is populated when editor is open

This commit is contained in:
2025-11-29 23:52:49 -07:00
parent 668c3a5d41
commit 1438213779
7 changed files with 293 additions and 78 deletions

1
.gitignore vendored
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@@ -4,3 +4,4 @@ release
csharp_mod/bin
obj
ref
.envrc

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@@ -38,8 +38,8 @@ echo "--------------------"
RUST_WIN_EXE="$RUST_DIR/target/x86_64-pc-windows-gnu/release/slang.exe"
RUST_LINUX_BIN="$RUST_DIR/target/x86_64-unknown-linux-gnu/release/slang"
CHARP_DLL="$CSHARP_DIR/bin/Release/net46/StationeersSlang.dll"
CHARP_PDB="$CSHARP_DIR/bin/Release/net46/StationeersSlang.pdb"
CHARP_DLL="$CSHARP_DIR/bin/Release/net48/StationeersSlang.dll"
CHARP_PDB="$CSHARP_DIR/bin/Release/net48/StationeersSlang.pdb"
# Check if the release dir exists, if not: create it.
if [[ ! -d "$RELEASE_DIR" ]]; then

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@@ -14,11 +14,7 @@ public class SlangFormatter : ICodeFormatter
public override string Compile()
{
if (Marshal.CompileFromString(this.Lines.RawText, out string compiled))
{
return compiled;
}
return string.Empty;
L.Info("ICodeFormatter attempted to compile source code.");
return this.Lines.RawText;
}
}

99
csharp_mod/GlobalCode.cs Normal file
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@@ -0,0 +1,99 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Text;
namespace Slang;
public static class GlobalCode
{
public const string SLANG_REF = "#SLANG_REF:";
public const string SLANG_SRC = "#SLANG_SRC:";
// This is a Dictionary of ENCODED source code, compressed
// so that save file data is smaller
private static Dictionary<Guid, string> codeDict = new();
public static void ClearCache()
{
codeDict.Clear();
}
public static string GetSource(Guid reference)
{
if (!codeDict.ContainsKey(reference))
{
return string.Empty;
}
return DecodeSource(codeDict[reference]);
}
public static void SetSource(Guid reference, string source)
{
codeDict[reference] = EncodeSource(source);
}
public static string? GetEncoded(Guid reference)
{
if (codeDict.ContainsKey(reference))
return null;
return codeDict[reference];
}
public static void SetEncoded(Guid reference, string encodedSource)
{
if (codeDict.ContainsKey(reference))
{
codeDict[reference] = encodedSource;
}
else
{
codeDict.Add(reference, encodedSource);
}
}
private static string EncodeSource(string source)
{
if (string.IsNullOrEmpty(source))
{
return "";
}
byte[] bytes = Encoding.UTF8.GetBytes(source);
using (var memoryStream = new MemoryStream())
{
using (var gzipStream = new GZipStream(memoryStream, CompressionMode.Compress))
{
gzipStream.Write(bytes, 0, bytes.Length);
}
return Convert.ToBase64String(memoryStream.ToArray());
}
}
private static string DecodeSource(string source)
{
if (string.IsNullOrEmpty(source))
{
return "";
}
byte[] compressedBytes = Convert.FromBase64String(source);
using (var memoryStream = new MemoryStream(compressedBytes))
{
using (var gzipStream = new GZipStream(memoryStream, CompressionMode.Decompress))
{
using (var outputStream = new MemoryStream())
{
gzipStream.CopyTo(outputStream);
return Encoding.UTF8.GetString(outputStream.ToArray());
}
}
}
}
}

