Hook into various methods to ensure slang code is populated when editor is open
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@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net46</TargetFramework>
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<TargetFramework>net48</TargetFramework>
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<Nullable>enable</Nullable>
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<AssemblyName>StationeersSlang</AssemblyName>
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<Description>Slang Compiler Bridge</Description>
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@@ -11,9 +11,8 @@
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</PropertyGroup>
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<PropertyGroup>
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<GameDir>/home/dbidwell/.local/share/Steam/steamapps/common/Stationeers/</GameDir>
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<ManagedDir>$(GameDir)/rocketstation_Data/Managed</ManagedDir>
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<BepInExDir>$(GameDir)/BepInEx/core</BepInExDir>
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<ManagedDir>$(STATIONEERS_DIR)/rocketstation_Data/Managed</ManagedDir>
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<BepInExDir>$(STATIONEERS_DIR)/BepInEx/core</BepInExDir>
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</PropertyGroup>
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<ItemGroup>
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@@ -42,14 +41,19 @@
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<HintPath>$(ManagedDir)/Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>$(ManagedDir)/Assembly-CSharp-firstpass.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="IC10Editor.dll">
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<HintPath>./ref/IC10Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="LaunchPadBooster.dll">
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<HintPath>$(STATIONEERS_DIR)/BepInEx/plugins/StationeersLaunchPad/LaunchPadBooster.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="StationeersMods.Interface.dll">
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<HintPath>$(STATIONEERS_DIR)/BepInEx/plugins/StationeersLaunchPad/StationeersMods.Interface.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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