Hook into various methods to ensure slang code is populated when editor is open

This commit is contained in:
2025-11-29 23:52:49 -07:00
parent 668c3a5d41
commit 1438213779
7 changed files with 293 additions and 78 deletions

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net46</TargetFramework>
<TargetFramework>net48</TargetFramework>
<Nullable>enable</Nullable>
<AssemblyName>StationeersSlang</AssemblyName>
<Description>Slang Compiler Bridge</Description>
@@ -11,9 +11,8 @@
</PropertyGroup>
<PropertyGroup>
<GameDir>/home/dbidwell/.local/share/Steam/steamapps/common/Stationeers/</GameDir>
<ManagedDir>$(GameDir)/rocketstation_Data/Managed</ManagedDir>
<BepInExDir>$(GameDir)/BepInEx/core</BepInExDir>
<ManagedDir>$(STATIONEERS_DIR)/rocketstation_Data/Managed</ManagedDir>
<BepInExDir>$(STATIONEERS_DIR)/BepInEx/core</BepInExDir>
</PropertyGroup>
<ItemGroup>
@@ -42,14 +41,19 @@
<HintPath>$(ManagedDir)/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(ManagedDir)/Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="IC10Editor.dll">
<HintPath>./ref/IC10Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="LaunchPadBooster.dll">
<HintPath>$(STATIONEERS_DIR)/BepInEx/plugins/StationeersLaunchPad/LaunchPadBooster.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="StationeersMods.Interface.dll">
<HintPath>$(STATIONEERS_DIR)/BepInEx/plugins/StationeersLaunchPad/StationeersMods.Interface.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>