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@@ -1,9 +1,13 @@
namespace Slang;
using System;
using Assets.Scripts;
using Assets.Scripts.Objects;
using Assets.Scripts.Objects.Electrical;
using Assets.Scripts.Objects.Motherboards;
using Assets.Scripts.UI;
using HarmonyLib;
namespace Slang
{
[HarmonyPatch]
public static class SlangPatches
{
@@ -12,30 +16,147 @@ namespace Slang
nameof(ProgrammableChipMotherboard.InputFinished)
)]
[HarmonyPrefix]
public static void PGM_InputFinished(ref string result)
public static void pgmb_InputFinished(ref string result)
{
if (string.IsNullOrEmpty(result) || !SlangPlugin.IsSlangSource(ref result))
// guard to ensure we have valid IC10 before continuing
if (
!SlangPlugin.IsSlangSource(ref result)
|| !Marshal.CompileFromString(result, out string compiled)
|| string.IsNullOrEmpty(compiled)
)
{
return;
}
L.Debug("Detected Slang source, compiling...");
var thisRef = Guid.NewGuid();
// Compile the Slang source into IC10
string compiled = SlangPlugin.Compile(result);
// Ensure we cache this compiled code for later retreival.
GlobalCode.SetSource(thisRef, result);
// Ensure that the string is correct
if (string.IsNullOrEmpty(compiled))
{
return;
}
var newUuid = Guid.NewGuid().ToString();
SlangPlugin.CopySourceToFile(result);
// Set the result to be the compiled source so the rest of the function can continue as normal
compiled += $"\n{GlobalCode.SLANG_REF}{thisRef}";
result = compiled;
}
[HarmonyPatch(typeof(ProgrammableChipMotherboard), nameof(ProgrammableChipMotherboard.OnEdit))]
[HarmonyPrefix]
public static void isc_OnEdit(ProgrammableChipMotherboard __instance)
{
var sourceCode = System.Text.Encoding.UTF8.GetString(
System.Text.Encoding.ASCII.GetBytes(__instance.GetSourceCode())
);
if (string.IsNullOrEmpty(sourceCode))
{
return;
}
var tagIndex = sourceCode.LastIndexOf(GlobalCode.SLANG_REF);
if (tagIndex == -1)
{
// this is not slang managed code
return;
}
if (
!Guid.TryParse(
sourceCode.Substring(tagIndex + GlobalCode.SLANG_REF.Length),
out Guid sourceRef
)
)
{
// not a valid Guid, not managed by slang
return;
}
var slangSource = GlobalCode.GetSource(sourceRef);
if (string.IsNullOrEmpty(slangSource))
{
// Didn't find that source ref in the global code manager.
return;
}
__instance.SetSourceCode(slangSource);
}
[HarmonyPatch(typeof(ProgrammableChip), nameof(ProgrammableChip.SerializeSave))]
[HarmonyPostfix]
public static void pgc_SerializeSave(ProgrammableChip __instance, ref ThingSaveData __result)
{
if (__result is not ProgrammableChipSaveData chipData)
return;
if (string.IsNullOrEmpty(chipData.SourceCode))
return;
var firstLine = chipData.SourceCode.Split('\n')[0].Trim();
// Check if the file starts with the Reference Tag
if (!firstLine.StartsWith(GlobalCode.SLANG_REF))
return;
string guidString = firstLine.Substring(GlobalCode.SLANG_REF.Length).Trim();
if (!Guid.TryParse(guidString, out Guid slangRefGuid))
return;
var slangEncoded = GlobalCode.GetEncoded(slangRefGuid);
if (string.IsNullOrEmpty(slangEncoded))
return;
// We add 1 to length to remove the '\n' character as well
// Handle edge case where there is only one line
int removeLength = firstLine.Length;
if (chipData.SourceCode.Length > firstLine.Length)
removeLength++;
var cleanIc10 = chipData.SourceCode.Remove(0, removeLength);
chipData.SourceCode = $"{cleanIc10}\n{GlobalCode.SLANG_SRC}{slangEncoded}";
}
[HarmonyPatch(typeof(ProgrammableChip), nameof(ProgrammableChip.DeserializeSave))]
[HarmonyPrefix]
public static void pgc_DeserializeSave(ref ThingSaveData savedData)
{
// 1. Ensure we are looking at a Programmable Chip
if (savedData is not ProgrammableChipSaveData pcSaveData)
{
return;
}
// 2. Safety check for null/empty code
if (string.IsNullOrEmpty(pcSaveData.SourceCode))
return;
// 3. Check for the #SLANG_SRC: footer we added during serialization
int tagIndex = pcSaveData.SourceCode.LastIndexOf(GlobalCode.SLANG_SRC);
// If the tag is missing, this is just a normal IC10 script. Do nothing.
if (tagIndex == -1)
return;
// 4. Extract the Encoded Source (Base64)
// The format in the file is: <IC10_CODE>\n#SLANG_SRC:<BASE64>
string encodedSource = pcSaveData.SourceCode.Substring(
tagIndex + GlobalCode.SLANG_SRC.Length
);
// 5. Extract the IC10 Code
// We strip off the tag and the newline we added before it.
// Using TrimEnd() helps clean up that specific newline.
string ic10Code = pcSaveData.SourceCode.Substring(0, tagIndex).TrimEnd();
// 6. Generate a new Runtime GUID
// We don't need to persist the GUID from the last session; we just need a key for *this* session.
Guid runtimeGuid = Guid.NewGuid();
// 7. Hydrate the Cache
GlobalCode.SetEncoded(runtimeGuid, encodedSource);
// 8. Rewrite the SourceCode to the "Runtime" format
// This ensures that when the user opens the editor, SlangPlugin.TryRestoreSourceCode matches the header.
pcSaveData.SourceCode = $"{GlobalCode.SLANG_REF} {runtimeGuid}\n{ic10Code}";
}
}

