Fixed bug where negative consts were not valid slang, revised build script to build the workshop folder to the release folder.
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70
ModData/About/About.xml
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70
ModData/About/About.xml
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<?xml version="1.0" encoding="utf-8"?>
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<ModMetadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
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<Name>StationeersSlang</Name>
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<Author>JoeDiertay</Author>
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<Version>0.1.0</Version>
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<Description>
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Slang (Stationeers Language) is a high-level programming language that compiles directly into IC10 within the game.
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Features:
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- In-Game Compilation: Write C-style code directly in the IC editor.
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- Automatic Register Management: Define variables with 'let' (e.g., let x = 10) without managing r0-r15.
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- Standard Control Flow: Use if/else, while, loop, break, and continue.
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- Functions: Define and call functions with arguments.
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- Smart Editor: Real-time syntax highlighting and error checking (red text for errors).
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- Persistent Source: Your high-level source code is saved inside the chip data, so you can edit it later.
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- Constant Folding: Mathematical operations on constants are calculated at compile time to save instructions.
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- Device Aliasing: Easy device mapping (e.g., device sensor = "d0").
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Installation:
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This is a StationeersLaunchPad Plugin Mod. It requires BepInEx to be installed.
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Usage:
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1. Open any IC10 housing or editor.
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2. Write Slang code.
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3. Press Confirm to compile and run.
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</Description>
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<Tags>
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<Tag>Logic</Tag>
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<Tag>Scripting</Tag>
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<Tag>Code</Tag>
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<Tag>BepInEx</Tag>
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<Tag>StationeersLaunchPad</Tag>
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<Tag>Quality of Life</Tag>
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</Tags>
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<InGameDescription><![CDATA[
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<size=30><color=#ffff00>Slang - High Level Language Compiler</color></size>
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A modern programming experience for Stationeers. Write C-style code that compiles to MIPS assembly instantly.
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<color=#ffa500><b>Features</b></color>
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- <b>In-Game Compilation:</b> Write high-level logic directly in the chip editor.
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- <b>Automatic Registers:</b> Stop juggling <color=#add8e6>r0-r15</color>. Just use <color=#569cd6>let</color> variables.
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- <b>Control Flow:</b> Full support for <color=#c586c0>if</color>, <color=#c586c0>else</color>, <color=#c586c0>while</color>, and <color=#c586c0>loop</color>.
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- <b>Smart Editor:</b> Integrated syntax highlighting and real-time error checking.
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- <b>Persistent Code:</b> Your Slang source code is saved with the chip, so you never lose your work.
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- <b>Optimization:</b> The compiler automatically optimizes constant math (e.g., <color=#b5cea8>1 + 2</color> becomes <color=#b5cea8>3</color>).
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<color=#ffa500><b>Example Code</b></color>
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<color=#569cd6>device</color> sensor = <color=#ce9178>"d0"</color>;
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<color=#569cd6>const</color> MAX_TEMP = <color=#b5cea8>300k</color>;
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<color=#c586c0>loop</color> {
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<color=#569cd6>let</color> temp = sensor.Temperature;
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<color=#c586c0>if</color> (temp > MAX_TEMP) {
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<color=#6a9955>// Do logic here</color>
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}
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yield();
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}
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<b><color=#ffff00>Installation</color></b>
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This is a <color=#ffa500>StationeersLaunchPad</color> Plugin Mod. It requires BepInEx to be installed.
