Fixed bug where negative consts were not valid slang, revised build script to build the workshop folder to the release folder.
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70
ModData/About/About.xml
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70
ModData/About/About.xml
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<?xml version="1.0" encoding="utf-8"?>
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<ModMetadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
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<Name>StationeersSlang</Name>
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<Author>JoeDiertay</Author>
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<Version>0.1.0</Version>
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<Description>
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Slang (Stationeers Language) is a high-level programming language that compiles directly into IC10 within the game.
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Features:
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- In-Game Compilation: Write C-style code directly in the IC editor.
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- Automatic Register Management: Define variables with 'let' (e.g., let x = 10) without managing r0-r15.
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- Standard Control Flow: Use if/else, while, loop, break, and continue.
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- Functions: Define and call functions with arguments.
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- Smart Editor: Real-time syntax highlighting and error checking (red text for errors).
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- Persistent Source: Your high-level source code is saved inside the chip data, so you can edit it later.
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- Constant Folding: Mathematical operations on constants are calculated at compile time to save instructions.
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- Device Aliasing: Easy device mapping (e.g., device sensor = "d0").
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Installation:
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This is a StationeersLaunchPad Plugin Mod. It requires BepInEx to be installed.
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Usage:
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1. Open any IC10 housing or editor.
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2. Write Slang code.
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3. Press Confirm to compile and run.
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</Description>
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<Tags>
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<Tag>Logic</Tag>
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<Tag>Scripting</Tag>
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<Tag>Code</Tag>
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<Tag>BepInEx</Tag>
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<Tag>StationeersLaunchPad</Tag>
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<Tag>Quality of Life</Tag>
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</Tags>
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<InGameDescription><![CDATA[
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<size=30><color=#ffff00>Slang - High Level Language Compiler</color></size>
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A modern programming experience for Stationeers. Write C-style code that compiles to MIPS assembly instantly.
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<color=#ffa500><b>Features</b></color>
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- <b>In-Game Compilation:</b> Write high-level logic directly in the chip editor.
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- <b>Automatic Registers:</b> Stop juggling <color=#add8e6>r0-r15</color>. Just use <color=#569cd6>let</color> variables.
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- <b>Control Flow:</b> Full support for <color=#c586c0>if</color>, <color=#c586c0>else</color>, <color=#c586c0>while</color>, and <color=#c586c0>loop</color>.
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- <b>Smart Editor:</b> Integrated syntax highlighting and real-time error checking.
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- <b>Persistent Code:</b> Your Slang source code is saved with the chip, so you never lose your work.
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- <b>Optimization:</b> The compiler automatically optimizes constant math (e.g., <color=#b5cea8>1 + 2</color> becomes <color=#b5cea8>3</color>).
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<color=#ffa500><b>Example Code</b></color>
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<color=#569cd6>device</color> sensor = <color=#ce9178>"d0"</color>;
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<color=#569cd6>const</color> MAX_TEMP = <color=#b5cea8>300k</color>;
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<color=#c586c0>loop</color> {
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<color=#569cd6>let</color> temp = sensor.Temperature;
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<color=#c586c0>if</color> (temp > MAX_TEMP) {
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<color=#6a9955>// Do logic here</color>
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}
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yield();
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}
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<b><color=#ffff00>Installation</color></b>
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This is a <color=#ffa500>StationeersLaunchPad</color> Plugin Mod. It requires BepInEx to be installed.
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See: https://github.com/StationeersLaunchPad/StationeersLaunchPad
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Source Code: https://github.com/dbidwell94/stationeers_lang
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]]>
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</InGameDescription>
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<Dependencies>
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<Dependency>IC10Editor</Dependency>
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</Dependencies>
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<LoadAfter>IC10Editor</LoadAfter>
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</ModMetadata>
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