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@@ -1,6 +1,11 @@
using System;
using System.IO;
using System.IO.Compression;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using HarmonyLib;
using LaunchPadBooster;
namespace Slang
{
@@ -41,6 +46,8 @@ namespace Slang
public const string PluginGuid = "com.biddydev.slang";
public const string PluginName = "Slang";
public static Mod MOD = new Mod(PluginName, "0.1.0");
private Harmony? _harmony;
private static Regex? _slangSourceCheck = null;
@@ -58,26 +65,26 @@ namespace Slang
}
}
public static unsafe string Compile(string source)
/// <summary>
/// Encodes the original slang source code as base64 and uses gzip to compress it, returning the resulting string.
/// </summary>
public static string EncodeSource(string source)
{
string compiled;
if (Marshal.CompileFromString(source, out compiled))
if (string.IsNullOrEmpty(source))
{
// TODO: handle saving the original source code
return compiled;
}
else
{
return compiled;
}
return "";
}
/// <summary>Take original slang source code and copies it to a file
/// for use in restoring later.
/// </summary>
public static bool CopySourceToFile(string source)
byte[] bytes = Encoding.UTF8.GetBytes(source);
using (var memoryStream = new MemoryStream())
{
return true;
using (var gzipStream = new GZipStream(memoryStream, CompressionMode.Compress))
{
gzipStream.Write(bytes, 0, bytes.Length);
}
return Convert.ToBase64String(memoryStream.ToArray());
}
}
public static bool IsSlangSource(ref string input)
@@ -89,7 +96,6 @@ namespace Slang
{
L.SetLogger(Logger);
this._harmony = new Harmony(PluginGuid);
L.Info("slang loaded");
// If we failed to load the compiler, bail from the rest of the patches. It won't matter,
// as the compiler itself has failed to load.
@@ -100,17 +106,5 @@ namespace Slang
this._harmony.PatchAll();
}
private void OnDestroy()
{
if (Marshal.Destroy())
{
L.Info("FFI references cleaned up.");
}
if (this._harmony is not null)
{
this._harmony.UnpatchSelf();
}
}
}
}

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@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net46</TargetFramework>
<TargetFramework>net48</TargetFramework>
<Nullable>enable</Nullable>
<AssemblyName>StationeersSlang</AssemblyName>
<Description>Slang Compiler Bridge</Description>
@@ -11,9 +11,8 @@
</PropertyGroup>
<PropertyGroup>
<GameDir>/home/dbidwell/.local/share/Steam/steamapps/common/Stationeers/</GameDir>
<ManagedDir>$(GameDir)/rocketstation_Data/Managed</ManagedDir>
<BepInExDir>$(GameDir)/BepInEx/core</BepInExDir>
<ManagedDir>$(STATIONEERS_DIR)/rocketstation_Data/Managed</ManagedDir>
<BepInExDir>$(STATIONEERS_DIR)/BepInEx/core</BepInExDir>
</PropertyGroup>
<ItemGroup>
@@ -42,14 +41,19 @@
<HintPath>$(ManagedDir)/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(ManagedDir)/Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="IC10Editor.dll">
<HintPath>./ref/IC10Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="LaunchPadBooster.dll">
<HintPath>$(STATIONEERS_DIR)/BepInEx/plugins/StationeersLaunchPad/LaunchPadBooster.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="StationeersMods.Interface.dll">
<HintPath>$(STATIONEERS_DIR)/BepInEx/plugins/StationeersLaunchPad/StationeersMods.Interface.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>