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See: https://github.com/StationeersLaunchPad/StationeersLaunchPad
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Source Code: https://github.com/dbidwell94/stationeers_lang
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]]>
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</InGameDescription>
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<Dependencies>
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<Dependency>IC10Editor</Dependency>
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</Dependencies>
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<LoadAfter>IC10Editor</LoadAfter>
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</ModMetadata>
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BIN
ModData/About/Preview.png
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ModData/About/Preview.png
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After Width: | Height: | Size: 481 KiB |
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ModData/About/thumb.png
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ModData/About/thumb.png
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0
ModData/Bepinex
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0
ModData/Bepinex
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14
build.sh
14
build.sh
@@ -5,6 +5,7 @@ set -e
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RUST_DIR="rust_compiler"
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CSHARP_DIR="csharp_mod"
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RELEASE_DIR="release"
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METADATA_DIR="ModData"
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export RUSTFLAGS="--remap-path-prefix=${PWD}=. --remap-path-prefix=${HOME}/.cargo=~/.cargo"
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@@ -39,9 +40,13 @@ echo "--------------------"
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RUST_WIN_EXE="$RUST_DIR/target/x86_64-pc-windows-gnu/release/slang.exe"
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RUST_WIN_DLL="$RUST_DIR/target/x86_64-pc-windows-gnu/release/slang.dll"
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RUST_LINUX_BIN="$RUST_DIR/target/x86_64-unknown-linux-gnu/release/slang"
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CHARP_DLL="$CSHARP_DIR/bin/Release/net48/StationeersSlang.dll"
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CSHARP_DLL="$CSHARP_DIR/bin/Release/net48/StationeersSlang.dll"
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# Remove the release directory if it exists so we have a fresh build dir
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if [[ -d "$RELEASE_DIR" ]]; then
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rm -rd "$RELEASE_DIR"
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fi
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# Check if the release dir exists, if not: create it.
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if [[ ! -d "$RELEASE_DIR" ]]; then
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mkdir "$RELEASE_DIR"
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fi
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@@ -51,6 +56,9 @@ cp "$RUST_WIN_EXE" "$RELEASE_DIR/slang.exe"
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# This is the linux executable
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cp "$RUST_LINUX_BIN" "$RELEASE_DIR/slang"
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# This is the DLL mod itself
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cp "$CHARP_DLL" "$RELEASE_DIR/StationeersSlang.dll"
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cp "$CSHARP_DLL" "$RELEASE_DIR/StationeersSlang.dll"
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# This is the rust-only compiler for use in injecting into the mod
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cp "$RUST_WIN_DLL" "$RELEASE_DIR/rust_slang.dll"
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# This is the whole bundled workshop release version of the mod
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cp -r "$METADATA_DIR" "$RELEASE_DIR/workshop"
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cp "$CSHARP_DLL" "$RELEASE_DIR/workshop/StationeersSlang.dll"
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@@ -1349,11 +1349,24 @@ impl<'a> Parser<'a> {
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}
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fn literal(&mut self) -> Result<Literal, Error> {
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let current_token = self.current_token.as_ref().ok_or(Error::UnexpectedEOF)?;
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let current_token = self.current_token.clone().ok_or(Error::UnexpectedEOF)?;
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let literal = match current_token.token_type {
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TokenType::Number(num) => Literal::Number(num),
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TokenType::String(ref string) => Literal::String(string.clone()),
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TokenType::Boolean(boolean) => Literal::Boolean(boolean),
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TokenType::Symbol(Symbol::Minus) => match self.get_next()? {
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Some(Token {
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token_type: TokenType::Number(num),
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..
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}) => Literal::Number(-*num),
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Some(wrong_token) => {
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return Err(Error::UnexpectedToken(
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Self::token_to_span(wrong_token),
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wrong_token.clone(),
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));
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}
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None => return Err(Error::UnexpectedEOF),
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},
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_ => {
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return Err(Error::UnexpectedToken(
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self.current_span(),
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@@ -151,3 +151,12 @@ fn test_const_hash_expression() -> Result<()> {
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assert_eq!("(const i = hash(\"item\"))", expr.to_string());
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Ok(())
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}
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#[test]
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fn test_negative_literal_const() -> Result<()> {
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let expr = parser!(r#"const i = -123"#).parse()?.unwrap();
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assert_eq!("(const i = -123)", expr.to_string());
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Ok(())
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}
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